Wayland: Avoid infinite timer fires if arrow cursor is animated
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parent
196a0b6b7e
commit
ad27452275
17
glfw/wl_window.c
vendored
17
glfw/wl_window.c
vendored
@ -683,7 +683,7 @@ static bool createXdgSurface(_GLFWwindow* window)
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}
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static void
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setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
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setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland, bool is_stack_cursor)
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{
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struct wl_cursor_image* image = NULL;
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struct wl_buffer* buffer = NULL;
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@ -695,9 +695,9 @@ setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, 0);
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} else
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{
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if(cursorWayland->scale != scale) {
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if (cursorWayland->scale != scale) {
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struct wl_cursor *newCursor = _glfwLoadCursor(cursorWayland->shape, window->wl.cursorTheme);
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if(newCursor != NULL) {
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if (newCursor != NULL) {
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cursorWayland->cursor = newCursor;
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cursorWayland->scale = scale;
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} else {
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@ -708,7 +708,7 @@ setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
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return;
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image = cursorWayland->cursor->images[cursorWayland->currentImage];
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buffer = wl_cursor_image_get_buffer(image);
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if (image->delay) {
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if (image->delay && !is_stack_cursor) {
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changeTimerInterval(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, ms_to_monotonic_t(image->delay));
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, 1);
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} else {
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@ -744,7 +744,7 @@ incrementCursorImage(_GLFWwindow* window)
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{
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cursor->wl.currentImage += 1;
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cursor->wl.currentImage %= cursor->wl.cursor->image_count;
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setCursorImage(window, &cursor->wl);
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setCursorImage(window, &cursor->wl, false);
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, cursor->wl.cursor->image_count > 1);
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return;
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}
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@ -1494,12 +1494,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
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if (window->cursorMode == GLFW_CURSOR_NORMAL)
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{
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if (cursor)
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setCursorImage(window, &cursor->wl);
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setCursorImage(window, &cursor->wl, false);
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else
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{
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_GLFWcursorWayland cursorWayland = {0};
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cursorWayland.shape = GLFW_ARROW_CURSOR;
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setCursorImage(window, &cursorWayland);
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_GLFWcursorWayland cursorWayland = {.shape = GLFW_ARROW_CURSOR};
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setCursorImage(window, &cursorWayland, true);
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}
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}
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else if (window->cursorMode == GLFW_CURSOR_DISABLED)
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