From 84aebae6a88d7f58ac643ff151e09325b82d6694 Mon Sep 17 00:00:00 2001 From: Hector Martin Date: Tue, 20 Dec 2022 16:22:05 +0900 Subject: [PATCH] Downgrade OpenGL version requirement to 3.1 There are only a few features required from newer versions, and they can be achieved via extensions. This significantly improves compatibility. --- glad/generate.py | 4 +- kitty/cell_vertex.glsl | 2 + kitty/data-types.h | 3 +- kitty/gl-wrapper.h | 6192 +++++++++++++++++++++++++++++++----- kitty/gl.c | 2 +- kitty/gl.h | 2 - kitty/glfw.c | 1 - kitty/graphics_vertex.glsl | 1 + kitty/shaders.c | 2 +- 9 files changed, 5415 insertions(+), 794 deletions(-) diff --git a/glad/generate.py b/glad/generate.py index 0989fec51..9dba49fcf 100755 --- a/glad/generate.py +++ b/glad/generate.py @@ -10,8 +10,8 @@ import subprocess cmdline = ( - 'glad --out-path {dest} --api gl:core=3.3 ' - ' --extensions GL_ARB_texture_storage,GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug ' + 'glad --out-path {dest} --api gl:core=3.1 ' + ' --extensions GL_ARB_texture_storage,GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_instanced_arrays,GL_KHR_debug ' 'c --header-only --debug' ) diff --git a/kitty/cell_vertex.glsl b/kitty/cell_vertex.glsl index 799e1edcd..6124153e4 100644 --- a/kitty/cell_vertex.glsl +++ b/kitty/cell_vertex.glsl @@ -1,4 +1,6 @@ #version GLSL_VERSION +#extension GL_ARB_explicit_attrib_location : require + #define {WHICH_PROGRAM} #define NOT_TRANSPARENT #define DECORATION_SHIFT {DECORATION_SHIFT} diff --git a/kitty/data-types.h b/kitty/data-types.h index 79fd5e058..6452d680d 100644 --- a/kitty/data-types.h +++ b/kitty/data-types.h @@ -18,7 +18,8 @@ #include "banned.h" // Required minimum OpenGL version #define OPENGL_REQUIRED_VERSION_MAJOR 3 -#define OPENGL_REQUIRED_VERSION_MINOR 3 +#define OPENGL_REQUIRED_VERSION_MINOR 1 +#define GLSL_VERSION 140 #define GLFW_MOD_KITTY (GLFW_MOD_LAST * 2) #define UNUSED __attribute__ ((unused)) #define PYNOARG PyObject *__a1 UNUSED, PyObject *__a2 UNUSED diff --git a/kitty/gl-wrapper.h b/kitty/gl-wrapper.h index 55c692395..8b2fcd203 100644 --- a/kitty/gl-wrapper.h +++ b/kitty/gl-wrapper.h @@ -1,12 +1,14 @@ /** - * Loader generated by glad 2.0.0-beta on Fri Dec 20 14:59:05 2019 + * Loader generated by glad 2.0.2 on Tue Dec 20 16:15:26 2022 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl - * Extensions: 5 + * Extensions: 6 * * APIs: - * - gl:core=3.3 + * - gl:core=3.1 * * Options: * - ALIAS = False @@ -14,22 +16,40 @@ * - HEADER_ONLY = True * - LOADER = False * - MX = False - * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: - * --api='gl:core=3.3' --extensions='GL_ARB_copy_image,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug' c --debug --header-only + * --api='gl:core=3.1' --extensions='GL_ARB_copy_image,GL_ARB_instanced_arrays,GL_ARB_multisample,GL_ARB_robustness,GL_ARB_texture_storage,GL_KHR_debug' c --debug --header-only * * Online: - * http://glad.sh/#api=gl%3Acore%3D3.3&extensions=GL_ARB_copy_image%2CGL_ARB_multisample%2CGL_ARB_robustness%2CGL_ARB_texture_storage%2CGL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY + * http://glad.sh/#api=gl%3Acore%3D3.1&extensions=GL_ARB_copy_image%2CGL_ARB_instanced_arrays%2CGL_ARB_multisample%2CGL_ARB_robustness%2CGL_ARB_texture_storage%2CGL_KHR_debug&generator=c&options=DEBUG%2CHEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif #ifdef __gl_h_ - #error OpenGL header already included (API: gl), remove previous include! + #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif #define GLAD_GL #define GLAD_OPTION_GL_DEBUG #define GLAD_OPTION_GL_HEADER_ONLY @@ -84,6 +104,7 @@ extern "C" { #else #define GLAD_GNUC_EXTENSION #endif +#define GLAD_UNUSED(x) (void)(x) #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) @@ -125,13 +146,28 @@ extern "C" { #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) -#define GLAD_GENERATOR_VERSION "2.0.0-beta" +#define GLAD_GENERATOR_VERSION "2.0.2" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 @@ -139,17 +175,39 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 -#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 -#define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 @@ -157,6 +215,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 @@ -169,7 +229,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 #define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 @@ -184,11 +247,23 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 @@ -197,7 +272,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA @@ -232,10 +320,26 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_SUM 0x8458 #define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 #define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 @@ -244,27 +348,44 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 @@ -293,6 +414,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 @@ -300,8 +422,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 @@ -310,12 +433,18 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 @@ -337,21 +466,38 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIXED_ONLY 0x891D +#define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A @@ -366,6 +512,30 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_DEPTH 0x8452 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAMEBUFFER 0x8D40 @@ -375,7 +545,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 @@ -388,7 +557,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC @@ -403,29 +571,47 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 #define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_SCALE 0x0D18 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_HALF_FLOAT 0x140B +#define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B #define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INTERPOLATE 0x8575 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 @@ -440,41 +626,104 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 -#define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 -#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 -#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOWER_LEFT 0x8CA1 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A #define GL_MAJOR_VERSION 0x821B +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_MODE 0x0BA0 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D @@ -484,33 +733,31 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 @@ -519,7 +766,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A @@ -528,9 +774,17 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIRRORED_REPEAT 0x8370 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 @@ -540,22 +794,35 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_MAP 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_EXTENSIONS 0x821D -#define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 +#define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 @@ -567,17 +834,50 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 @@ -586,23 +886,31 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 #define GL_QUERY 0x82E3 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 @@ -611,6 +919,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_WAIT 0x8E13 +#define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D @@ -632,7 +941,12 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 #define GL_RED_INTEGER 0x8D94 +#define GL_RED_SCALE 0x0D14 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 @@ -646,9 +960,12 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 +#define GL_RESCALE_NORMAL 0x803A #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F @@ -665,7 +982,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 -#define GL_RGB10_A2UI 0x906F #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B @@ -700,9 +1016,12 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_SCALE 0x8573 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 +#define GL_S 0x2000 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 @@ -711,13 +1030,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 @@ -736,26 +1052,56 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F #define GL_SHADER 0x82E1 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 -#define GL_SIGNALED 0x9119 #define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SMOOTH 0x1D01 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 -#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 @@ -777,6 +1123,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 @@ -797,12 +1144,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 +#define GL_SUBTRACT 0x84E7 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 @@ -840,8 +1190,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 @@ -850,22 +1198,29 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 @@ -873,41 +1228,47 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TIMESTAMP 0x8E28 -#define GL_TIME_ELAPSED 0x88BF +#define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F @@ -916,11 +1277,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRIANGLES 0x0004 -#define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRUE 1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 @@ -952,7 +1315,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -968,8 +1330,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 @@ -986,13 +1346,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A @@ -1001,12 +1368,16 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 -#define GL_WAIT_FAILED 0x911D +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* @@ -1123,7 +1494,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro * This follows the return type of the function and precedes the function * name in the function prototype. */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else @@ -1153,6 +1524,20 @@ typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif #elif defined(__VMS ) || defined(__sgi) /* * Using @@ -1221,14 +1606,20 @@ typedef unsigned short int khronos_uint16_t; * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ -#ifdef _WIN64 +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; +#endif +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif @@ -1351,12 +1742,10 @@ GLAD_API_CALL int GLAD_GL_VERSION_2_1; GLAD_API_CALL int GLAD_GL_VERSION_3_0; #define GL_VERSION_3_1 1 GLAD_API_CALL int GLAD_GL_VERSION_3_1; -#define GL_VERSION_3_2 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_2; -#define GL_VERSION_3_3 1 -GLAD_API_CALL int GLAD_GL_VERSION_3_3; #define GL_ARB_copy_image 1 GLAD_API_CALL int GLAD_GL_ARB_copy_image; +#define GL_ARB_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays; #define GL_ARB_multisample 1 GLAD_API_CALL int GLAD_GL_ARB_multisample; #define GL_ARB_robustness 1 @@ -1365,8 +1754,13 @@ GLAD_API_CALL int GLAD_GL_ARB_robustness; GLAD_API_CALL int GLAD_GL_ARB_texture_storage; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); @@ -1375,12 +1769,11 @@ typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); @@ -1389,19 +1782,58 @@ typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenu typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); @@ -1411,6 +1843,7 @@ typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLi typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); @@ -1424,12 +1857,11 @@ typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); @@ -1437,6 +1869,7 @@ typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); @@ -1444,33 +1877,58 @@ typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint fir typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); @@ -1484,45 +1942,50 @@ typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); @@ -1550,30 +2013,127 @@ typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint loc typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); @@ -1581,27 +2141,83 @@ typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); -typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); @@ -1610,11 +2226,52 @@ typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint ma typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); @@ -1628,6 +2285,8 @@ typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); @@ -1665,6 +2324,30 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); @@ -1701,7 +2384,7 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshor typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); @@ -1723,23 +2406,46 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, G typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum; +#define glAccum glad_debug_glAccum GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; #define glActiveTexture glad_debug_glActiveTexture +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc; +#define glAlphaFunc glad_debug_glAlphaFunc +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident; +#define glAreTexturesResident glad_debug_glAreTexturesResident +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement; +#define glArrayElement glad_debug_glArrayElement GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader; #define glAttachShader glad_debug_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin; +#define glBegin glad_debug_glBegin GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; #define glBeginConditionalRender glad_debug_glBeginConditionalRender @@ -1764,24 +2470,21 @@ GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; #define glBindFragDataLocation glad_debug_glBindFragDataLocation -GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; #define glBindFramebuffer glad_debug_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; #define glBindRenderbuffer glad_debug_glBindRenderbuffer -GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; -GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; -#define glBindSampler glad_debug_glBindSampler GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; #define glBindTexture glad_debug_glBindTexture GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; #define glBindVertexArray glad_debug_glBindVertexArray +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap; +#define glBitmap glad_debug_glBitmap GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor; #define glBlendColor glad_debug_glBlendColor @@ -1806,6 +2509,12 @@ GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData; GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; #define glBufferSubData glad_debug_glBufferSubData +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList; +#define glCallList glad_debug_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists; +#define glCallLists glad_debug_glCallLists GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus @@ -1815,6 +2524,9 @@ GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor; GLAD_API_CALL PFNGLCLEARPROC glad_glClear; GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear; #define glClear glad_debug_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum; +#define glClearAccum glad_debug_glClearAccum GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; #define glClearBufferfi glad_debug_glClearBufferfi @@ -1833,18 +2545,126 @@ GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor; GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; #define glClearDepth glad_debug_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex; +#define glClearIndex glad_debug_glClearIndex GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; #define glClearStencil glad_debug_glClearStencil -GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; -#define glClientWaitSync glad_debug_glClientWaitSync +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture; +#define glClientActiveTexture glad_debug_glClientActiveTexture +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane; +#define glClipPlane glad_debug_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b; +#define glColor3b glad_debug_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv; +#define glColor3bv glad_debug_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d; +#define glColor3d glad_debug_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv; +#define glColor3dv glad_debug_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f; +#define glColor3f glad_debug_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv; +#define glColor3fv glad_debug_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i; +#define glColor3i glad_debug_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv; +#define glColor3iv glad_debug_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s; +#define glColor3s glad_debug_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv; +#define glColor3sv glad_debug_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub; +#define glColor3ub glad_debug_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv; +#define glColor3ubv glad_debug_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui; +#define glColor3ui glad_debug_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv; +#define glColor3uiv glad_debug_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us; +#define glColor3us glad_debug_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv; +#define glColor3usv glad_debug_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b; +#define glColor4b glad_debug_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv; +#define glColor4bv glad_debug_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d; +#define glColor4d glad_debug_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv; +#define glColor4dv glad_debug_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f; +#define glColor4f glad_debug_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv; +#define glColor4fv glad_debug_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i; +#define glColor4i glad_debug_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv; +#define glColor4iv glad_debug_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s; +#define glColor4s glad_debug_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv; +#define glColor4sv glad_debug_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub; +#define glColor4ub glad_debug_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv; +#define glColor4ubv glad_debug_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui; +#define glColor4ui glad_debug_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv; +#define glColor4uiv glad_debug_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us; +#define glColor4us glad_debug_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv; +#define glColor4usv glad_debug_glColor4usv GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask; #define glColorMask glad_debug_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski; #define glColorMaski glad_debug_glColorMaski +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial; +#define glColorMaterial glad_debug_glColorMaterial +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer; +#define glColorPointer glad_debug_glColorPointer GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; #define glCompileShader glad_debug_glCompileShader @@ -1872,6 +2692,9 @@ GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; #define glCopyImageSubData glad_debug_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels; +#define glCopyPixels glad_debug_glCopyPixels GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; #define glCopyTexImage1D glad_debug_glCopyTexImage1D @@ -1911,6 +2734,9 @@ GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; #define glDeleteFramebuffers glad_debug_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists; +#define glDeleteLists glad_debug_glDeleteLists GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; #define glDeleteProgram glad_debug_glDeleteProgram @@ -1920,15 +2746,9 @@ GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers -GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; -#define glDeleteSamplers glad_debug_glDeleteSamplers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader; #define glDeleteShader glad_debug_glDeleteShader -GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; -GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync; -#define glDeleteSync glad_debug_glDeleteSync GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; #define glDeleteTextures glad_debug_glDeleteTextures @@ -1950,6 +2770,9 @@ GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader; GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable; #define glDisable glad_debug_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState; +#define glDisableClientState glad_debug_glDisableClientState GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray @@ -1971,42 +2794,90 @@ GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; #define glDrawElements glad_debug_glDrawElements -GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; #define glDrawElementsInstanced glad_debug_glDrawElementsInstanced -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels; +#define glDrawPixels glad_debug_glDrawPixels GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; #define glDrawRangeElements glad_debug_glDrawRangeElements -GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag; +#define glEdgeFlag glad_debug_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_debug_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv; +#define glEdgeFlagv glad_debug_glEdgeFlagv GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable; #define glEnable glad_debug_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState; +#define glEnableClientState glad_debug_glEnableClientState GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei; #define glEnablei glad_debug_glEnablei +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd; +#define glEnd glad_debug_glEnd GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; #define glEndConditionalRender glad_debug_glEndConditionalRender +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList; +#define glEndList glad_debug_glEndList GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery; #define glEndQuery glad_debug_glEndQuery GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; #define glEndTransformFeedback glad_debug_glEndTransformFeedback -GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; -GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync; -#define glFenceSync glad_debug_glFenceSync +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d; +#define glEvalCoord1d glad_debug_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv; +#define glEvalCoord1dv glad_debug_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f; +#define glEvalCoord1f glad_debug_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv; +#define glEvalCoord1fv glad_debug_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d; +#define glEvalCoord2d glad_debug_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv; +#define glEvalCoord2dv glad_debug_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f; +#define glEvalCoord2f glad_debug_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv; +#define glEvalCoord2fv glad_debug_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1; +#define glEvalMesh1 glad_debug_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2; +#define glEvalMesh2 glad_debug_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1; +#define glEvalPoint1 glad_debug_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2; +#define glEvalPoint2 glad_debug_glEvalPoint2 +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer; +#define glFeedbackBuffer glad_debug_glFeedbackBuffer GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish; #define glFinish glad_debug_glFinish @@ -2016,12 +2887,36 @@ GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer; +#define glFogCoordPointer glad_debug_glFogCoordPointer +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd; +#define glFogCoordd glad_debug_glFogCoordd +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv; +#define glFogCoorddv glad_debug_glFogCoorddv +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf; +#define glFogCoordf glad_debug_glFogCoordf +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv; +#define glFogCoordfv glad_debug_glFogCoordfv +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf; +#define glFogf glad_debug_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv; +#define glFogfv glad_debug_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi; +#define glFogi glad_debug_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv; +#define glFogiv glad_debug_glFogiv GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; -#define glFramebufferTexture glad_debug_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; #define glFramebufferTexture1D glad_debug_glFramebufferTexture1D @@ -2037,21 +2932,24 @@ GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLa GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace; #define glFrontFace glad_debug_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum; +#define glFrustum glad_debug_glFrustum GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; #define glGenBuffers glad_debug_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; #define glGenFramebuffers glad_debug_glGenFramebuffers +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists; +#define glGenLists glad_debug_glGenLists GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; #define glGenQueries glad_debug_glGenQueries GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; #define glGenRenderbuffers glad_debug_glGenRenderbuffers -GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; -GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; -#define glGenSamplers glad_debug_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; #define glGenTextures glad_debug_glGenTextures @@ -2091,9 +2989,6 @@ GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; #define glGetBooleanv glad_debug_glGetBooleanv -GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; #define glGetBufferParameteriv glad_debug_glGetBufferParameteriv @@ -2103,6 +2998,9 @@ GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; #define glGetBufferSubData glad_debug_glGetBufferSubData +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane; +#define glGetClipPlane glad_debug_glGetClipPlane GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; #define glGetCompressedTexImage glad_debug_glGetCompressedTexImage @@ -2118,9 +3016,6 @@ GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; #define glGetFloatv glad_debug_glGetFloatv -GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; -#define glGetFragDataIndex glad_debug_glGetFragDataIndex GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; #define glGetFragDataLocation glad_debug_glGetFragDataLocation @@ -2130,45 +3025,63 @@ GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFrame GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB -GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; -#define glGetInteger64i_v glad_debug_glGetInteger64i_v -GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; -#define glGetInteger64v glad_debug_glGetInteger64v GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; #define glGetIntegeri_v glad_debug_glGetIntegeri_v GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; #define glGetIntegerv glad_debug_glGetIntegerv -GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; -#define glGetMultisamplefv glad_debug_glGetMultisamplefv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv; +#define glGetLightfv glad_debug_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv; +#define glGetLightiv glad_debug_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv; +#define glGetMapdv glad_debug_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv; +#define glGetMapfv glad_debug_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv; +#define glGetMapiv glad_debug_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv; +#define glGetMaterialfv glad_debug_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv; +#define glGetMaterialiv glad_debug_glGetMaterialiv GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; #define glGetObjectLabel glad_debug_glGetObjectLabel GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv; +#define glGetPixelMapfv glad_debug_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_debug_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv; +#define glGetPixelMapusv glad_debug_glGetPixelMapusv GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; #define glGetPointerv glad_debug_glGetPointerv +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple; +#define glGetPolygonStipple glad_debug_glGetPolygonStipple GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; #define glGetProgramInfoLog glad_debug_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; #define glGetProgramiv glad_debug_glGetProgramiv -GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; #define glGetQueryObjectiv glad_debug_glGetQueryObjectiv -GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv @@ -2178,18 +3091,6 @@ GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; #define glGetShaderInfoLog glad_debug_glGetShaderInfoLog @@ -2205,9 +3106,21 @@ GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi; #define glGetStringi glad_debug_glGetStringi -GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; -GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; -#define glGetSynciv glad_debug_glGetSynciv +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv; +#define glGetTexEnvfv glad_debug_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv; +#define glGetTexEnviv glad_debug_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv; +#define glGetTexGendv glad_debug_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv; +#define glGetTexGenfv glad_debug_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv; +#define glGetTexGeniv glad_debug_glGetTexGeniv GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; #define glGetTexImage glad_debug_glGetTexImage @@ -2289,6 +3202,48 @@ GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB; GLAD_API_CALL PFNGLHINTPROC glad_glHint; GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint; #define glHint glad_debug_glHint +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask; +#define glIndexMask glad_debug_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer; +#define glIndexPointer glad_debug_glIndexPointer +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd; +#define glIndexd glad_debug_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv; +#define glIndexdv glad_debug_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf; +#define glIndexf glad_debug_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv; +#define glIndexfv glad_debug_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi; +#define glIndexi glad_debug_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv; +#define glIndexiv glad_debug_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs; +#define glIndexs glad_debug_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv; +#define glIndexsv glad_debug_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub; +#define glIndexub glad_debug_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv; +#define glIndexubv glad_debug_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames; +#define glInitNames glad_debug_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays; +#define glInterleavedArrays glad_debug_glInterleavedArrays GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer; #define glIsBuffer glad_debug_glIsBuffer @@ -2301,6 +3256,9 @@ GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; #define glIsFramebuffer glad_debug_glIsFramebuffer +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList; +#define glIsList glad_debug_glIsList GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram; #define glIsProgram glad_debug_glIsProgram @@ -2310,57 +3268,303 @@ GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; #define glIsRenderbuffer glad_debug_glIsRenderbuffer -GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; -GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler; -#define glIsSampler glad_debug_glIsSampler GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader; #define glIsShader glad_debug_glIsShader -GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; -GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync; -#define glIsSync glad_debug_glIsSync GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; #define glIsTexture glad_debug_glIsTexture GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; #define glIsVertexArray glad_debug_glIsVertexArray +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf; +#define glLightModelf glad_debug_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv; +#define glLightModelfv glad_debug_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli; +#define glLightModeli glad_debug_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv; +#define glLightModeliv glad_debug_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf; +#define glLightf glad_debug_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv; +#define glLightfv glad_debug_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti; +#define glLighti glad_debug_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv; +#define glLightiv glad_debug_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple; +#define glLineStipple glad_debug_glLineStipple GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth; #define glLineWidth glad_debug_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; #define glLinkProgram glad_debug_glLinkProgram +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase; +#define glListBase glad_debug_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity; +#define glLoadIdentity glad_debug_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd; +#define glLoadMatrixd glad_debug_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf; +#define glLoadMatrixf glad_debug_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName; +#define glLoadName glad_debug_glLoadName +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp; #define glLogicOp glad_debug_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d; +#define glMap1d glad_debug_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f; +#define glMap1f glad_debug_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d; +#define glMap2d glad_debug_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f; +#define glMap2f glad_debug_glMap2f GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; #define glMapBuffer glad_debug_glMapBuffer GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; #define glMapBufferRange glad_debug_glMapBufferRange +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d; +#define glMapGrid1d glad_debug_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f; +#define glMapGrid1f glad_debug_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d; +#define glMapGrid2d glad_debug_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f; +#define glMapGrid2f glad_debug_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf; +#define glMaterialf glad_debug_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv; +#define glMaterialfv glad_debug_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali; +#define glMateriali glad_debug_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv; +#define glMaterialiv glad_debug_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode; +#define glMatrixMode glad_debug_glMatrixMode +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd; +#define glMultMatrixd glad_debug_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf; +#define glMultMatrixf glad_debug_glMultMatrixf +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; #define glMultiDrawArrays glad_debug_glMultiDrawArrays GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; #define glMultiDrawElements glad_debug_glMultiDrawElements -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_debug_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_debug_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_debug_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_debug_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_debug_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_debug_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_debug_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_debug_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_debug_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_debug_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_debug_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_debug_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_debug_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_debug_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_debug_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_debug_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList; +#define glNewList glad_debug_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b; +#define glNormal3b glad_debug_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv; +#define glNormal3bv glad_debug_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d; +#define glNormal3d glad_debug_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv; +#define glNormal3dv glad_debug_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f; +#define glNormal3f glad_debug_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv; +#define glNormal3fv glad_debug_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i; +#define glNormal3i glad_debug_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv; +#define glNormal3iv glad_debug_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s; +#define glNormal3s glad_debug_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv; +#define glNormal3sv glad_debug_glNormal3sv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer; +#define glNormalPointer glad_debug_glNormalPointer GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; #define glObjectLabel glad_debug_glObjectLabel GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; #define glObjectPtrLabel glad_debug_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho; +#define glOrtho glad_debug_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough; +#define glPassThrough glad_debug_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv; +#define glPixelMapfv glad_debug_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv; +#define glPixelMapuiv glad_debug_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv; +#define glPixelMapusv glad_debug_glPixelMapusv GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; #define glPixelStoref glad_debug_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; #define glPixelStorei glad_debug_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf; +#define glPixelTransferf glad_debug_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi; +#define glPixelTransferi glad_debug_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom; +#define glPixelZoom glad_debug_glPixelZoom GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; #define glPointParameterf glad_debug_glPointParameterf @@ -2382,69 +3586,237 @@ GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; #define glPolygonOffset glad_debug_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple; +#define glPolygonStipple glad_debug_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib; +#define glPopAttrib glad_debug_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib; +#define glPopClientAttrib glad_debug_glPopClientAttrib GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; #define glPopDebugGroup glad_debug_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix; +#define glPopMatrix glad_debug_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName; +#define glPopName glad_debug_glPopName GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex -GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; -#define glProvokingVertex glad_debug_glProvokingVertex +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures; +#define glPrioritizeTextures glad_debug_glPrioritizeTextures +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib; +#define glPushAttrib glad_debug_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib; +#define glPushClientAttrib glad_debug_glPushClientAttrib GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; #define glPushDebugGroup glad_debug_glPushDebugGroup -GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; -#define glQueryCounter glad_debug_glQueryCounter +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix; +#define glPushMatrix glad_debug_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName; +#define glPushName glad_debug_glPushName +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d; +#define glRasterPos2d glad_debug_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv; +#define glRasterPos2dv glad_debug_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f; +#define glRasterPos2f glad_debug_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv; +#define glRasterPos2fv glad_debug_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i; +#define glRasterPos2i glad_debug_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv; +#define glRasterPos2iv glad_debug_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s; +#define glRasterPos2s glad_debug_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv; +#define glRasterPos2sv glad_debug_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d; +#define glRasterPos3d glad_debug_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv; +#define glRasterPos3dv glad_debug_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f; +#define glRasterPos3f glad_debug_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv; +#define glRasterPos3fv glad_debug_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i; +#define glRasterPos3i glad_debug_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv; +#define glRasterPos3iv glad_debug_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s; +#define glRasterPos3s glad_debug_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv; +#define glRasterPos3sv glad_debug_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d; +#define glRasterPos4d glad_debug_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv; +#define glRasterPos4dv glad_debug_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f; +#define glRasterPos4f glad_debug_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv; +#define glRasterPos4fv glad_debug_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i; +#define glRasterPos4i glad_debug_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv; +#define glRasterPos4iv glad_debug_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s; +#define glRasterPos4s glad_debug_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv; +#define glRasterPos4sv glad_debug_glRasterPos4sv GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer; #define glReadBuffer glad_debug_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels; #define glReadPixels glad_debug_glReadPixels -GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; -GLAD_API_CALL PFNGLREADNPIXELSPROC glad_debug_glReadnPixels; -#define glReadnPixels glad_debug_glReadnPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB; #define glReadnPixelsARB glad_debug_glReadnPixelsARB +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd; +#define glRectd glad_debug_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv; +#define glRectdv glad_debug_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf; +#define glRectf glad_debug_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv; +#define glRectfv glad_debug_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti; +#define glRecti glad_debug_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv; +#define glRectiv glad_debug_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects; +#define glRects glad_debug_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv; +#define glRectsv glad_debug_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode; +#define glRenderMode glad_debug_glRenderMode GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; #define glRenderbufferStorage glad_debug_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated; +#define glRotated glad_debug_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef; +#define glRotatef glad_debug_glRotatef GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; #define glSampleCoverage glad_debug_glSampleCoverage GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; #define glSampleCoverageARB glad_debug_glSampleCoverageARB -GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; -#define glSampleMaski glad_debug_glSampleMaski -GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv -GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv -GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; -#define glSamplerParameterf glad_debug_glSamplerParameterf -GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; -#define glSamplerParameterfv glad_debug_glSamplerParameterfv -GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; -#define glSamplerParameteri glad_debug_glSamplerParameteri -GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; -#define glSamplerParameteriv glad_debug_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled; +#define glScaled glad_debug_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef; +#define glScalef glad_debug_glScalef GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor; #define glScissor glad_debug_glScissor +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b; +#define glSecondaryColor3b glad_debug_glSecondaryColor3b +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_debug_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d; +#define glSecondaryColor3d glad_debug_glSecondaryColor3d +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_debug_glSecondaryColor3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f; +#define glSecondaryColor3f glad_debug_glSecondaryColor3f +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_debug_glSecondaryColor3fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i; +#define glSecondaryColor3i glad_debug_glSecondaryColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_debug_glSecondaryColor3iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s; +#define glSecondaryColor3s glad_debug_glSecondaryColor3s +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_debug_glSecondaryColor3sv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_debug_glSecondaryColor3ub +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_debug_glSecondaryColor3ui +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us; +#define glSecondaryColor3us glad_debug_glSecondaryColor3us +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_debug_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_debug_glSecondaryColorPointer +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer; +#define glSelectBuffer glad_debug_glSelectBuffer +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel; +#define glShadeModel glad_debug_glShadeModel GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; #define glShaderSource glad_debug_glShaderSource @@ -2469,21 +3841,144 @@ GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; #define glTexBuffer glad_debug_glTexBuffer +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d; +#define glTexCoord1d glad_debug_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv; +#define glTexCoord1dv glad_debug_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f; +#define glTexCoord1f glad_debug_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv; +#define glTexCoord1fv glad_debug_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i; +#define glTexCoord1i glad_debug_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv; +#define glTexCoord1iv glad_debug_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s; +#define glTexCoord1s glad_debug_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv; +#define glTexCoord1sv glad_debug_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d; +#define glTexCoord2d glad_debug_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv; +#define glTexCoord2dv glad_debug_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f; +#define glTexCoord2f glad_debug_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv; +#define glTexCoord2fv glad_debug_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i; +#define glTexCoord2i glad_debug_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv; +#define glTexCoord2iv glad_debug_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s; +#define glTexCoord2s glad_debug_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv; +#define glTexCoord2sv glad_debug_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d; +#define glTexCoord3d glad_debug_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv; +#define glTexCoord3dv glad_debug_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f; +#define glTexCoord3f glad_debug_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv; +#define glTexCoord3fv glad_debug_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i; +#define glTexCoord3i glad_debug_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv; +#define glTexCoord3iv glad_debug_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s; +#define glTexCoord3s glad_debug_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv; +#define glTexCoord3sv glad_debug_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d; +#define glTexCoord4d glad_debug_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv; +#define glTexCoord4dv glad_debug_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f; +#define glTexCoord4f glad_debug_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv; +#define glTexCoord4fv glad_debug_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i; +#define glTexCoord4i glad_debug_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv; +#define glTexCoord4iv glad_debug_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s; +#define glTexCoord4s glad_debug_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv; +#define glTexCoord4sv glad_debug_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer; +#define glTexCoordPointer glad_debug_glTexCoordPointer +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf; +#define glTexEnvf glad_debug_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv; +#define glTexEnvfv glad_debug_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi; +#define glTexEnvi glad_debug_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv; +#define glTexEnviv glad_debug_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend; +#define glTexGend glad_debug_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv; +#define glTexGendv glad_debug_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf; +#define glTexGenf glad_debug_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv; +#define glTexGenfv glad_debug_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni; +#define glTexGeni glad_debug_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv; +#define glTexGeniv glad_debug_glTexGeniv GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; #define glTexImage1D glad_debug_glTexImage1D GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; #define glTexImage2D glad_debug_glTexImage2D -GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; #define glTexImage3D glad_debug_glTexImage3D -GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; #define glTexParameterIiv glad_debug_glTexParameterIiv @@ -2523,6 +4018,12 @@ GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated; +#define glTranslated glad_debug_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef; +#define glTranslatef glad_debug_glTranslatef GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f; #define glUniform1f glad_debug_glUniform1f @@ -2634,6 +4135,78 @@ GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; #define glValidateProgram glad_debug_glValidateProgram +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d; +#define glVertex2d glad_debug_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv; +#define glVertex2dv glad_debug_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f; +#define glVertex2f glad_debug_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv; +#define glVertex2fv glad_debug_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i; +#define glVertex2i glad_debug_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv; +#define glVertex2iv glad_debug_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s; +#define glVertex2s glad_debug_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv; +#define glVertex2sv glad_debug_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d; +#define glVertex3d glad_debug_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv; +#define glVertex3dv glad_debug_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f; +#define glVertex3f glad_debug_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv; +#define glVertex3fv glad_debug_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i; +#define glVertex3i glad_debug_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv; +#define glVertex3iv glad_debug_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s; +#define glVertex3s glad_debug_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv; +#define glVertex3sv glad_debug_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d; +#define glVertex4d glad_debug_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv; +#define glVertex4dv glad_debug_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f; +#define glVertex4f glad_debug_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv; +#define glVertex4fv glad_debug_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i; +#define glVertex4i glad_debug_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv; +#define glVertex4iv glad_debug_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s; +#define glVertex4s glad_debug_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv; +#define glVertex4sv glad_debug_glVertex4sv GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; #define glVertexAttrib1d glad_debug_glVertexAttrib1d @@ -2742,9 +4315,9 @@ GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; #define glVertexAttrib4usv glad_debug_glVertexAttrib4usv -GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB; +#define glVertexAttribDivisorARB glad_debug_glVertexAttribDivisorARB GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; #define glVertexAttribI1i glad_debug_glVertexAttribI1i @@ -2808,39 +4381,63 @@ GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; #define glVertexAttribIPointer glad_debug_glVertexAttribIPointer -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; #define glVertexAttribPointer glad_debug_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer; +#define glVertexPointer glad_debug_glVertexPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; #define glViewport glad_debug_glViewport -GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; -GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync; -#define glWaitSync glad_debug_glWaitSync +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d; +#define glWindowPos2d glad_debug_glWindowPos2d +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv; +#define glWindowPos2dv glad_debug_glWindowPos2dv +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f; +#define glWindowPos2f glad_debug_glWindowPos2f +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv; +#define glWindowPos2fv glad_debug_glWindowPos2fv +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i; +#define glWindowPos2i glad_debug_glWindowPos2i +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv; +#define glWindowPos2iv glad_debug_glWindowPos2iv +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s; +#define glWindowPos2s glad_debug_glWindowPos2s +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv; +#define glWindowPos2sv glad_debug_glWindowPos2sv +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d; +#define glWindowPos3d glad_debug_glWindowPos3d +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv; +#define glWindowPos3dv glad_debug_glWindowPos3dv +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f; +#define glWindowPos3f glad_debug_glWindowPos3f +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv; +#define glWindowPos3fv glad_debug_glWindowPos3fv +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i; +#define glWindowPos3i glad_debug_glWindowPos3i +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv; +#define glWindowPos3iv glad_debug_glWindowPos3iv +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s; +#define glWindowPos3s glad_debug_glWindowPos3s +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv; +#define glWindowPos3sv glad_debug_glWindowPos3sv GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb); GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb); GLAD_API_CALL void gladInstallGLDebug(void); @@ -2853,6 +4450,9 @@ GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #endif /* Source */ #ifdef GLAD_GL_IMPLEMENTATION +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ #include #include #include @@ -2864,6 +4464,9 @@ GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ +#ifdef __cplusplus +extern "C" { +#endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; @@ -2874,15 +4477,14 @@ int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_instanced_arrays = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_KHR_debug = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { - (void) len_args; + GLAD_UNUSED(len_args); if (apiproc == NULL) { fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name); return; @@ -2895,9 +4497,9 @@ static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, } static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) { GLenum error_code; - (void) ret; - (void) apiproc; - (void) len_args; + GLAD_UNUSED(ret); + GLAD_UNUSED(apiproc); + GLAD_UNUSED(len_args); error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name); @@ -2911,6 +4513,13 @@ static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default; void gladSetGLPostCallback(GLADpostcallback cb) { _post_call_gl_callback = cb; } +PFNGLACCUMPROC glad_glAccum = NULL; +static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) { + _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value); + glad_glAccum(op, value); + _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value); +} +PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); @@ -2918,6 +4527,29 @@ static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) { + _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); + glad_glAlphaFunc(func, ref); + _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); +} +PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { + GLboolean ret; + _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); + ret = glad_glAreTexturesResident(n, textures, residences); + _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); + return ret; +} +PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) { + _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); + glad_glArrayElement(i); + _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); +} +PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); @@ -2925,6 +4557,13 @@ static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint s _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; +PFNGLBEGINPROC glad_glBegin = NULL; +static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) { + _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode); + glad_glBegin(mode); + _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode); +} +PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) { _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); @@ -2981,13 +4620,6 @@ static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { - _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); - glad_glBindFragDataLocationIndexed(program, colorNumber, index, name); - _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); -} -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); @@ -3002,13 +4634,6 @@ static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuin _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { - _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); - glad_glBindSampler(unit, sampler); - _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); -} -PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); @@ -3023,6 +4648,13 @@ static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; +PFNGLBITMAPPROC glad_glBitmap = NULL; +static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { + _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); + _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); +} +PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); @@ -3079,6 +4711,20 @@ static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLCALLLISTPROC glad_glCallList = NULL; +static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) { + _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list); + glad_glCallList(list); + _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list); +} +PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) { + _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); + glad_glCallLists(n, type, lists); + _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); +} +PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { GLenum ret; @@ -3102,6 +4748,13 @@ static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); + glad_glClearAccum(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); +} +PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); @@ -3144,6 +4797,13 @@ static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) { + _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); + glad_glClearIndex(c); + _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); +} +PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); @@ -3151,15 +4811,244 @@ static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - GLenum ret; - _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); - ret = glad_glClientWaitSync(sync, flags, timeout); - _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); - return ret; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { + _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); + glad_glClientActiveTexture(texture); + _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); } -PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { + _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); + glad_glClipPlane(plane, equation); + _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); +} +PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { + _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); + glad_glColor3b(red, green, blue); + _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); +} +PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) { + _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); + glad_glColor3bv(v); + _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); +} +PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { + _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); + glad_glColor3d(red, green, blue); + _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); +} +PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) { + _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); + glad_glColor3dv(v); + _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); +} +PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { + _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); + glad_glColor3f(red, green, blue); + _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); +} +PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) { + _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); + glad_glColor3fv(v); + _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); +} +PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) { + _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); + glad_glColor3i(red, green, blue); + _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); +} +PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) { + _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); + glad_glColor3iv(v); + _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); +} +PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) { + _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); + glad_glColor3s(red, green, blue); + _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); +} +PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) { + _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); + glad_glColor3sv(v); + _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); +} +PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { + _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); + glad_glColor3ub(red, green, blue); + _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); +} +PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) { + _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); + glad_glColor3ubv(v); + _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); +} +PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) { + _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); + glad_glColor3ui(red, green, blue); + _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); +} +PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) { + _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); + glad_glColor3uiv(v); + _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); +} +PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) { + _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); + glad_glColor3us(red, green, blue); + _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); +} +PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) { + _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); + glad_glColor3usv(v); + _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); +} +PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { + _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); + glad_glColor4b(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); +} +PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) { + _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); + glad_glColor4bv(v); + _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); +} +PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { + _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); + glad_glColor4d(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); +} +PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) { + _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); + glad_glColor4dv(v); + _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); +} +PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); + glad_glColor4f(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); +} +PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) { + _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); + glad_glColor4fv(v); + _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); +} +PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { + _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); + glad_glColor4i(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); +} +PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) { + _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); + glad_glColor4iv(v); + _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); +} +PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { + _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); + glad_glColor4s(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); +} +PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) { + _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); + glad_glColor4sv(v); + _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); +} +PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); + glad_glColor4ub(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); +} +PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) { + _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); + glad_glColor4ubv(v); + _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); +} +PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { + _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); + glad_glColor4ui(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); +} +PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) { + _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); + glad_glColor4uiv(v); + _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); +} +PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { + _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); + glad_glColor4us(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); +} +PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) { + _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); + glad_glColor4usv(v); + _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); +} +PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv; PFNGLCOLORMASKPROC glad_glColorMask = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); @@ -3174,6 +5063,20 @@ static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) { + _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); + glad_glColorMaterial(face, mode); + _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); +} +PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); + glad_glColorPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); +} +PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); @@ -3237,6 +5140,13 @@ static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLen _post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { + _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); + glad_glCopyPixels(x, y, width, height, type); + _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); +} +PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); @@ -3332,6 +5242,13 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const G _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) { + _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); + glad_glDeleteLists(list, range); + _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); +} +PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); @@ -3353,13 +5270,6 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { - _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); - glad_glDeleteSamplers(count, samplers); - _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); -} -PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); @@ -3367,13 +5277,6 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) { - _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); - glad_glDeleteSync(sync); - _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); -} -PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); @@ -3423,6 +5326,13 @@ static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) { + _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); + glad_glDisableClientState(array); + _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); +} +PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); @@ -3472,13 +5382,6 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei cou _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { - _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); - glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); - _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); -} -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); @@ -3486,13 +5389,13 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GL _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { - _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); - glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); - _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); + glad_glDrawPixels(width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); } -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; +PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); @@ -3500,13 +5403,27 @@ static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { - _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); - glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); - _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { + _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); + glad_glEdgeFlag(flag); + _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); } -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; +PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); + glad_glEdgeFlagPointer(stride, pointer); + _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); +} +PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) { + _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); + glad_glEdgeFlagv(flag); + _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); +} +PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; PFNGLENABLEPROC glad_glEnable = NULL; static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); @@ -3514,6 +5431,13 @@ static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) { + _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); + glad_glEnableClientState(array); + _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); +} +PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); @@ -3528,6 +5452,13 @@ static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; +PFNGLENDPROC glad_glEnd = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnd(void) { + _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0); + glad_glEnd(); + _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0); +} +PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); @@ -3535,6 +5466,13 @@ static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; +PFNGLENDLISTPROC glad_glEndList = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndList(void) { + _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0); + glad_glEndList(); + _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0); +} +PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList; PFNGLENDQUERYPROC glad_glEndQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); @@ -3549,15 +5487,97 @@ static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { - GLsync ret; - _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); - ret = glad_glFenceSync(condition, flags); - _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); - return ret; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) { + _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); + glad_glEvalCoord1d(u); + _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); } -PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; +PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) { + _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); + glad_glEvalCoord1dv(u); + _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); +} +PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) { + _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); + glad_glEvalCoord1f(u); + _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); +} +PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) { + _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); + glad_glEvalCoord1fv(u); + _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); +} +PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) { + _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); + glad_glEvalCoord2d(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); +} +PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) { + _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); + glad_glEvalCoord2dv(u); + _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); +} +PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) { + _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); + glad_glEvalCoord2f(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); +} +PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) { + _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); + glad_glEvalCoord2fv(u); + _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); +} +PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { + _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); + glad_glEvalMesh1(mode, i1, i2); + _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); +} +PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { + _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); + glad_glEvalMesh2(mode, i1, i2, j1, j2); + _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); +} +PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) { + _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); + glad_glEvalPoint1(i); + _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); +} +PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) { + _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); + glad_glEvalPoint2(i, j); + _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); +} +PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { + _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); + glad_glFeedbackBuffer(size, type, buffer); + _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); +} +PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; PFNGLFINISHPROC glad_glFinish = NULL; static void GLAD_API_PTR glad_debug_impl_glFinish(void) { _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); @@ -3579,6 +5599,69 @@ static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); + glad_glFogCoordPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); +} +PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) { + _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); + glad_glFogCoordd(coord); + _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); +} +PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) { + _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); + glad_glFogCoorddv(coord); + _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); +} +PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) { + _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); + glad_glFogCoordf(coord); + _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); +} +PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) { + _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); + glad_glFogCoordfv(coord); + _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); +} +PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; +PFNGLFOGFPROC glad_glFogf = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); + glad_glFogf(pname, param); + _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); +} +PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf; +PFNGLFOGFVPROC glad_glFogfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); + glad_glFogfv(pname, params); + _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); +} +PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv; +PFNGLFOGIPROC glad_glFogi = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) { + _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); + glad_glFogi(pname, param); + _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); +} +PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi; +PFNGLFOGIVPROC glad_glFogiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); + glad_glFogiv(pname, params); + _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); +} +PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); @@ -3586,13 +5669,6 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { - _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); - glad_glFramebufferTexture(target, attachment, texture, level); - _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); -} -PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); @@ -3628,6 +5704,13 @@ static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); + glad_glFrustum(left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); +} +PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); @@ -3642,6 +5725,15 @@ static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * f _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) { + GLuint ret; + _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range); + ret = glad_glGenLists(range); + _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range); + return ret; +} +PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); @@ -3656,13 +5748,6 @@ static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { - _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); - glad_glGenSamplers(count, samplers); - _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); -} -PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); @@ -3756,13 +5841,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) { - _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); - glad_glGetBufferParameteri64v(target, pname, params); - _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); -} -PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); @@ -3784,6 +5862,13 @@ static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLint _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) { + _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); + glad_glGetClipPlane(plane, equation); + _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); +} +PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); @@ -3823,15 +5908,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * dat _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) { - GLint ret; - _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); - ret = glad_glGetFragDataIndex(program, name); - _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); - return ret; -} -PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) { GLint ret; @@ -3857,20 +5933,6 @@ static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) { return ret; } PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) { - _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); - glad_glGetInteger64i_v(target, index, data); - _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); -} -PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) { - _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); - glad_glGetInteger64v(pname, data); - _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); -} -PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); @@ -3885,13 +5947,55 @@ static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * dat _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { - _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); - glad_glGetMultisamplefv(pname, index, val); - _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); + glad_glGetLightfv(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); } -PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; +PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); + glad_glGetLightiv(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); +} +PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { + _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); + glad_glGetMapdv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); +} +PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { + _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); + glad_glGetMapfv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); +} +PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) { + _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); + glad_glGetMapiv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); +} +PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); + glad_glGetMaterialfv(face, pname, params); + _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); +} +PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); + glad_glGetMaterialiv(face, pname, params); + _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); +} +PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); @@ -3906,6 +6010,27 @@ static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, G _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); } PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { + _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); + glad_glGetPixelMapfv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); +} +PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) { + _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); + glad_glGetPixelMapuiv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); +} +PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) { + _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); + glad_glGetPixelMapusv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); +} +PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); @@ -3913,6 +6038,13 @@ static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** par _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) { + _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); + glad_glGetPolygonStipple(mask); + _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); +} +PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); @@ -3927,13 +6059,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum p _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { - _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); - glad_glGetQueryObjecti64v(id, pname, params); - _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); -} -PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); @@ -3941,13 +6066,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pn _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { - _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); - glad_glGetQueryObjectui64v(id, pname, params); - _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); -} -PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); @@ -3969,34 +6087,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum tar _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); - glad_glGetSamplerParameterIiv(sampler, pname, params); - _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); -} -PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) { - _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); - glad_glGetSamplerParameterIuiv(sampler, pname, params); - _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); -} -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) { - _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); - glad_glGetSamplerParameterfv(sampler, pname, params); - _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); -} -PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); - glad_glGetSamplerParameteriv(sampler, pname, params); - _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); -} -PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); @@ -4036,13 +6126,41 @@ static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GL return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { - _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); - glad_glGetSynciv(sync, pname, count, length, values); - _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); + glad_glGetTexEnvfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); } -PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; +PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); + glad_glGetTexEnviv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); +} +PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); + glad_glGetTexGendv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); +} +PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); + glad_glGetTexGenfv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); +} +PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); + glad_glGetTexGeniv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); +} +PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); @@ -4236,6 +6354,104 @@ static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) { + _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); + glad_glIndexMask(mask); + _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); +} +PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); + glad_glIndexPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); +} +PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; +PFNGLINDEXDPROC glad_glIndexd = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) { + _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c); + glad_glIndexd(c); + _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c); +} +PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) { + _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); + glad_glIndexdv(c); + _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); +} +PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv; +PFNGLINDEXFPROC glad_glIndexf = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) { + _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c); + glad_glIndexf(c); + _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c); +} +PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) { + _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); + glad_glIndexfv(c); + _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); +} +PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv; +PFNGLINDEXIPROC glad_glIndexi = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) { + _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c); + glad_glIndexi(c); + _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c); +} +PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) { + _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); + glad_glIndexiv(c); + _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); +} +PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv; +PFNGLINDEXSPROC glad_glIndexs = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) { + _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c); + glad_glIndexs(c); + _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c); +} +PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) { + _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); + glad_glIndexsv(c); + _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); +} +PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) { + _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c); + glad_glIndexub(c); + _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c); +} +PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) { + _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); + glad_glIndexubv(c); + _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); +} +PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +static void GLAD_API_PTR glad_debug_impl_glInitNames(void) { + _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0); + glad_glInitNames(); + _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0); +} +PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); + glad_glInterleavedArrays(format, stride, pointer); + _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); +} +PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { GLboolean ret; @@ -4272,6 +6488,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; +PFNGLISLISTPROC glad_glIsList = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) { + GLboolean ret; + _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list); + ret = glad_glIsList(list); + _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list); + return ret; +} +PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { GLboolean ret; @@ -4299,15 +6524,6 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuff return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { - GLboolean ret; - _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); - ret = glad_glIsSampler(sampler); - _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); - return ret; -} -PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; PFNGLISSHADERPROC glad_glIsShader = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { GLboolean ret; @@ -4317,15 +6533,6 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; -PFNGLISSYNCPROC glad_glIsSync = NULL; -static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) { - GLboolean ret; - _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); - ret = glad_glIsSync(sync); - _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); - return ret; -} -PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { GLboolean ret; @@ -4344,6 +6551,69 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); + glad_glLightModelf(pname, param); + _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); +} +PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); + glad_glLightModelfv(pname, params); + _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); +} +PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) { + _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); + glad_glLightModeli(pname, param); + _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); +} +PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); + glad_glLightModeliv(pname, params); + _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); +} +PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; +PFNGLLIGHTFPROC glad_glLightf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); + glad_glLightf(light, pname, param); + _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); +} +PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); + glad_glLightfv(light, pname, params); + _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); +} +PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv; +PFNGLLIGHTIPROC glad_glLighti = NULL; +static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) { + _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); + glad_glLighti(light, pname, param); + _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); +} +PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); + glad_glLightiv(light, pname, params); + _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); +} +PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) { + _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); + glad_glLineStipple(factor, pattern); + _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); +} +PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); @@ -4358,6 +6628,55 @@ static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; +PFNGLLISTBASEPROC glad_glListBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) { + _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base); + glad_glListBase(base); + _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base); +} +PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) { + _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); + glad_glLoadIdentity(); + _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); +} +PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); + glad_glLoadMatrixd(m); + _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); +} +PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); + glad_glLoadMatrixf(m); + _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); +} +PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) { + _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name); + glad_glLoadName(name); + _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name); +} +PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); + glad_glLoadTransposeMatrixd(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); +} +PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); + glad_glLoadTransposeMatrixf(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); +} +PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; PFNGLLOGICOPPROC glad_glLogicOp = NULL; static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); @@ -4365,6 +6684,34 @@ static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; +PFNGLMAP1DPROC glad_glMap1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { + _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); + glad_glMap1d(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); +} +PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d; +PFNGLMAP1FPROC glad_glMap1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { + _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); + glad_glMap1f(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); +} +PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f; +PFNGLMAP2DPROC glad_glMap2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { + _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} +PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d; +PFNGLMAP2FPROC glad_glMap2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { + _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} +PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { void * ret; @@ -4383,6 +6730,97 @@ static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLint return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { + _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); + glad_glMapGrid1d(un, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); +} +PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { + _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); + glad_glMapGrid1f(un, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); +} +PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { + _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); + glad_glMapGrid2d(un, u1, u2, vn, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); +} +PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); + glad_glMapGrid2f(un, u1, u2, vn, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); +} +PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); + glad_glMaterialf(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); +} +PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); + glad_glMaterialfv(face, pname, params); + _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); +} +PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) { + _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); + glad_glMateriali(face, pname, param); + _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); +} +PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); + glad_glMaterialiv(face, pname, params); + _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); +} +PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) { + _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); + glad_glMatrixMode(mode); + _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); +} +PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); + glad_glMultMatrixd(m); + _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); +} +PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); + glad_glMultMatrixf(m); + _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); +} +PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); + glad_glMultTransposeMatrixd(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); +} +PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); + glad_glMultTransposeMatrixf(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); +} +PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); @@ -4397,13 +6835,314 @@ static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { - _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); - glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); - _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { + _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); + glad_glMultiTexCoord1d(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); } -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; +PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); + glad_glMultiTexCoord1dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); +} +PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) { + _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); + glad_glMultiTexCoord1f(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); +} +PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); + glad_glMultiTexCoord1fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); +} +PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) { + _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); + glad_glMultiTexCoord1i(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); +} +PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); + glad_glMultiTexCoord1iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); +} +PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) { + _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); + glad_glMultiTexCoord1s(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); +} +PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); + glad_glMultiTexCoord1sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); +} +PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { + _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); + glad_glMultiTexCoord2d(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); +} +PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); + glad_glMultiTexCoord2dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); +} +PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { + _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); + glad_glMultiTexCoord2f(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); +} +PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); + glad_glMultiTexCoord2fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); +} +PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { + _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); + glad_glMultiTexCoord2i(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); +} +PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); + glad_glMultiTexCoord2iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); +} +PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { + _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); + glad_glMultiTexCoord2s(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); +} +PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); + glad_glMultiTexCoord2sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); +} +PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); + glad_glMultiTexCoord3d(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); +} +PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); + glad_glMultiTexCoord3dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); +} +PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); + glad_glMultiTexCoord3f(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); +} +PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); + glad_glMultiTexCoord3fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); +} +PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); + glad_glMultiTexCoord3i(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); +} +PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); + glad_glMultiTexCoord3iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); +} +PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); + glad_glMultiTexCoord3s(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); +} +PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); + glad_glMultiTexCoord3sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); +} +PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); + glad_glMultiTexCoord4d(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); +} +PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); + glad_glMultiTexCoord4dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); +} +PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); + glad_glMultiTexCoord4f(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); +} +PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); + glad_glMultiTexCoord4fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); +} +PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); + glad_glMultiTexCoord4i(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); +} +PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); + glad_glMultiTexCoord4iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); +} +PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); + glad_glMultiTexCoord4s(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); +} +PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); + glad_glMultiTexCoord4sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); +} +PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; +PFNGLNEWLISTPROC glad_glNewList = NULL; +static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { + _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); + glad_glNewList(list, mode); + _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); +} +PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { + _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); + glad_glNormal3b(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); +} +PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) { + _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); + glad_glNormal3bv(v); + _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); +} +PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { + _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); + glad_glNormal3d(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); +} +PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) { + _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); + glad_glNormal3dv(v); + _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); +} +PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { + _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); + glad_glNormal3f(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); +} +PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) { + _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); + glad_glNormal3fv(v); + _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); +} +PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) { + _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); + glad_glNormal3i(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); +} +PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) { + _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); + glad_glNormal3iv(v); + _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); +} +PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { + _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); + glad_glNormal3s(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); +} +PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { + _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); + glad_glNormal3sv(v); + _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); +} +PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); + glad_glNormalPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); +} +PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); @@ -4418,6 +7157,41 @@ static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsi _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); } PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; +PFNGLORTHOPROC glad_glOrtho = NULL; +static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); + glad_glOrtho(left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); +} +PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) { + _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); + glad_glPassThrough(token); + _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); +} +PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { + _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); + glad_glPixelMapfv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); +} +PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { + _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); + glad_glPixelMapuiv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); +} +PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { + _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); + glad_glPixelMapusv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); +} +PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); @@ -4432,6 +7206,27 @@ static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); + glad_glPixelTransferf(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); +} +PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) { + _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); + glad_glPixelTransferi(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); +} +PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { + _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); + glad_glPixelZoom(xfactor, yfactor); + _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); +} +PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); @@ -4481,6 +7276,27 @@ static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) { + _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); + glad_glPolygonStipple(mask); + _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); +} +PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) { + _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); + glad_glPopAttrib(); + _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); +} +PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) { + _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); + glad_glPopClientAttrib(); + _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); +} +PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); @@ -4488,6 +7304,20 @@ static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); } PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) { + _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); + glad_glPopMatrix(); + _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); +} +PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopName(void) { + _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0); + glad_glPopName(); + _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0); +} +PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); @@ -4495,13 +7325,27 @@ static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { - _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); - glad_glProvokingVertex(mode); - _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { + _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); + glad_glPrioritizeTextures(n, textures, priorities); + _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); } -PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { + _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); + glad_glPushAttrib(mask); + _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); +} +PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) { + _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); + glad_glPushClientAttrib(mask); + _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); +} +PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) { _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); @@ -4509,13 +7353,188 @@ static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); } PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { - _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); - glad_glQueryCounter(id, target); - _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) { + _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); + glad_glPushMatrix(); + _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); } -PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { + _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name); + glad_glPushName(name); + _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name); +} +PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); + glad_glRasterPos2d(x, y); + _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); +} +PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); + glad_glRasterPos2dv(v); + _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); +} +PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); + glad_glRasterPos2f(x, y); + _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); +} +PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); + glad_glRasterPos2fv(v); + _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); +} +PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) { + _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); + glad_glRasterPos2i(x, y); + _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); +} +PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); + glad_glRasterPos2iv(v); + _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); +} +PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); + glad_glRasterPos2s(x, y); + _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); +} +PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); + glad_glRasterPos2sv(v); + _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); +} +PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); + glad_glRasterPos3d(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); +} +PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); + glad_glRasterPos3dv(v); + _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); +} +PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); + glad_glRasterPos3f(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); +} +PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); + glad_glRasterPos3fv(v); + _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); +} +PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); + glad_glRasterPos3i(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); +} +PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); + glad_glRasterPos3iv(v); + _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); +} +PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); + glad_glRasterPos3s(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); +} +PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); + glad_glRasterPos3sv(v); + _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); +} +PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); + glad_glRasterPos4d(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); +} +PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); + glad_glRasterPos4dv(v); + _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); +} +PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); + glad_glRasterPos4f(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); +} +PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); + glad_glRasterPos4fv(v); + _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); +} +PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); + glad_glRasterPos4i(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); +} +PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); + glad_glRasterPos4iv(v); + _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); +} +PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); + glad_glRasterPos4s(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); +} +PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); + glad_glRasterPos4sv(v); + _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); +} +PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); @@ -4530,13 +7549,6 @@ static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -static void GLAD_API_PTR glad_debug_impl_glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { - _pre_call_gl_callback("glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); - glad_glReadnPixels(x, y, width, height, format, type, bufSize, data); - _post_call_gl_callback(NULL, "glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); -} -PFNGLREADNPIXELSPROC glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { _pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); @@ -4544,6 +7556,71 @@ static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsi _post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); } PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; +PFNGLRECTDPROC glad_glRectd = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { + _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); + glad_glRectd(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); +} +PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd; +PFNGLRECTDVPROC glad_glRectdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) { + _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); + glad_glRectdv(v1, v2); + _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); +} +PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv; +PFNGLRECTFPROC glad_glRectf = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); + glad_glRectf(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); +} +PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf; +PFNGLRECTFVPROC glad_glRectfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) { + _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); + glad_glRectfv(v1, v2); + _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); +} +PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv; +PFNGLRECTIPROC glad_glRecti = NULL; +static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { + _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); + glad_glRecti(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); +} +PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti; +PFNGLRECTIVPROC glad_glRectiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) { + _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); + glad_glRectiv(v1, v2); + _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); +} +PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv; +PFNGLRECTSPROC glad_glRects = NULL; +static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { + _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); + glad_glRects(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); +} +PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects; +PFNGLRECTSVPROC glad_glRectsv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) { + _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); + glad_glRectsv(v1, v2); + _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); +} +PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) { + GLint ret; + _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); + ret = glad_glRenderMode(mode); + _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); + return ret; +} +PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); @@ -4558,6 +7635,20 @@ static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLROTATEDPROC glad_glRotated = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); + glad_glRotated(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); +} +PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated; +PFNGLROTATEFPROC glad_glRotatef = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); + glad_glRotatef(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); +} +PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); @@ -4572,55 +7663,20 @@ static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLbo _post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); } PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { - _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); - glad_glSampleMaski(maskNumber, mask); - _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); +PFNGLSCALEDPROC glad_glScaled = NULL; +static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); + glad_glScaled(x, y, z); + _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); } -PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { - _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); - glad_glSamplerParameterIiv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); +PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled; +PFNGLSCALEFPROC glad_glScalef = NULL; +static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); + glad_glScalef(x, y, z); + _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); } -PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { - _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); - glad_glSamplerParameterIuiv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); -} -PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); - glad_glSamplerParameterf(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); -} -PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { - _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); - glad_glSamplerParameterfv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); -} -PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { - _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); - glad_glSamplerParameteri(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); -} -PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { - _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); - glad_glSamplerParameteriv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); -} -PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef; PFNGLSCISSORPROC glad_glScissor = NULL; static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); @@ -4628,6 +7684,139 @@ static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei wid _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { + _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); + glad_glSecondaryColor3b(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) { + _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); + glad_glSecondaryColor3bv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); +} +PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { + _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); + glad_glSecondaryColor3d(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) { + _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); + glad_glSecondaryColor3dv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); +} +PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { + _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); + glad_glSecondaryColor3f(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) { + _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); + glad_glSecondaryColor3fv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); +} +PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) { + _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); + glad_glSecondaryColor3i(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) { + _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); + glad_glSecondaryColor3iv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); +} +PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { + _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); + glad_glSecondaryColor3s(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) { + _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); + glad_glSecondaryColor3sv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); +} +PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { + _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); + glad_glSecondaryColor3ub(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) { + _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); + glad_glSecondaryColor3ubv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); +} +PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { + _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); + glad_glSecondaryColor3ui(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) { + _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); + glad_glSecondaryColor3uiv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); +} +PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { + _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); + glad_glSecondaryColor3us(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); +} +PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) { + _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); + glad_glSecondaryColor3usv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); +} +PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); + glad_glSecondaryColorPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); +} +PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) { + _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); + glad_glSelectBuffer(size, buffer); + _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); +} +PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) { + _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); + glad_glShadeModel(mode); + _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); +} +PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); @@ -4684,6 +7873,307 @@ static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum inter _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { + _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); + glad_glTexCoord1d(s); + _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); +} +PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); + glad_glTexCoord1dv(v); + _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); +} +PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) { + _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); + glad_glTexCoord1f(s); + _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); +} +PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); + glad_glTexCoord1fv(v); + _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); +} +PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) { + _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); + glad_glTexCoord1i(s); + _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); +} +PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); + glad_glTexCoord1iv(v); + _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); +} +PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) { + _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); + glad_glTexCoord1s(s); + _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); +} +PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); + glad_glTexCoord1sv(v); + _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); +} +PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) { + _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); + glad_glTexCoord2d(s, t); + _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); +} +PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); + glad_glTexCoord2dv(v); + _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); +} +PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) { + _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); + glad_glTexCoord2f(s, t); + _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); +} +PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); + glad_glTexCoord2fv(v); + _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); +} +PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) { + _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); + glad_glTexCoord2i(s, t); + _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); +} +PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); + glad_glTexCoord2iv(v); + _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); +} +PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) { + _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); + glad_glTexCoord2s(s, t); + _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); +} +PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); + glad_glTexCoord2sv(v); + _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); +} +PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); + glad_glTexCoord3d(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); +} +PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); + glad_glTexCoord3dv(v); + _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); +} +PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); + glad_glTexCoord3f(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); +} +PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); + glad_glTexCoord3fv(v); + _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); +} +PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); + glad_glTexCoord3i(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); +} +PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); + glad_glTexCoord3iv(v); + _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); +} +PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); + glad_glTexCoord3s(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); +} +PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); + glad_glTexCoord3sv(v); + _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); +} +PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); + glad_glTexCoord4d(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); +} +PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); + glad_glTexCoord4dv(v); + _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); +} +PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); + glad_glTexCoord4f(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); +} +PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); + glad_glTexCoord4fv(v); + _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); +} +PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); + glad_glTexCoord4i(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); +} +PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); + glad_glTexCoord4iv(v); + _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); +} +PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); + glad_glTexCoord4s(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); +} +PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); + glad_glTexCoord4sv(v); + _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); +} +PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); + glad_glTexCoordPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); +} +PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); + glad_glTexEnvf(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); +} +PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); + glad_glTexEnvfv(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); +} +PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); + glad_glTexEnvi(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); +} +PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); + glad_glTexEnviv(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); +} +PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) { + _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); + glad_glTexGend(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); +} +PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { + _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); + glad_glTexGendv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); +} +PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); + glad_glTexGenf(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); +} +PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); + glad_glTexGenfv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); +} +PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) { + _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); + glad_glTexGeni(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); +} +PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); + glad_glTexGeniv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); +} +PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); @@ -4698,13 +8188,6 @@ static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { - _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); - glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); - _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); -} -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); @@ -4712,13 +8195,6 @@ static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { - _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); - glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); - _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); -} -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); @@ -4810,6 +8286,20 @@ static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint prog _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); + glad_glTranslated(x, y, z); + _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); +} +PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); + glad_glTranslatef(x, y, z); + _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); +} +PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); @@ -5071,6 +8561,174 @@ static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); + glad_glVertex2d(x, y); + _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); +} +PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); + glad_glVertex2dv(v); + _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); +} +PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); + glad_glVertex2f(x, y); + _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); +} +PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); + glad_glVertex2fv(v); + _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); +} +PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) { + _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); + glad_glVertex2i(x, y); + _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); +} +PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) { + _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); + glad_glVertex2iv(v); + _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); +} +PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); + glad_glVertex2s(x, y); + _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); +} +PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) { + _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); + glad_glVertex2sv(v); + _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); +} +PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); + glad_glVertex3d(x, y, z); + _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); +} +PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); + glad_glVertex3dv(v); + _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); +} +PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); + glad_glVertex3f(x, y, z); + _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); +} +PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); + glad_glVertex3fv(v); + _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); +} +PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); + glad_glVertex3i(x, y, z); + _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); +} +PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) { + _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); + glad_glVertex3iv(v); + _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); +} +PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); + glad_glVertex3s(x, y, z); + _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); +} +PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) { + _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); + glad_glVertex3sv(v); + _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); +} +PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); + glad_glVertex4d(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); +} +PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); + glad_glVertex4dv(v); + _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); +} +PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); + glad_glVertex4f(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); +} +PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); + glad_glVertex4fv(v); + _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); +} +PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); + glad_glVertex4i(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); +} +PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) { + _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); + glad_glVertex4iv(v); + _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); +} +PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); + glad_glVertex4s(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); +} +PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) { + _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); + glad_glVertex4sv(v); + _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); +} +PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); @@ -5323,13 +8981,13 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) { - _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); - glad_glVertexAttribDivisor(index, divisor); - _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { + _pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); + glad_glVertexAttribDivisorARB(index, divisor); + _post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); } -PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); @@ -5477,62 +9135,6 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GL _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); - glad_glVertexAttribP1ui(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { - _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); - glad_glVertexAttribP1uiv(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); - glad_glVertexAttribP2ui(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { - _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); - glad_glVertexAttribP2uiv(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); - glad_glVertexAttribP3ui(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { - _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); - glad_glVertexAttribP3uiv(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { - _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); - glad_glVertexAttribP4ui(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { - _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); - glad_glVertexAttribP4uiv(index, type, normalized, value); - _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); -} -PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); @@ -5540,6 +9142,13 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLi _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); + glad_glVertexPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); +} +PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); @@ -5547,80 +9156,459 @@ static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei wi _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); - glad_glWaitSync(sync, flags, timeout); - _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); + glad_glWindowPos2d(x, y); + _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); } -PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; +PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); + glad_glWindowPos2dv(v); + _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); +} +PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); + glad_glWindowPos2f(x, y); + _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); +} +PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); + glad_glWindowPos2fv(v); + _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); +} +PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) { + _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); + glad_glWindowPos2i(x, y); + _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); +} +PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) { + _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); + glad_glWindowPos2iv(v); + _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); +} +PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); + glad_glWindowPos2s(x, y); + _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); +} +PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) { + _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); + glad_glWindowPos2sv(v); + _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); +} +PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); + glad_glWindowPos3d(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); +} +PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); + glad_glWindowPos3dv(v); + _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); +} +PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); + glad_glWindowPos3f(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); +} +PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); + glad_glWindowPos3fv(v); + _post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); +} +PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); + glad_glWindowPos3i(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); +} +PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) { + _pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); + glad_glWindowPos3iv(v); + _post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); +} +PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); + glad_glWindowPos3s(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); +} +PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3sv(const GLshort * v) { + _pre_call_gl_callback("glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); + glad_glWindowPos3sv(v); + _post_call_gl_callback(NULL, "glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); +} +PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); } static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_1) return; + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); } static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_2) return; @@ -5632,6 +9620,7 @@ static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); @@ -5639,6 +9628,42 @@ static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); } static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { @@ -5646,12 +9671,50 @@ static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); } static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_5) return; @@ -5885,66 +9948,16 @@ static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); } -static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_2) return; - glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); - glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); - glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); - glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); - glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); - glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); - glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); - glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); - glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); - glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); - glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); - glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); - glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); - glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); - glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); - glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); - glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); - glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); - glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); -} -static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_VERSION_3_3) return; - glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); - glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); - glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); - glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); - glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); - glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); - glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); - glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); - glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); - glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); - glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); - glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); - glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); - glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); - glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); - glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); - glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); - glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); - glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); - glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); - glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); - glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); - glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); - glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); - glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); - glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); - glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); - glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); -} static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_copy_image) return; glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); } +static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB"); +} static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; - glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { @@ -5956,7 +9969,6 @@ static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* user glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); - glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); } static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { @@ -5988,9 +10000,9 @@ static int glad_gl_get_extensions( int version, const char **out_exts, unsigned #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else - (void) version; - (void) out_num_exts_i; - (void) out_exts_i; + GLAD_UNUSED(version); + GLAD_UNUSED(out_num_exts_i); + GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; @@ -6077,6 +10089,7 @@ static int glad_gl_find_extensions_gl( int version) { char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); + GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays"); GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); @@ -6085,14 +10098,17 @@ static int glad_gl_find_extensions_gl( int version) { return 1; } static int glad_gl_find_core_gl(void) { - int i, major, minor; + int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", + "OpenGL SC ", NULL }; + int major = 0; + int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { @@ -6113,8 +10129,6 @@ static int glad_gl_find_core_gl(void) { GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { @@ -6133,10 +10147,9 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); - glad_gl_load_GL_VERSION_3_2(load, userptr); - glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_copy_image(load, userptr); + glad_gl_load_GL_ARB_instanced_arrays(load, userptr); glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_ARB_texture_storage(load, userptr); @@ -6147,8 +10160,13 @@ int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } void gladInstallGLDebug() { + glad_debug_glAccum = glad_debug_impl_glAccum; glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; + glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; + glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; + glad_debug_glArrayElement = glad_debug_impl_glArrayElement; glad_debug_glAttachShader = glad_debug_impl_glAttachShader; + glad_debug_glBegin = glad_debug_impl_glBegin; glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; @@ -6157,12 +10175,11 @@ void gladInstallGLDebug() { glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; - glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; - glad_debug_glBindSampler = glad_debug_impl_glBindSampler; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; + glad_debug_glBitmap = glad_debug_impl_glBitmap; glad_debug_glBlendColor = glad_debug_impl_glBlendColor; glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; @@ -6171,19 +10188,58 @@ void gladInstallGLDebug() { glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; glad_debug_glBufferData = glad_debug_impl_glBufferData; glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; + glad_debug_glCallList = glad_debug_impl_glCallList; + glad_debug_glCallLists = glad_debug_impl_glCallLists; glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; glad_debug_glClampColor = glad_debug_impl_glClampColor; glad_debug_glClear = glad_debug_impl_glClear; + glad_debug_glClearAccum = glad_debug_impl_glClearAccum; glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; glad_debug_glClearColor = glad_debug_impl_glClearColor; glad_debug_glClearDepth = glad_debug_impl_glClearDepth; + glad_debug_glClearIndex = glad_debug_impl_glClearIndex; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; - glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; + glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; + glad_debug_glClipPlane = glad_debug_impl_glClipPlane; + glad_debug_glColor3b = glad_debug_impl_glColor3b; + glad_debug_glColor3bv = glad_debug_impl_glColor3bv; + glad_debug_glColor3d = glad_debug_impl_glColor3d; + glad_debug_glColor3dv = glad_debug_impl_glColor3dv; + glad_debug_glColor3f = glad_debug_impl_glColor3f; + glad_debug_glColor3fv = glad_debug_impl_glColor3fv; + glad_debug_glColor3i = glad_debug_impl_glColor3i; + glad_debug_glColor3iv = glad_debug_impl_glColor3iv; + glad_debug_glColor3s = glad_debug_impl_glColor3s; + glad_debug_glColor3sv = glad_debug_impl_glColor3sv; + glad_debug_glColor3ub = glad_debug_impl_glColor3ub; + glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; + glad_debug_glColor3ui = glad_debug_impl_glColor3ui; + glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; + glad_debug_glColor3us = glad_debug_impl_glColor3us; + glad_debug_glColor3usv = glad_debug_impl_glColor3usv; + glad_debug_glColor4b = glad_debug_impl_glColor4b; + glad_debug_glColor4bv = glad_debug_impl_glColor4bv; + glad_debug_glColor4d = glad_debug_impl_glColor4d; + glad_debug_glColor4dv = glad_debug_impl_glColor4dv; + glad_debug_glColor4f = glad_debug_impl_glColor4f; + glad_debug_glColor4fv = glad_debug_impl_glColor4fv; + glad_debug_glColor4i = glad_debug_impl_glColor4i; + glad_debug_glColor4iv = glad_debug_impl_glColor4iv; + glad_debug_glColor4s = glad_debug_impl_glColor4s; + glad_debug_glColor4sv = glad_debug_impl_glColor4sv; + glad_debug_glColor4ub = glad_debug_impl_glColor4ub; + glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; + glad_debug_glColor4ui = glad_debug_impl_glColor4ui; + glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; + glad_debug_glColor4us = glad_debug_impl_glColor4us; + glad_debug_glColor4usv = glad_debug_impl_glColor4usv; glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; + glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; + glad_debug_glColorPointer = glad_debug_impl_glColorPointer; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; @@ -6193,6 +10249,7 @@ void gladInstallGLDebug() { glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; + glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; @@ -6206,12 +10263,11 @@ void gladInstallGLDebug() { glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; + glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; - glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; - glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; @@ -6219,6 +10275,7 @@ void gladInstallGLDebug() { glad_debug_glDepthRange = glad_debug_impl_glDepthRange; glad_debug_glDetachShader = glad_debug_impl_glDetachShader; glad_debug_glDisable = glad_debug_impl_glDisable; + glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; glad_debug_glDisablei = glad_debug_impl_glDisablei; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; @@ -6226,33 +10283,58 @@ void gladInstallGLDebug() { glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; - glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; - glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; + glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; - glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; + glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; + glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; + glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; glad_debug_glEnable = glad_debug_impl_glEnable; + glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; glad_debug_glEnablei = glad_debug_impl_glEnablei; + glad_debug_glEnd = glad_debug_impl_glEnd; glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; + glad_debug_glEndList = glad_debug_impl_glEndList; glad_debug_glEndQuery = glad_debug_impl_glEndQuery; glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; - glad_debug_glFenceSync = glad_debug_impl_glFenceSync; + glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; + glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; + glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; + glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; + glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; + glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; + glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; + glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; + glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; + glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; + glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; + glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; + glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; + glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; + glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; + glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; + glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; + glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; + glad_debug_glFogf = glad_debug_impl_glFogf; + glad_debug_glFogfv = glad_debug_impl_glFogfv; + glad_debug_glFogi = glad_debug_impl_glFogi; + glad_debug_glFogiv = glad_debug_impl_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; - glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_debug_impl_glFrontFace; + glad_debug_glFrustum = glad_debug_impl_glFrustum; glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; + glad_debug_glGenLists = glad_debug_impl_glGenLists; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; - glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; @@ -6266,45 +10348,50 @@ void gladInstallGLDebug() { glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; - glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; + glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; - glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; - glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; - glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; - glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; + glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; + glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; + glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; + glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; + glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; + glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; + glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; + glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; + glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; + glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; + glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; - glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; - glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; - glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; - glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; - glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; - glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; - glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; + glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; + glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; + glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; + glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; + glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; @@ -6332,30 +10419,127 @@ void gladInstallGLDebug() { glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; glad_debug_glHint = glad_debug_impl_glHint; + glad_debug_glIndexMask = glad_debug_impl_glIndexMask; + glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; + glad_debug_glIndexd = glad_debug_impl_glIndexd; + glad_debug_glIndexdv = glad_debug_impl_glIndexdv; + glad_debug_glIndexf = glad_debug_impl_glIndexf; + glad_debug_glIndexfv = glad_debug_impl_glIndexfv; + glad_debug_glIndexi = glad_debug_impl_glIndexi; + glad_debug_glIndexiv = glad_debug_impl_glIndexiv; + glad_debug_glIndexs = glad_debug_impl_glIndexs; + glad_debug_glIndexsv = glad_debug_impl_glIndexsv; + glad_debug_glIndexub = glad_debug_impl_glIndexub; + glad_debug_glIndexubv = glad_debug_impl_glIndexubv; + glad_debug_glInitNames = glad_debug_impl_glInitNames; + glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; + glad_debug_glIsList = glad_debug_impl_glIsList; glad_debug_glIsProgram = glad_debug_impl_glIsProgram; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; - glad_debug_glIsSampler = glad_debug_impl_glIsSampler; glad_debug_glIsShader = glad_debug_impl_glIsShader; - glad_debug_glIsSync = glad_debug_impl_glIsSync; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; + glad_debug_glLightModelf = glad_debug_impl_glLightModelf; + glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; + glad_debug_glLightModeli = glad_debug_impl_glLightModeli; + glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; + glad_debug_glLightf = glad_debug_impl_glLightf; + glad_debug_glLightfv = glad_debug_impl_glLightfv; + glad_debug_glLighti = glad_debug_impl_glLighti; + glad_debug_glLightiv = glad_debug_impl_glLightiv; + glad_debug_glLineStipple = glad_debug_impl_glLineStipple; glad_debug_glLineWidth = glad_debug_impl_glLineWidth; glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; + glad_debug_glListBase = glad_debug_impl_glListBase; + glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; + glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; + glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; + glad_debug_glLoadName = glad_debug_impl_glLoadName; + glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; + glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_debug_impl_glLogicOp; + glad_debug_glMap1d = glad_debug_impl_glMap1d; + glad_debug_glMap1f = glad_debug_impl_glMap1f; + glad_debug_glMap2d = glad_debug_impl_glMap2d; + glad_debug_glMap2f = glad_debug_impl_glMap2f; glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; + glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; + glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; + glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; + glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; + glad_debug_glMaterialf = glad_debug_impl_glMaterialf; + glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; + glad_debug_glMateriali = glad_debug_impl_glMateriali; + glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; + glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; + glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; + glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; + glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; + glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; - glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; + glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; + glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; + glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; + glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; + glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; + glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; + glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; + glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; + glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; + glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; + glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; + glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; + glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; + glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; + glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; + glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; + glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; + glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; + glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; + glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; + glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; + glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; + glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; + glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; + glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; + glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; + glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; + glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; + glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; + glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; + glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; + glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; + glad_debug_glNewList = glad_debug_impl_glNewList; + glad_debug_glNormal3b = glad_debug_impl_glNormal3b; + glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; + glad_debug_glNormal3d = glad_debug_impl_glNormal3d; + glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; + glad_debug_glNormal3f = glad_debug_impl_glNormal3f; + glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; + glad_debug_glNormal3i = glad_debug_impl_glNormal3i; + glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; + glad_debug_glNormal3s = glad_debug_impl_glNormal3s; + glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; + glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; + glad_debug_glOrtho = glad_debug_impl_glOrtho; + glad_debug_glPassThrough = glad_debug_impl_glPassThrough; + glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; + glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; + glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; + glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; + glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; + glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; @@ -6363,27 +10547,83 @@ void gladInstallGLDebug() { glad_debug_glPointSize = glad_debug_impl_glPointSize; glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; + glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; + glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; + glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; + glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; + glad_debug_glPopName = glad_debug_impl_glPopName; glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; - glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; + glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; + glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; + glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; - glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; + glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; + glad_debug_glPushName = glad_debug_impl_glPushName; + glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; + glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; + glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; + glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; + glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; + glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; + glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; + glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; + glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; + glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; + glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; + glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; + glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; + glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; + glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; + glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; + glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; + glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; + glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; + glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; + glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; + glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; + glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; + glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; glad_debug_glReadPixels = glad_debug_impl_glReadPixels; - glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; + glad_debug_glRectd = glad_debug_impl_glRectd; + glad_debug_glRectdv = glad_debug_impl_glRectdv; + glad_debug_glRectf = glad_debug_impl_glRectf; + glad_debug_glRectfv = glad_debug_impl_glRectfv; + glad_debug_glRecti = glad_debug_impl_glRecti; + glad_debug_glRectiv = glad_debug_impl_glRectiv; + glad_debug_glRects = glad_debug_impl_glRects; + glad_debug_glRectsv = glad_debug_impl_glRectsv; + glad_debug_glRenderMode = glad_debug_impl_glRenderMode; glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; + glad_debug_glRotated = glad_debug_impl_glRotated; + glad_debug_glRotatef = glad_debug_impl_glRotatef; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; - glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; - glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; - glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; - glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; - glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; - glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; - glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; + glad_debug_glScaled = glad_debug_impl_glScaled; + glad_debug_glScalef = glad_debug_impl_glScalef; glad_debug_glScissor = glad_debug_impl_glScissor; + glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; + glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; + glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; + glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; + glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; + glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; + glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; + glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; + glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; + glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; + glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; + glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; + glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; + glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; + glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; + glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; + glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; + glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; + glad_debug_glShadeModel = glad_debug_impl_glShadeModel; glad_debug_glShaderSource = glad_debug_impl_glShaderSource; glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; @@ -6392,11 +10632,52 @@ void gladInstallGLDebug() { glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; + glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; + glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; + glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; + glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; + glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; + glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; + glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; + glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; + glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; + glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; + glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; + glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; + glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; + glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; + glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; + glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; + glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; + glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; + glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; + glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; + glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; + glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; + glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; + glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; + glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; + glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; + glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; + glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; + glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; + glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; + glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; + glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; + glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; + glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; + glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; + glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; + glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; + glad_debug_glTexGend = glad_debug_impl_glTexGend; + glad_debug_glTexGendv = glad_debug_impl_glTexGendv; + glad_debug_glTexGenf = glad_debug_impl_glTexGenf; + glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; + glad_debug_glTexGeni = glad_debug_impl_glTexGeni; + glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; - glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; - glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; @@ -6410,6 +10691,8 @@ void gladInstallGLDebug() { glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; + glad_debug_glTranslated = glad_debug_impl_glTranslated; + glad_debug_glTranslatef = glad_debug_impl_glTranslatef; glad_debug_glUniform1f = glad_debug_impl_glUniform1f; glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; glad_debug_glUniform1i = glad_debug_impl_glUniform1i; @@ -6447,6 +10730,30 @@ void gladInstallGLDebug() { glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; glad_debug_glUseProgram = glad_debug_impl_glUseProgram; glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; + glad_debug_glVertex2d = glad_debug_impl_glVertex2d; + glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; + glad_debug_glVertex2f = glad_debug_impl_glVertex2f; + glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; + glad_debug_glVertex2i = glad_debug_impl_glVertex2i; + glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; + glad_debug_glVertex2s = glad_debug_impl_glVertex2s; + glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; + glad_debug_glVertex3d = glad_debug_impl_glVertex3d; + glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; + glad_debug_glVertex3f = glad_debug_impl_glVertex3f; + glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; + glad_debug_glVertex3i = glad_debug_impl_glVertex3i; + glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; + glad_debug_glVertex3s = glad_debug_impl_glVertex3s; + glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; + glad_debug_glVertex4d = glad_debug_impl_glVertex4d; + glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; + glad_debug_glVertex4f = glad_debug_impl_glVertex4f; + glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; + glad_debug_glVertex4i = glad_debug_impl_glVertex4i; + glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; + glad_debug_glVertex4s = glad_debug_impl_glVertex4s; + glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; @@ -6483,7 +10790,7 @@ void gladInstallGLDebug() { glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; - glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; + glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; @@ -6505,21 +10812,34 @@ void gladInstallGLDebug() { glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; - glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; - glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; - glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; - glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; - glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; - glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; - glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; - glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; + glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; glad_debug_glViewport = glad_debug_impl_glViewport; - glad_debug_glWaitSync = glad_debug_impl_glWaitSync; + glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; + glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; + glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; + glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; + glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; + glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; + glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; + glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; + glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; + glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; + glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; + glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; + glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; + glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; + glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; + glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; } void gladUninstallGLDebug() { + glad_debug_glAccum = glad_glAccum; glad_debug_glActiveTexture = glad_glActiveTexture; + glad_debug_glAlphaFunc = glad_glAlphaFunc; + glad_debug_glAreTexturesResident = glad_glAreTexturesResident; + glad_debug_glArrayElement = glad_glArrayElement; glad_debug_glAttachShader = glad_glAttachShader; + glad_debug_glBegin = glad_glBegin; glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; glad_debug_glBeginQuery = glad_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; @@ -6528,12 +10848,11 @@ void gladUninstallGLDebug() { glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; - glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; - glad_debug_glBindSampler = glad_glBindSampler; glad_debug_glBindTexture = glad_glBindTexture; glad_debug_glBindVertexArray = glad_glBindVertexArray; + glad_debug_glBitmap = glad_glBitmap; glad_debug_glBlendColor = glad_glBlendColor; glad_debug_glBlendEquation = glad_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; @@ -6542,19 +10861,58 @@ void gladUninstallGLDebug() { glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; glad_debug_glBufferData = glad_glBufferData; glad_debug_glBufferSubData = glad_glBufferSubData; + glad_debug_glCallList = glad_glCallList; + glad_debug_glCallLists = glad_glCallLists; glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; glad_debug_glClampColor = glad_glClampColor; glad_debug_glClear = glad_glClear; + glad_debug_glClearAccum = glad_glClearAccum; glad_debug_glClearBufferfi = glad_glClearBufferfi; glad_debug_glClearBufferfv = glad_glClearBufferfv; glad_debug_glClearBufferiv = glad_glClearBufferiv; glad_debug_glClearBufferuiv = glad_glClearBufferuiv; glad_debug_glClearColor = glad_glClearColor; glad_debug_glClearDepth = glad_glClearDepth; + glad_debug_glClearIndex = glad_glClearIndex; glad_debug_glClearStencil = glad_glClearStencil; - glad_debug_glClientWaitSync = glad_glClientWaitSync; + glad_debug_glClientActiveTexture = glad_glClientActiveTexture; + glad_debug_glClipPlane = glad_glClipPlane; + glad_debug_glColor3b = glad_glColor3b; + glad_debug_glColor3bv = glad_glColor3bv; + glad_debug_glColor3d = glad_glColor3d; + glad_debug_glColor3dv = glad_glColor3dv; + glad_debug_glColor3f = glad_glColor3f; + glad_debug_glColor3fv = glad_glColor3fv; + glad_debug_glColor3i = glad_glColor3i; + glad_debug_glColor3iv = glad_glColor3iv; + glad_debug_glColor3s = glad_glColor3s; + glad_debug_glColor3sv = glad_glColor3sv; + glad_debug_glColor3ub = glad_glColor3ub; + glad_debug_glColor3ubv = glad_glColor3ubv; + glad_debug_glColor3ui = glad_glColor3ui; + glad_debug_glColor3uiv = glad_glColor3uiv; + glad_debug_glColor3us = glad_glColor3us; + glad_debug_glColor3usv = glad_glColor3usv; + glad_debug_glColor4b = glad_glColor4b; + glad_debug_glColor4bv = glad_glColor4bv; + glad_debug_glColor4d = glad_glColor4d; + glad_debug_glColor4dv = glad_glColor4dv; + glad_debug_glColor4f = glad_glColor4f; + glad_debug_glColor4fv = glad_glColor4fv; + glad_debug_glColor4i = glad_glColor4i; + glad_debug_glColor4iv = glad_glColor4iv; + glad_debug_glColor4s = glad_glColor4s; + glad_debug_glColor4sv = glad_glColor4sv; + glad_debug_glColor4ub = glad_glColor4ub; + glad_debug_glColor4ubv = glad_glColor4ubv; + glad_debug_glColor4ui = glad_glColor4ui; + glad_debug_glColor4uiv = glad_glColor4uiv; + glad_debug_glColor4us = glad_glColor4us; + glad_debug_glColor4usv = glad_glColor4usv; glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; + glad_debug_glColorMaterial = glad_glColorMaterial; + glad_debug_glColorPointer = glad_glColorPointer; glad_debug_glCompileShader = glad_glCompileShader; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; @@ -6564,6 +10922,7 @@ void gladUninstallGLDebug() { glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; glad_debug_glCopyImageSubData = glad_glCopyImageSubData; + glad_debug_glCopyPixels = glad_glCopyPixels; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; @@ -6577,12 +10936,11 @@ void gladUninstallGLDebug() { glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; + glad_debug_glDeleteLists = glad_glDeleteLists; glad_debug_glDeleteProgram = glad_glDeleteProgram; glad_debug_glDeleteQueries = glad_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; - glad_debug_glDeleteSamplers = glad_glDeleteSamplers; glad_debug_glDeleteShader = glad_glDeleteShader; - glad_debug_glDeleteSync = glad_glDeleteSync; glad_debug_glDeleteTextures = glad_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; @@ -6590,6 +10948,7 @@ void gladUninstallGLDebug() { glad_debug_glDepthRange = glad_glDepthRange; glad_debug_glDetachShader = glad_glDetachShader; glad_debug_glDisable = glad_glDisable; + glad_debug_glDisableClientState = glad_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; glad_debug_glDisablei = glad_glDisablei; glad_debug_glDrawArrays = glad_glDrawArrays; @@ -6597,33 +10956,58 @@ void gladUninstallGLDebug() { glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; glad_debug_glDrawElements = glad_glDrawElements; - glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; - glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; + glad_debug_glDrawPixels = glad_glDrawPixels; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; - glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; + glad_debug_glEdgeFlag = glad_glEdgeFlag; + glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; + glad_debug_glEdgeFlagv = glad_glEdgeFlagv; glad_debug_glEnable = glad_glEnable; + glad_debug_glEnableClientState = glad_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; glad_debug_glEnablei = glad_glEnablei; + glad_debug_glEnd = glad_glEnd; glad_debug_glEndConditionalRender = glad_glEndConditionalRender; + glad_debug_glEndList = glad_glEndList; glad_debug_glEndQuery = glad_glEndQuery; glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; - glad_debug_glFenceSync = glad_glFenceSync; + glad_debug_glEvalCoord1d = glad_glEvalCoord1d; + glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv; + glad_debug_glEvalCoord1f = glad_glEvalCoord1f; + glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv; + glad_debug_glEvalCoord2d = glad_glEvalCoord2d; + glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv; + glad_debug_glEvalCoord2f = glad_glEvalCoord2f; + glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv; + glad_debug_glEvalMesh1 = glad_glEvalMesh1; + glad_debug_glEvalMesh2 = glad_glEvalMesh2; + glad_debug_glEvalPoint1 = glad_glEvalPoint1; + glad_debug_glEvalPoint2 = glad_glEvalPoint2; + glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; + glad_debug_glFogCoordPointer = glad_glFogCoordPointer; + glad_debug_glFogCoordd = glad_glFogCoordd; + glad_debug_glFogCoorddv = glad_glFogCoorddv; + glad_debug_glFogCoordf = glad_glFogCoordf; + glad_debug_glFogCoordfv = glad_glFogCoordfv; + glad_debug_glFogf = glad_glFogf; + glad_debug_glFogfv = glad_glFogfv; + glad_debug_glFogi = glad_glFogi; + glad_debug_glFogiv = glad_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; - glad_debug_glFramebufferTexture = glad_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_glFrontFace; + glad_debug_glFrustum = glad_glFrustum; glad_debug_glGenBuffers = glad_glGenBuffers; glad_debug_glGenFramebuffers = glad_glGenFramebuffers; + glad_debug_glGenLists = glad_glGenLists; glad_debug_glGenQueries = glad_glGenQueries; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; - glad_debug_glGenSamplers = glad_glGenSamplers; glad_debug_glGenTextures = glad_glGenTextures; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; @@ -6637,45 +11021,50 @@ void gladUninstallGLDebug() { glad_debug_glGetAttribLocation = glad_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; - glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; + glad_debug_glGetClipPlane = glad_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; glad_debug_glGetFloatv = glad_glGetFloatv; - glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; - glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v; - glad_debug_glGetInteger64v = glad_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; - glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; + glad_debug_glGetLightfv = glad_glGetLightfv; + glad_debug_glGetLightiv = glad_glGetLightiv; + glad_debug_glGetMapdv = glad_glGetMapdv; + glad_debug_glGetMapfv = glad_glGetMapfv; + glad_debug_glGetMapiv = glad_glGetMapiv; + glad_debug_glGetMaterialfv = glad_glGetMaterialfv; + glad_debug_glGetMaterialiv = glad_glGetMaterialiv; glad_debug_glGetObjectLabel = glad_glGetObjectLabel; glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; + glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; + glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; + glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; glad_debug_glGetPointerv = glad_glGetPointerv; + glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_glGetProgramiv; - glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; - glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; - glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; - glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; - glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; - glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_glGetShaderSource; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; - glad_debug_glGetSynciv = glad_glGetSynciv; + glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; + glad_debug_glGetTexEnviv = glad_glGetTexEnviv; + glad_debug_glGetTexGendv = glad_glGetTexGendv; + glad_debug_glGetTexGenfv = glad_glGetTexGenfv; + glad_debug_glGetTexGeniv = glad_glGetTexGeniv; glad_debug_glGetTexImage = glad_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; @@ -6703,30 +11092,127 @@ void gladUninstallGLDebug() { glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB; glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB; glad_debug_glHint = glad_glHint; + glad_debug_glIndexMask = glad_glIndexMask; + glad_debug_glIndexPointer = glad_glIndexPointer; + glad_debug_glIndexd = glad_glIndexd; + glad_debug_glIndexdv = glad_glIndexdv; + glad_debug_glIndexf = glad_glIndexf; + glad_debug_glIndexfv = glad_glIndexfv; + glad_debug_glIndexi = glad_glIndexi; + glad_debug_glIndexiv = glad_glIndexiv; + glad_debug_glIndexs = glad_glIndexs; + glad_debug_glIndexsv = glad_glIndexsv; + glad_debug_glIndexub = glad_glIndexub; + glad_debug_glIndexubv = glad_glIndexubv; + glad_debug_glInitNames = glad_glInitNames; + glad_debug_glInterleavedArrays = glad_glInterleavedArrays; glad_debug_glIsBuffer = glad_glIsBuffer; glad_debug_glIsEnabled = glad_glIsEnabled; glad_debug_glIsEnabledi = glad_glIsEnabledi; glad_debug_glIsFramebuffer = glad_glIsFramebuffer; + glad_debug_glIsList = glad_glIsList; glad_debug_glIsProgram = glad_glIsProgram; glad_debug_glIsQuery = glad_glIsQuery; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; - glad_debug_glIsSampler = glad_glIsSampler; glad_debug_glIsShader = glad_glIsShader; - glad_debug_glIsSync = glad_glIsSync; glad_debug_glIsTexture = glad_glIsTexture; glad_debug_glIsVertexArray = glad_glIsVertexArray; + glad_debug_glLightModelf = glad_glLightModelf; + glad_debug_glLightModelfv = glad_glLightModelfv; + glad_debug_glLightModeli = glad_glLightModeli; + glad_debug_glLightModeliv = glad_glLightModeliv; + glad_debug_glLightf = glad_glLightf; + glad_debug_glLightfv = glad_glLightfv; + glad_debug_glLighti = glad_glLighti; + glad_debug_glLightiv = glad_glLightiv; + glad_debug_glLineStipple = glad_glLineStipple; glad_debug_glLineWidth = glad_glLineWidth; glad_debug_glLinkProgram = glad_glLinkProgram; + glad_debug_glListBase = glad_glListBase; + glad_debug_glLoadIdentity = glad_glLoadIdentity; + glad_debug_glLoadMatrixd = glad_glLoadMatrixd; + glad_debug_glLoadMatrixf = glad_glLoadMatrixf; + glad_debug_glLoadName = glad_glLoadName; + glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd; + glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_glLogicOp; + glad_debug_glMap1d = glad_glMap1d; + glad_debug_glMap1f = glad_glMap1f; + glad_debug_glMap2d = glad_glMap2d; + glad_debug_glMap2f = glad_glMap2f; glad_debug_glMapBuffer = glad_glMapBuffer; glad_debug_glMapBufferRange = glad_glMapBufferRange; + glad_debug_glMapGrid1d = glad_glMapGrid1d; + glad_debug_glMapGrid1f = glad_glMapGrid1f; + glad_debug_glMapGrid2d = glad_glMapGrid2d; + glad_debug_glMapGrid2f = glad_glMapGrid2f; + glad_debug_glMaterialf = glad_glMaterialf; + glad_debug_glMaterialfv = glad_glMaterialfv; + glad_debug_glMateriali = glad_glMateriali; + glad_debug_glMaterialiv = glad_glMaterialiv; + glad_debug_glMatrixMode = glad_glMatrixMode; + glad_debug_glMultMatrixd = glad_glMultMatrixd; + glad_debug_glMultMatrixf = glad_glMultMatrixf; + glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd; + glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; - glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; + glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; + glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; + glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; + glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv; + glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i; + glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv; + glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s; + glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv; + glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d; + glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv; + glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f; + glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv; + glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i; + glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv; + glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s; + glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv; + glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d; + glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv; + glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f; + glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv; + glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i; + glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv; + glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s; + glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv; + glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d; + glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv; + glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f; + glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv; + glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i; + glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; + glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; + glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; + glad_debug_glNewList = glad_glNewList; + glad_debug_glNormal3b = glad_glNormal3b; + glad_debug_glNormal3bv = glad_glNormal3bv; + glad_debug_glNormal3d = glad_glNormal3d; + glad_debug_glNormal3dv = glad_glNormal3dv; + glad_debug_glNormal3f = glad_glNormal3f; + glad_debug_glNormal3fv = glad_glNormal3fv; + glad_debug_glNormal3i = glad_glNormal3i; + glad_debug_glNormal3iv = glad_glNormal3iv; + glad_debug_glNormal3s = glad_glNormal3s; + glad_debug_glNormal3sv = glad_glNormal3sv; + glad_debug_glNormalPointer = glad_glNormalPointer; glad_debug_glObjectLabel = glad_glObjectLabel; glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; + glad_debug_glOrtho = glad_glOrtho; + glad_debug_glPassThrough = glad_glPassThrough; + glad_debug_glPixelMapfv = glad_glPixelMapfv; + glad_debug_glPixelMapuiv = glad_glPixelMapuiv; + glad_debug_glPixelMapusv = glad_glPixelMapusv; glad_debug_glPixelStoref = glad_glPixelStoref; glad_debug_glPixelStorei = glad_glPixelStorei; + glad_debug_glPixelTransferf = glad_glPixelTransferf; + glad_debug_glPixelTransferi = glad_glPixelTransferi; + glad_debug_glPixelZoom = glad_glPixelZoom; glad_debug_glPointParameterf = glad_glPointParameterf; glad_debug_glPointParameterfv = glad_glPointParameterfv; glad_debug_glPointParameteri = glad_glPointParameteri; @@ -6734,27 +11220,83 @@ void gladUninstallGLDebug() { glad_debug_glPointSize = glad_glPointSize; glad_debug_glPolygonMode = glad_glPolygonMode; glad_debug_glPolygonOffset = glad_glPolygonOffset; + glad_debug_glPolygonStipple = glad_glPolygonStipple; + glad_debug_glPopAttrib = glad_glPopAttrib; + glad_debug_glPopClientAttrib = glad_glPopClientAttrib; glad_debug_glPopDebugGroup = glad_glPopDebugGroup; + glad_debug_glPopMatrix = glad_glPopMatrix; + glad_debug_glPopName = glad_glPopName; glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; - glad_debug_glProvokingVertex = glad_glProvokingVertex; + glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; + glad_debug_glPushAttrib = glad_glPushAttrib; + glad_debug_glPushClientAttrib = glad_glPushClientAttrib; glad_debug_glPushDebugGroup = glad_glPushDebugGroup; - glad_debug_glQueryCounter = glad_glQueryCounter; + glad_debug_glPushMatrix = glad_glPushMatrix; + glad_debug_glPushName = glad_glPushName; + glad_debug_glRasterPos2d = glad_glRasterPos2d; + glad_debug_glRasterPos2dv = glad_glRasterPos2dv; + glad_debug_glRasterPos2f = glad_glRasterPos2f; + glad_debug_glRasterPos2fv = glad_glRasterPos2fv; + glad_debug_glRasterPos2i = glad_glRasterPos2i; + glad_debug_glRasterPos2iv = glad_glRasterPos2iv; + glad_debug_glRasterPos2s = glad_glRasterPos2s; + glad_debug_glRasterPos2sv = glad_glRasterPos2sv; + glad_debug_glRasterPos3d = glad_glRasterPos3d; + glad_debug_glRasterPos3dv = glad_glRasterPos3dv; + glad_debug_glRasterPos3f = glad_glRasterPos3f; + glad_debug_glRasterPos3fv = glad_glRasterPos3fv; + glad_debug_glRasterPos3i = glad_glRasterPos3i; + glad_debug_glRasterPos3iv = glad_glRasterPos3iv; + glad_debug_glRasterPos3s = glad_glRasterPos3s; + glad_debug_glRasterPos3sv = glad_glRasterPos3sv; + glad_debug_glRasterPos4d = glad_glRasterPos4d; + glad_debug_glRasterPos4dv = glad_glRasterPos4dv; + glad_debug_glRasterPos4f = glad_glRasterPos4f; + glad_debug_glRasterPos4fv = glad_glRasterPos4fv; + glad_debug_glRasterPos4i = glad_glRasterPos4i; + glad_debug_glRasterPos4iv = glad_glRasterPos4iv; + glad_debug_glRasterPos4s = glad_glRasterPos4s; + glad_debug_glRasterPos4sv = glad_glRasterPos4sv; glad_debug_glReadBuffer = glad_glReadBuffer; glad_debug_glReadPixels = glad_glReadPixels; - glad_debug_glReadnPixels = glad_glReadnPixels; glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB; + glad_debug_glRectd = glad_glRectd; + glad_debug_glRectdv = glad_glRectdv; + glad_debug_glRectf = glad_glRectf; + glad_debug_glRectfv = glad_glRectfv; + glad_debug_glRecti = glad_glRecti; + glad_debug_glRectiv = glad_glRectiv; + glad_debug_glRects = glad_glRects; + glad_debug_glRectsv = glad_glRectsv; + glad_debug_glRenderMode = glad_glRenderMode; glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; + glad_debug_glRotated = glad_glRotated; + glad_debug_glRotatef = glad_glRotatef; glad_debug_glSampleCoverage = glad_glSampleCoverage; glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; - glad_debug_glSampleMaski = glad_glSampleMaski; - glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; - glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; - glad_debug_glSamplerParameterf = glad_glSamplerParameterf; - glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; - glad_debug_glSamplerParameteri = glad_glSamplerParameteri; - glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; + glad_debug_glScaled = glad_glScaled; + glad_debug_glScalef = glad_glScalef; glad_debug_glScissor = glad_glScissor; + glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b; + glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv; + glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d; + glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv; + glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f; + glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv; + glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i; + glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv; + glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s; + glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv; + glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub; + glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv; + glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui; + glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; + glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; + glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; + glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; + glad_debug_glSelectBuffer = glad_glSelectBuffer; + glad_debug_glShadeModel = glad_glShadeModel; glad_debug_glShaderSource = glad_glShaderSource; glad_debug_glStencilFunc = glad_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; @@ -6763,11 +11305,52 @@ void gladUninstallGLDebug() { glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; glad_debug_glTexBuffer = glad_glTexBuffer; + glad_debug_glTexCoord1d = glad_glTexCoord1d; + glad_debug_glTexCoord1dv = glad_glTexCoord1dv; + glad_debug_glTexCoord1f = glad_glTexCoord1f; + glad_debug_glTexCoord1fv = glad_glTexCoord1fv; + glad_debug_glTexCoord1i = glad_glTexCoord1i; + glad_debug_glTexCoord1iv = glad_glTexCoord1iv; + glad_debug_glTexCoord1s = glad_glTexCoord1s; + glad_debug_glTexCoord1sv = glad_glTexCoord1sv; + glad_debug_glTexCoord2d = glad_glTexCoord2d; + glad_debug_glTexCoord2dv = glad_glTexCoord2dv; + glad_debug_glTexCoord2f = glad_glTexCoord2f; + glad_debug_glTexCoord2fv = glad_glTexCoord2fv; + glad_debug_glTexCoord2i = glad_glTexCoord2i; + glad_debug_glTexCoord2iv = glad_glTexCoord2iv; + glad_debug_glTexCoord2s = glad_glTexCoord2s; + glad_debug_glTexCoord2sv = glad_glTexCoord2sv; + glad_debug_glTexCoord3d = glad_glTexCoord3d; + glad_debug_glTexCoord3dv = glad_glTexCoord3dv; + glad_debug_glTexCoord3f = glad_glTexCoord3f; + glad_debug_glTexCoord3fv = glad_glTexCoord3fv; + glad_debug_glTexCoord3i = glad_glTexCoord3i; + glad_debug_glTexCoord3iv = glad_glTexCoord3iv; + glad_debug_glTexCoord3s = glad_glTexCoord3s; + glad_debug_glTexCoord3sv = glad_glTexCoord3sv; + glad_debug_glTexCoord4d = glad_glTexCoord4d; + glad_debug_glTexCoord4dv = glad_glTexCoord4dv; + glad_debug_glTexCoord4f = glad_glTexCoord4f; + glad_debug_glTexCoord4fv = glad_glTexCoord4fv; + glad_debug_glTexCoord4i = glad_glTexCoord4i; + glad_debug_glTexCoord4iv = glad_glTexCoord4iv; + glad_debug_glTexCoord4s = glad_glTexCoord4s; + glad_debug_glTexCoord4sv = glad_glTexCoord4sv; + glad_debug_glTexCoordPointer = glad_glTexCoordPointer; + glad_debug_glTexEnvf = glad_glTexEnvf; + glad_debug_glTexEnvfv = glad_glTexEnvfv; + glad_debug_glTexEnvi = glad_glTexEnvi; + glad_debug_glTexEnviv = glad_glTexEnviv; + glad_debug_glTexGend = glad_glTexGend; + glad_debug_glTexGendv = glad_glTexGendv; + glad_debug_glTexGenf = glad_glTexGenf; + glad_debug_glTexGenfv = glad_glTexGenfv; + glad_debug_glTexGeni = glad_glTexGeni; + glad_debug_glTexGeniv = glad_glTexGeniv; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; - glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_glTexImage3D; - glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; glad_debug_glTexParameterf = glad_glTexParameterf; @@ -6781,6 +11364,8 @@ void gladUninstallGLDebug() { glad_debug_glTexSubImage2D = glad_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; + glad_debug_glTranslated = glad_glTranslated; + glad_debug_glTranslatef = glad_glTranslatef; glad_debug_glUniform1f = glad_glUniform1f; glad_debug_glUniform1fv = glad_glUniform1fv; glad_debug_glUniform1i = glad_glUniform1i; @@ -6818,6 +11403,30 @@ void gladUninstallGLDebug() { glad_debug_glUnmapBuffer = glad_glUnmapBuffer; glad_debug_glUseProgram = glad_glUseProgram; glad_debug_glValidateProgram = glad_glValidateProgram; + glad_debug_glVertex2d = glad_glVertex2d; + glad_debug_glVertex2dv = glad_glVertex2dv; + glad_debug_glVertex2f = glad_glVertex2f; + glad_debug_glVertex2fv = glad_glVertex2fv; + glad_debug_glVertex2i = glad_glVertex2i; + glad_debug_glVertex2iv = glad_glVertex2iv; + glad_debug_glVertex2s = glad_glVertex2s; + glad_debug_glVertex2sv = glad_glVertex2sv; + glad_debug_glVertex3d = glad_glVertex3d; + glad_debug_glVertex3dv = glad_glVertex3dv; + glad_debug_glVertex3f = glad_glVertex3f; + glad_debug_glVertex3fv = glad_glVertex3fv; + glad_debug_glVertex3i = glad_glVertex3i; + glad_debug_glVertex3iv = glad_glVertex3iv; + glad_debug_glVertex3s = glad_glVertex3s; + glad_debug_glVertex3sv = glad_glVertex3sv; + glad_debug_glVertex4d = glad_glVertex4d; + glad_debug_glVertex4dv = glad_glVertex4dv; + glad_debug_glVertex4f = glad_glVertex4f; + glad_debug_glVertex4fv = glad_glVertex4fv; + glad_debug_glVertex4i = glad_glVertex4i; + glad_debug_glVertex4iv = glad_glVertex4iv; + glad_debug_glVertex4s = glad_glVertex4s; + glad_debug_glVertex4sv = glad_glVertex4sv; glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; @@ -6854,7 +11463,7 @@ void gladUninstallGLDebug() { glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; - glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; + glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; @@ -6876,16 +11485,27 @@ void gladUninstallGLDebug() { glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; - glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; - glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; - glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; - glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; - glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; - glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; - glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; - glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; + glad_debug_glVertexPointer = glad_glVertexPointer; glad_debug_glViewport = glad_glViewport; - glad_debug_glWaitSync = glad_glWaitSync; + glad_debug_glWindowPos2d = glad_glWindowPos2d; + glad_debug_glWindowPos2dv = glad_glWindowPos2dv; + glad_debug_glWindowPos2f = glad_glWindowPos2f; + glad_debug_glWindowPos2fv = glad_glWindowPos2fv; + glad_debug_glWindowPos2i = glad_glWindowPos2i; + glad_debug_glWindowPos2iv = glad_glWindowPos2iv; + glad_debug_glWindowPos2s = glad_glWindowPos2s; + glad_debug_glWindowPos2sv = glad_glWindowPos2sv; + glad_debug_glWindowPos3d = glad_glWindowPos3d; + glad_debug_glWindowPos3dv = glad_glWindowPos3dv; + glad_debug_glWindowPos3f = glad_glWindowPos3f; + glad_debug_glWindowPos3fv = glad_glWindowPos3fv; + glad_debug_glWindowPos3i = glad_glWindowPos3i; + glad_debug_glWindowPos3iv = glad_glWindowPos3iv; + glad_debug_glWindowPos3s = glad_glWindowPos3s; + glad_debug_glWindowPos3sv = glad_glWindowPos3sv; } +#ifdef __cplusplus +} +#endif #endif /* GLAD_GL_IMPLEMENTATION */ diff --git a/kitty/gl.c b/kitty/gl.c index 21435bd09..fba11d26a 100644 --- a/kitty/gl.c +++ b/kitty/gl.c @@ -306,7 +306,7 @@ add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum dat break; } if (divisor) { - glVertexAttribDivisor(aloc, divisor); + glVertexAttribDivisorARB(aloc, divisor); } unbind_buffer(buf); } diff --git a/kitty/gl.h b/kitty/gl.h index 520a5ae25..fd6c0d74c 100644 --- a/kitty/gl.h +++ b/kitty/gl.h @@ -9,8 +9,6 @@ #include "data-types.h" #include "gl-wrapper.h" -#define GLSL_VERSION (OPENGL_REQUIRED_VERSION_MAJOR * 100 + OPENGL_REQUIRED_VERSION_MINOR * 10) - typedef struct { GLint size, index; } UniformBlock; diff --git a/kitty/glfw.c b/kitty/glfw.c index 0096a54b0..65837d328 100644 --- a/kitty/glfw.c +++ b/kitty/glfw.c @@ -789,7 +789,6 @@ create_os_window(PyObject UNUSED *self, PyObject *args, PyObject *kw) { if (is_first_window) { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_REQUIRED_VERSION_MAJOR); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_REQUIRED_VERSION_MINOR); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); // We don't use depth and stencil buffers glfwWindowHint(GLFW_DEPTH_BITS, 0); diff --git a/kitty/graphics_vertex.glsl b/kitty/graphics_vertex.glsl index 6f0d26943..999544974 100644 --- a/kitty/graphics_vertex.glsl +++ b/kitty/graphics_vertex.glsl @@ -1,4 +1,5 @@ #version GLSL_VERSION +#extension GL_ARB_explicit_attrib_location : require // Have to use fixed locations here as all variants of the program share the same VAO layout(location=0) in vec4 src; diff --git a/kitty/shaders.c b/kitty/shaders.c index ce9495a0e..312104770 100644 --- a/kitty/shaders.c +++ b/kitty/shaders.c @@ -773,7 +773,7 @@ draw_cells_interleaved_premult(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, os_window->offscreen_framebuffer); - glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, os_window->offscreen_texture_id, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, os_window->offscreen_texture_id, 0); /* if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) fatal("Offscreen framebuffer not complete"); */ bind_program(CELL_BG_PROGRAM); if (!has_bgimage(os_window)) {