Wayland: Avoid infinite timer fires if arrow cursor is animated

This commit is contained in:
Kovid Goyal 2020-06-02 07:53:15 +05:30
parent 196a0b6b7e
commit ad27452275
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C

13
glfw/wl_window.c vendored
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@ -683,7 +683,7 @@ static bool createXdgSurface(_GLFWwindow* window)
}
static void
setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland, bool is_stack_cursor)
{
struct wl_cursor_image* image = NULL;
struct wl_buffer* buffer = NULL;
@ -708,7 +708,7 @@ setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
return;
image = cursorWayland->cursor->images[cursorWayland->currentImage];
buffer = wl_cursor_image_get_buffer(image);
if (image->delay) {
if (image->delay && !is_stack_cursor) {
changeTimerInterval(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, ms_to_monotonic_t(image->delay));
toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, 1);
} else {
@ -744,7 +744,7 @@ incrementCursorImage(_GLFWwindow* window)
{
cursor->wl.currentImage += 1;
cursor->wl.currentImage %= cursor->wl.cursor->image_count;
setCursorImage(window, &cursor->wl);
setCursorImage(window, &cursor->wl, false);
toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, cursor->wl.cursor->image_count > 1);
return;
}
@ -1494,12 +1494,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
if (window->cursorMode == GLFW_CURSOR_NORMAL)
{
if (cursor)
setCursorImage(window, &cursor->wl);
setCursorImage(window, &cursor->wl, false);
else
{
_GLFWcursorWayland cursorWayland = {0};
cursorWayland.shape = GLFW_ARROW_CURSOR;
setCursorImage(window, &cursorWayland);
_GLFWcursorWayland cursorWayland = {.shape = GLFW_ARROW_CURSOR};
setCursorImage(window, &cursorWayland, true);
}
}
else if (window->cursorMode == GLFW_CURSOR_DISABLED)