EGL: Add support for EGL_ANGLE_platform_angle
From upstream: 0dea8a4441.
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ce262f810d
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@ -2105,8 +2105,34 @@ const char* _glfwPlatformGetClipboardString(void)
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return _glfw.ns.clipboardString;
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_metal)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
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type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
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}
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if (type)
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{
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*attribs = calloc(3, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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return 0;
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}
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21
glfw/egl_context.c
vendored
21
glfw/egl_context.c
vendored
@ -273,6 +273,7 @@ static void destroyContextEGL(_GLFWwindow* window)
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bool _glfwInitEGL(void)
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{
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int i;
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EGLint* attribs = NULL;
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const char* extensions;
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const char* sonames[] =
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{
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@ -364,6 +365,16 @@ bool _glfwInitEGL(void)
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_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
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_glfw.egl.EXT_platform_wayland =
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_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
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_glfw.egl.ANGLE_platform_angle =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
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_glfw.egl.ANGLE_platform_angle_opengl =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
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_glfw.egl.ANGLE_platform_angle_d3d =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
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_glfw.egl.ANGLE_platform_angle_vulkan =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
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_glfw.egl.ANGLE_platform_angle_metal =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
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}
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if (_glfw.egl.EXT_platform_base)
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@ -374,17 +385,19 @@ bool _glfwInitEGL(void)
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eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
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}
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform();
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs);
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if (_glfw.egl.platform)
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{
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_glfw.egl.display =
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eglGetPlatformDisplayEXT(_glfw.egl.platform,
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_glfwPlatformGetEGLNativeDisplay(),
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NULL);
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attribs);
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}
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else
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_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
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free(attribs);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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@ -589,7 +602,9 @@ bool _glfwCreateContextEGL(_GLFWwindow* window,
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setAttrib(EGL_NONE, EGL_NONE);
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native = _glfwPlatformGetEGLNativeWindow(window);
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if (_glfw.egl.platform)
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// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
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// despite reporting EGL_EXT_platform_base
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if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
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{
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window->context.egl.surface =
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eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
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14
glfw/egl_context.h
vendored
14
glfw/egl_context.h
vendored
@ -94,6 +94,15 @@
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#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
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#define EGL_PLATFORM_X11_EXT 0x31d5
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#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
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#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
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#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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@ -177,6 +186,11 @@ typedef struct _GLFWlibraryEGL
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bool EXT_platform_base;
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bool EXT_platform_x11;
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bool EXT_platform_wayland;
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bool ANGLE_platform_angle;
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bool ANGLE_platform_angle_opengl;
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bool ANGLE_platform_angle_d3d;
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bool ANGLE_platform_angle_vulkan;
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bool ANGLE_platform_angle_metal;
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void* handle;
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17
glfw/glfw3.h
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17
glfw/glfw3.h
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@ -1147,6 +1147,14 @@ extern "C" {
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#define GLFW_EGL_CONTEXT_API 0x00036002
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#define GLFW_OSMESA_CONTEXT_API 0x00036003
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#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
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#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
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#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
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/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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*
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@ -1180,8 +1188,13 @@ typedef enum {
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
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*/
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#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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#define GLFW_DEBUG_KEYBOARD 0x00050002
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#define GLFW_ENABLE_JOYSTICKS 0x00050003
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/*! @brief ANGLE rendering backend init hint.
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*
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* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
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*/
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#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
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#define GLFW_DEBUG_KEYBOARD 0x00050003
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#define GLFW_ENABLE_JOYSTICKS 0x00050004
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
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4
glfw/init.c
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4
glfw/init.c
vendored
@ -53,6 +53,7 @@ static GLFWerrorfun _glfwErrorCallback;
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static _GLFWinitconfig _glfwInitHints =
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{
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true, // hat buttons
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GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
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false, // debug keyboard
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true, // enable joystick
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{
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@ -281,6 +282,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
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case GLFW_JOYSTICK_HAT_BUTTONS:
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_glfwInitHints.hatButtons = value;
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return;
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case GLFW_ANGLE_PLATFORM_TYPE:
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_glfwInitHints.angleType = value;
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return;
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case GLFW_DEBUG_KEYBOARD:
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_glfwInitHints.debugKeyboard = value;
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return;
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3
glfw/internal.h
vendored
3
glfw/internal.h
vendored
@ -274,6 +274,7 @@ struct _GLFWerror
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struct _GLFWinitconfig
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{
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bool hatButtons;
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int angleType;
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bool debugKeyboard;
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bool enableJoysticks;
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struct {
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@ -724,7 +725,7 @@ void _glfwPlatformWaitEvents(void);
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void _glfwPlatformWaitEventsTimeout(monotonic_t timeout);
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void _glfwPlatformPostEmptyEvent(void);
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EGLenum _glfwPlatformGetEGLPlatform(void);
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs);
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EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void);
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EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window);
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2
glfw/wl_window.c
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2
glfw/wl_window.c
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@ -2014,7 +2014,7 @@ const char* _glfwPlatformGetPrimarySelectionString(void)
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return NULL;
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs UNUSED)
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{
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if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland)
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return EGL_PLATFORM_WAYLAND_EXT;
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34
glfw/x11_window.c
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34
glfw/x11_window.c
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@ -2855,12 +2855,40 @@ const char* _glfwPlatformGetPrimarySelectionString(void)
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return getSelectionString(_glfw.x11.PRIMARY);
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_vulkan)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
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type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
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}
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if (type)
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{
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*attribs = calloc(5, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE;
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(*attribs)[3] = EGL_PLATFORM_X11_EXT;
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(*attribs)[4] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_x11)
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return EGL_PLATFORM_X11_EXT;
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else
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return 0;
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return 0;
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}
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EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
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17
kitty/glfw-wrapper.h
generated
17
kitty/glfw-wrapper.h
generated
@ -885,6 +885,14 @@
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#define GLFW_EGL_CONTEXT_API 0x00036002
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#define GLFW_OSMESA_CONTEXT_API 0x00036003
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#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
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#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
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#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
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/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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*
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@ -918,8 +926,13 @@ typedef enum {
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
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*/
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#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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#define GLFW_DEBUG_KEYBOARD 0x00050002
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#define GLFW_ENABLE_JOYSTICKS 0x00050003
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/*! @brief ANGLE rendering backend init hint.
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*
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* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
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*/
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#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
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#define GLFW_DEBUG_KEYBOARD 0x00050003
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#define GLFW_ENABLE_JOYSTICKS 0x00050004
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
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