Emits an IME lost focus event when the window lost focus or closed
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@ -1343,5 +1343,5 @@ def set_os_window_title(os_window_id: int, title: str) -> None:
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pass
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def update_ime_position_for_window(window_id: int, force: bool = False) -> bool:
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def update_ime_position_for_window(window_id: int, force: bool = False, lost_focus: bool = False) -> bool:
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pass
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@ -79,6 +79,12 @@ active_window(void) {
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return NULL;
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}
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void
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update_ime_focus(OSWindow *osw, bool focused) {
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GLFWIMEUpdateEvent ev = { .focused = focused, .type = GLFW_IME_UPDATE_FOCUS };
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glfwUpdateIMEState(osw->handle, &ev);
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}
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void
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update_ime_position(Window* w, Screen *screen) {
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unsigned int cell_width = global_state.callback_os_window->fonts_data->cell_width, cell_height = global_state.callback_os_window->fonts_data->cell_height;
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@ -762,7 +762,7 @@ restore_overlay_line(struct SaveOverlayLine *sol) {
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debug("Received input from child (%s) while overlay active. Overlay contents: %s\n", sol->func_name, PyUnicode_AsUTF8(sol->overlay_text));
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screen_draw_overlay_text(sol->screen, PyUnicode_AsUTF8(sol->overlay_text));
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Py_DECREF(sol->overlay_text);
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update_ime_position_for_window(sol->screen->window_id, false);
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update_ime_position_for_window(sol->screen->window_id, false, false);
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}
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}
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@ -602,7 +602,7 @@ send_pending_click_to_window_id(id_type timer_id UNUSED, void *data) {
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}
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bool
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update_ime_position_for_window(id_type window_id, bool force) {
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update_ime_position_for_window(id_type window_id, bool force, bool lost_focus) {
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for (size_t o = 0; o < global_state.num_os_windows; o++) {
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OSWindow *osw = global_state.os_windows + o;
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for (size_t t = 0; t < osw->num_tabs; t++) {
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@ -613,7 +613,8 @@ update_ime_position_for_window(id_type window_id, bool force) {
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if (window->render_data.screen && (force || osw->is_focused)) {
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OSWindow *orig = global_state.callback_os_window;
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global_state.callback_os_window = osw;
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update_ime_position(window, window->render_data.screen);
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if (lost_focus) update_ime_focus(osw, false);
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else update_ime_position(window, window->render_data.screen);
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global_state.callback_os_window = orig;
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return true;
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}
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@ -652,8 +653,9 @@ update_ime_position_for_window(id_type window_id, bool force) {
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PYWRAP1(update_ime_position_for_window) {
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id_type window_id;
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int force = 0;
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PA("K|p", &window_id, &force);
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if (update_ime_position_for_window(window_id, force)) Py_RETURN_TRUE;
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int lost_focus = 0;
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PA("K|pp", &window_id, &force, &lost_focus);
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if (update_ime_position_for_window(window_id, force, lost_focus)) Py_RETURN_TRUE;
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Py_RETURN_FALSE;
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}
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@ -335,6 +335,7 @@ void get_platform_dependent_config_values(void *glfw_window);
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bool draw_window_title(OSWindow *window, const char *text, color_type fg, color_type bg, uint8_t *output_buf, size_t width, size_t height);
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uint8_t* draw_single_ascii_char(const char ch, size_t *result_width, size_t *result_height);
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bool is_os_window_fullscreen(OSWindow *);
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void update_ime_focus(OSWindow* osw, bool focused);
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void update_ime_position(Window* w, Screen *screen);
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bool update_ime_position_for_window(id_type window_id, bool force);
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bool update_ime_position_for_window(id_type window_id, bool force, bool lost_focus);
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void set_ignore_os_keyboard_processing(bool enabled);
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@ -689,6 +689,9 @@ class Window:
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tab = self.tabref()
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if tab is not None:
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tab.relayout_borders()
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else:
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# Cancel IME composition after loses focus
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update_ime_position_for_window(self.id, True, True)
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def title_changed(self, new_title: Optional[str]) -> None:
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self.child_title = sanitize_title(new_title or self.default_title)
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@ -1021,6 +1024,8 @@ class Window:
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self.call_watchers(self.watchers.on_close, {})
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self.destroyed = True
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if hasattr(self, 'screen'):
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# Cancel IME composition when window is destroyed
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update_ime_position_for_window(self.id, True, True)
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# Remove cycles so that screen is de-allocated immediately
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self.screen.reset_callbacks()
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del self.screen
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