Fix #4
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c3218356d4
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8a1d70e70d
@ -53,12 +53,12 @@ vec3 to_color(uint c) {
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r = (c >> 16) & BYTE_MASK;
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g = (c >> 8) & BYTE_MASK;
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b = c & BYTE_MASK;
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return vec3(r / 255.0, g / 255.0, b / 255.0);
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return vec3(float(r) / 255.0, float(g) / 255.0, float(b) / 255.0);
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}
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vec3 to_sprite_pos(uvec2 pos, uint x, uint y, uint z) {
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vec2 s_xpos = vec2(x, x + 1.0) * sprite_layout[0];
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vec2 s_ypos = vec2(y, y + 1.0) * sprite_layout[1];
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vec2 s_xpos = vec2(x, float(x) + 1.0) * sprite_layout[0];
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vec2 s_ypos = vec2(y, float(y) + 1.0) * sprite_layout[1];
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return vec3(s_xpos[pos[0]], s_ypos[pos[1]], z);
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}
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