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@ -71,8 +71,8 @@ void main() {
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uint fg = colors[color_indices[0]];
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uint fg = colors[color_indices[0]];
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uint bg = colors[color_indices[1]];
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uint bg = colors[color_indices[1]];
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uint decoration = colors[2];
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uint decoration = colors[2];
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foreground = to_color(fg, default_colors[0]);
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foreground = to_color(fg, default_colors[color_indices[0]]);
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background = to_color(bg, default_colors[1]);
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background = to_color(bg, default_colors[color_indices[1]]);
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decoration_fg = to_color(decoration, default_colors[0]);
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decoration_fg = to_color(decoration, default_colors[0]);
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underline_pos = to_sprite_pos(pos, (sprite_coords.z >> 24) & SMASK, ZERO, ZERO);
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underline_pos = to_sprite_pos(pos, (sprite_coords.z >> 24) & SMASK, ZERO, ZERO);
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strike_pos = to_sprite_pos(pos, (sprite_coords.z >> 26) & SMASK, ZERO, ZERO);
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strike_pos = to_sprite_pos(pos, (sprite_coords.z >> 26) & SMASK, ZERO, ZERO);
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