DRYer
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@ -314,8 +314,7 @@ def render_special(
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dpi_x: float = 96.,
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dpi_y: float = 96.,
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) -> CBufType:
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udelta, uextra = divmod(underline_thickness, 2)
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underline_position = min(underline_position, cell_height - udelta - uextra)
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underline_position = min(underline_position, cell_height - sum(divmod(underline_thickness, 2)))
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CharTexture = ctypes.c_ubyte * (cell_width * cell_height)
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if missing:
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