Move a bunch of unneeded stuff

This commit is contained in:
Fredrick Brennan 2020-01-30 18:08:25 +08:00
parent fba9502a9d
commit aaaa34e119
5 changed files with 1 additions and 8 deletions

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@ -377,7 +377,7 @@ make_os_window_context_current(OSWindow *w) {
}
void
static inline void
get_window_content_scale(GLFWwindow *w, float *xscale, float *yscale, double *xdpi, double *ydpi) {
if (w) glfwGetWindowContentScale(w, xscale, yscale);
else {

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@ -5,7 +5,6 @@
* Distributed under terms of the GPL3 license.
*/
#include "gl.h"
#include "graphics.h"
#include "state.h"

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@ -77,8 +77,6 @@ typedef struct {
Image *images;
size_t count, capacity;
ImageRenderData *render_data;
Image bgimage;
ImageRenderData bgimage_rd;
bool layers_dirty;
// The number of images below MIN_ZINDEX / 2, then the number of refs between MIN_ZINDEX / 2 and -1 inclusive, then the number of refs above 0 inclusive.
size_t num_of_below_refs, num_of_negative_refs, num_of_positive_refs;

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@ -7,8 +7,6 @@
#include "fonts.h"
#include "gl.h"
#include "png-reader.h"
#include <png.h>
#include <stddef.h>
enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, BGIMAGE_TILED_PROGRAM, NUM_PROGRAMS };
@ -24,7 +22,6 @@ typedef struct {
static const SpriteMap NEW_SPRITE_MAP = { .xnum = 1, .ynum = 1, .last_num_of_layers = 1, .last_ynum = -1 };
static GLint max_texture_size = 0, max_array_texture_layers = 0;
//static uint8_t *bg_image = NULL;
SPRITE_MAP_HANDLE
alloc_sprite_map(unsigned int cell_width, unsigned int cell_height) {

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@ -240,7 +240,6 @@ void send_sprite_to_gpu(FONTS_DATA_HANDLE fg, unsigned int, unsigned int, unsign
void blank_canvas(float, color_type);
void blank_os_window(OSWindow *);
void set_titlebar_color(OSWindow *w, color_type color);
void get_window_content_scale(GLFWwindow *w, float *xscale, float *yscale, double *xdpi, double *ydpi);
FONTS_DATA_HANDLE load_fonts_data(double, double, double);
void send_prerendered_sprites_for_window(OSWindow *w);
#ifdef __APPLE__