When a tab_bar_background is specified it should extend to the edges of the OS window

Fixes #4054
This commit is contained in:
Kovid Goyal 2021-09-23 20:12:30 +05:30
parent f3b601aa06
commit be439cb887
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C
9 changed files with 57 additions and 21 deletions

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@ -46,6 +46,9 @@ To update |kitty|, :doc:`follow the instructions <binary>`.
- Fix :opt:`active_tab_foreground` not being honored when :opt:`tab_bar_style`
is ``slant`` (:iss:`4053`)
- When a :opt:`tab_bar_background` is specified it should extend to the edges
of the OS window (:iss:`4054`)
0.23.1 [2021-08-17]

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@ -4,6 +4,7 @@ uniform vec3 default_bg;
uniform vec3 active_border_color;
uniform vec3 inactive_border_color;
uniform vec3 bell_border_color;
uniform vec3 tab_bar_bg;
in uvec4 rect; // left, top, right, bottom
in uint rect_color;
out vec3 color;
@ -38,5 +39,5 @@ void main() {
gl_Position = vec4(to_opengl(rect[pos.x], rect[pos.y]), 0, 1);
int rc = int(rect_color);
vec3 window_bg = vec3(to_color(rect_color >> 24), to_color(rect_color >> 16), to_color(rect_color >> 8));
color = float(1 & rc) * default_bg + float((2 & rc) >> 1) * active_border_color + float((4 & rc) >> 2) * inactive_border_color + float((8 & rc) >> 3) * window_bg + float((16 & rc) >> 4) * bell_border_color;
color = float(1 & rc) * default_bg + float((2 & rc) >> 1) * active_border_color + float((4 & rc) >> 2) * inactive_border_color + float((8 & rc) >> 3) * window_bg + float((16 & rc) >> 4) * bell_border_color + float((32 & rc) >> 5) * tab_bar_bg;
}

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@ -3,7 +3,7 @@
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
from enum import IntFlag
from typing import Sequence, Tuple
from typing import Iterable, Sequence, NamedTuple
from .fast_data_types import (
BORDERS_PROGRAM, add_borders_rect, compile_program, get_options,
@ -16,7 +16,15 @@ from .window_list import WindowGroup, WindowList
class BorderColor(IntFlag):
# See the border vertex shader for how these flags become actual colors
default_bg, active, inactive, window_bg, bell = ((1 << i) for i in range(5))
default_bg, active, inactive, window_bg, bell, tab_bar_bg = ((1 << i) for i in range(6))
class Border(NamedTuple):
left: int
top: int
right: int
bottom: int
color: BorderColor
def vertical_edge(os_window_id: int, tab_id: int, color: int, width: int, top: int, bottom: int, left: int) -> None:
@ -71,7 +79,7 @@ class Borders:
self,
all_windows: WindowList,
current_layout: LayoutType,
tab_bar_rects: Sequence[Tuple[int, int, int, int]],
tab_bar_rects: Iterable[Border],
draw_window_borders: bool = True,
) -> None:
opts = get_options()
@ -81,11 +89,9 @@ class Borders:
has_background_image = os_window_has_background_image(self.os_window_id)
if not has_background_image:
for br in current_layout.blank_rects:
left, top, right, bottom = br
add_borders_rect(self.os_window_id, self.tab_id, left, top, right, bottom, BorderColor.default_bg)
add_borders_rect(self.os_window_id, self.tab_id, *br, BorderColor.default_bg)
for tbr in tab_bar_rects:
left, top, right, bottom = tbr
add_borders_rect(self.os_window_id, self.tab_id, left, top, right, bottom, BorderColor.default_bg)
add_borders_rect(self.os_window_id, self.tab_id, *tbr)
bw = 0
groups = tuple(all_windows.iter_all_layoutable_groups(only_visible=True))
if groups:

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@ -1030,7 +1030,7 @@ opt('inactive_tab_font_style', 'normal',
)
opt('tab_bar_background', 'none',
option_type='to_color_or_none',
option_type='to_color_or_none', ctype='color_or_none_as_int',
long_text='''
Background color for the tab bar. Defaults to using the terminal background
color.

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@ -590,6 +590,19 @@ convert_from_opts_tab_bar_min_tabs(PyObject *py_opts, Options *opts) {
Py_DECREF(ret);
}
static void
convert_from_python_tab_bar_background(PyObject *val, Options *opts) {
opts->tab_bar_background = color_or_none_as_int(val);
}
static void
convert_from_opts_tab_bar_background(PyObject *py_opts, Options *opts) {
PyObject *ret = PyObject_GetAttrString(py_opts, "tab_bar_background");
if (ret == NULL) return;
convert_from_python_tab_bar_background(ret, opts);
Py_DECREF(ret);
}
static void
convert_from_python_foreground(PyObject *val, Options *opts) {
opts->foreground = color_as_int(val);
@ -994,6 +1007,8 @@ convert_opts_from_python_opts(PyObject *py_opts, Options *opts) {
if (PyErr_Occurred()) return false;
convert_from_opts_tab_bar_min_tabs(py_opts, opts);
if (PyErr_Occurred()) return false;
convert_from_opts_tab_bar_background(py_opts, opts);
if (PyErr_Occurred()) return false;
convert_from_opts_foreground(py_opts, opts);
if (PyErr_Occurred()) return false;
convert_from_opts_background(py_opts, opts);

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@ -21,6 +21,13 @@ color_as_int(PyObject *color) {
#undef I
}
static inline color_type
color_or_none_as_int(PyObject *color) {
if (color == Py_None) return 0;
return color_as_int(color);
}
static inline color_type
active_border_color(PyObject *color) {
if (color == Py_None) return 0x00ff00;

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@ -710,7 +710,7 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
// }}}
// Borders {{{
enum BorderUniforms { BORDER_viewport, BORDER_background_opacity, BORDER_default_bg, BORDER_active_border_color, BORDER_inactive_border_color, BORDER_bell_border_color, NUM_BORDER_UNIFORMS };
enum BorderUniforms { BORDER_viewport, BORDER_background_opacity, BORDER_default_bg, BORDER_active_border_color, BORDER_inactive_border_color, BORDER_bell_border_color, BORDER_tab_bar_bg, NUM_BORDER_UNIFORMS };
static GLint border_uniform_locations[NUM_BORDER_UNIFORMS] = {0};
static void
@ -722,6 +722,7 @@ init_borders_program(void) {
SET_LOC(active_border_color)
SET_LOC(inactive_border_color)
SET_LOC(bell_border_color)
SET_LOC(tab_bar_bg)
#undef SET_LOC
}
@ -761,6 +762,7 @@ draw_borders(ssize_t vao_idx, unsigned int num_border_rects, BorderRect *rect_bu
glUniform3f(border_uniform_locations[BORDER_active_border_color], CV3(OPT(active_border_color)));
glUniform3f(border_uniform_locations[BORDER_inactive_border_color], CV3(OPT(inactive_border_color)));
glUniform3f(border_uniform_locations[BORDER_bell_border_color], CV3(OPT(bell_border_color)));
glUniform3f(border_uniform_locations[BORDER_tab_bar_bg], CV3(OPT(tab_bar_background)));
glUniform2ui(border_uniform_locations[BORDER_viewport], viewport_width, viewport_height);
color_type default_bg = (num_visible_windows > 1 && !all_windows_have_same_bg) ? OPT(background) : active_window_bg;
glUniform3f(border_uniform_locations[BORDER_default_bg], CV3(default_bg));

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@ -31,7 +31,7 @@ typedef struct {
unsigned int scrollback_pager_history_size;
bool scrollback_fill_enlarged_window;
char_type *select_by_word_characters;
color_type url_color, background, foreground, active_border_color, inactive_border_color, bell_border_color;
color_type url_color, background, foreground, active_border_color, inactive_border_color, bell_border_color, tab_bar_background;
color_type mark1_foreground, mark1_background, mark2_foreground, mark2_background, mark3_foreground, mark3_background;
monotonic_t repaint_delay, input_delay;
bool focus_follows_mouse;

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@ -8,13 +8,13 @@ from typing import (
Any, Callable, Dict, List, NamedTuple, Optional, Sequence, Tuple
)
from .borders import Border, BorderColor
from .config import build_ansi_color_table
from .constants import config_dir
from .fast_data_types import (
DECAWM, Screen, cell_size_for_window, get_options, pt_to_px,
set_tab_bar_render_data, viewport_for_window
)
from .layout.base import Rect
from .rgb import Color, alpha_blend, color_as_sgr, color_from_int, to_color
from .types import WindowGeometry, run_once
from .typing import EdgeLiteral, PowerlineStyle
@ -386,7 +386,7 @@ class TabBar:
self.os_window_id = os_window_id
self.num_tabs = 1
self.data_buffer_size = 0
self.blank_rects: Tuple[Rect, ...] = ()
self.blank_rects: Tuple[Border, ...] = ()
self.laid_out_once = False
self.apply_options()
@ -482,21 +482,23 @@ class TabBar:
margin = (viewport_width - ncells * cell_width) // 2 + self.margin_width
self.window_geometry = g = WindowGeometry(
margin, tab_bar.top, viewport_width - margin, tab_bar.bottom, s.columns, s.lines)
blank_rects: List[Rect] = []
if margin > 0:
blank_rects.append(Rect(0, g.top, g.left, g.bottom + 1))
blank_rects.append(Rect(g.right - 1, g.top, viewport_width, g.bottom + 1))
blank_rects: List[Border] = []
if opts.tab_bar_margin_height:
bg = BorderColor.default_bg
if opts.tab_bar_edge == 3: # bottom
if opts.tab_bar_margin_height.outer:
blank_rects.append(Rect(0, tab_bar.bottom + 1, vw, vh))
blank_rects.append(Border(0, tab_bar.bottom + 1, vw, vh, bg))
if opts.tab_bar_margin_height.inner:
blank_rects.append(Rect(0, central.bottom + 1, vw, vh))
blank_rects.append(Border(0, central.bottom + 1, vw, vh, bg))
else: # top
if opts.tab_bar_margin_height.outer:
blank_rects.append(Rect(0, 0, vw, tab_bar.top))
blank_rects.append(Border(0, 0, vw, tab_bar.top, bg))
if opts.tab_bar_margin_height.inner:
blank_rects.append(Rect(0, tab_bar.bottom + 1, vw, central.top))
blank_rects.append(Border(0, tab_bar.bottom + 1, vw, central.top, bg))
if margin > 0:
bg = BorderColor.default_bg if opts.tab_bar_background is None else BorderColor.tab_bar_bg
blank_rects.append(Border(0, g.top, g.left, g.bottom + 1, bg))
blank_rects.append(Border(g.right - 1, g.top, viewport_width, g.bottom + 1, bg))
self.blank_rects = tuple(blank_rects)
self.screen_geometry = sg = calculate_gl_geometry(g, vw, vh, cell_width, cell_height)