DRYer
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@ -24,8 +24,7 @@ from .window import load_shader_programs
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def initialize_renderer():
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load_shader_programs()
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cw, ch = viewport_for_window()
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layout_sprite_map(cw, ch)
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layout_sprite_map()
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prerender()
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@ -76,10 +75,6 @@ class Boss:
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self.tab_manager.init(startup_session)
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self.activate_tab_at = self.tab_manager.activate_tab_at
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@property
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def current_tab_bar_height(self):
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return self.tab_manager.tab_bar_height
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def __iter__(self):
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return iter(self.tab_manager)
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@ -138,13 +133,13 @@ class Boss:
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if new_size == self.current_font_size:
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return
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self.current_font_size = new_size
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w, h = viewport_for_window()[:-2]
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old_cell_width, old_cell_height = viewport_for_window()[-2:]
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windows = tuple(filter(None, self.window_id_map.values()))
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cw, ch = resize_fonts(self.current_font_size)
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layout_sprite_map(cw, ch)
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resize_fonts(self.current_font_size)
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layout_sprite_map()
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prerender()
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for window in windows:
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window.screen.rescale_images(w, h)
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window.screen.rescale_images(old_cell_width, old_cell_height)
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self.resize_windows_after_font_size_change()
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for window in windows:
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window.screen.refresh_sprite_positions()
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@ -5,12 +5,12 @@
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from collections import namedtuple
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from itertools import islice
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from .constants import WindowGeometry, get_boss
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from .constants import WindowGeometry
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from .utils import pt_to_px
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from .fast_data_types import viewport_for_window
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viewport_width = viewport_height = 400
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viewport_width = viewport_height = available_height = 400
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cell_width = cell_height = 20
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@ -76,25 +76,21 @@ class Layout:
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pass
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def __call__(self, os_window_id, windows, active_window_idx):
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global viewport_width, viewport_height, cell_width, cell_height
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viewport_width, viewport_height, cell_width, cell_height = viewport_for_window(os_window_id)
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global viewport_width, viewport_height, cell_width, cell_height, available_height
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viewport_width, viewport_height, available_height, cell_width, cell_height = viewport_for_window(os_window_id)
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self.do_layout(windows, active_window_idx)
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def do_layout(self, windows, active_window_idx):
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raise NotImplementedError()
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def available_height():
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return viewport_height - get_boss().current_tab_bar_height
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def window_geometry(xstart, xnum, ystart, ynum):
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return WindowGeometry(left=xstart, top=ystart, xnum=xnum, ynum=ynum, right=xstart + cell_width * xnum, bottom=ystart + cell_height * ynum)
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def layout_single_window(margin_length, padding_length):
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xstart, xnum = next(layout_dimension(viewport_width, cell_width, margin_length=margin_length, padding_length=padding_length))
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ystart, ynum = next(layout_dimension(available_height(), cell_height, margin_length=margin_length, padding_length=padding_length))
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ystart, ynum = next(layout_dimension(available_height, cell_height, margin_length=margin_length, padding_length=padding_length))
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return window_geometry(xstart, xnum, ystart, ynum)
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@ -114,13 +110,13 @@ def top_blank_rect(w, rects, vh):
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def bottom_blank_rect(w, rects, vh):
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if w.geometry.bottom < available_height():
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if w.geometry.bottom < available_height:
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rects.append(Rect(0, w.geometry.bottom, viewport_width, vh))
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def blank_rects_for_window(w):
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ans = []
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vh = available_height()
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vh = available_height
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left_blank_rect(w, ans, vh), top_blank_rect(w, ans, vh), right_blank_rect(w, ans, vh), bottom_blank_rect(w, ans, vh)
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return ans
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@ -160,13 +156,13 @@ class Tall(Layout):
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margin_length=self.margin_width, padding_length=self.padding_width)
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xstart, xnum = next(xlayout)
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ystart, ynum = next(layout_dimension(
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available_height(), cell_height, 1, self.border_width, left_align=True,
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available_height, cell_height, 1, self.border_width, left_align=True,
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margin_length=self.margin_width, padding_length=self.padding_width))
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windows[0].set_geometry(0, window_geometry(xstart, xnum, ystart, ynum))
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vh = available_height()
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vh = available_height
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xstart, xnum = next(xlayout)
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ylayout = layout_dimension(
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available_height(), cell_height, len(windows) - 1, self.border_width, left_align=True,
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available_height, cell_height, len(windows) - 1, self.border_width, left_align=True,
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margin_length=self.margin_width, padding_length=self.padding_width)
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for i, (w, (ystart, ynum)) in enumerate(zip(islice(windows, 1, None), ylayout)):
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w.set_geometry(i + 1, window_geometry(xstart, xnum, ystart, ynum))
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@ -15,7 +15,6 @@ enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT };
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// Sprites {{{
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typedef struct {
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int xnum, ynum, x, y, z, last_num_of_layers, last_ynum;
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unsigned int cell_width, cell_height;
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GLuint texture_id;
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GLenum texture_unit;
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GLint max_texture_size, max_array_texture_layers;
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@ -63,12 +62,12 @@ realloc_sprite_texture() {
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unsigned int xnum, ynum, z, znum, width, height, src_ynum;
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sprite_tracker_current_layout(&xnum, &ynum, &z);
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znum = z + 1;
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width = xnum * sprite_map.cell_width; height = ynum * sprite_map.cell_height;
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width = xnum * global_state.cell_width; height = ynum * global_state.cell_height;
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glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R8, width, height, znum);
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if (sprite_map.texture_id) {
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// need to re-alloc
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src_ynum = MAX(1, sprite_map.last_ynum);
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copy_image_sub_data(sprite_map.texture_id, tex, width, src_ynum * sprite_map.cell_height, sprite_map.last_num_of_layers);
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copy_image_sub_data(sprite_map.texture_id, tex, width, src_ynum * global_state.cell_height, sprite_map.last_num_of_layers);
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glDeleteTextures(1, &sprite_map.texture_id);
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}
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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@ -95,8 +94,8 @@ send_sprite_to_gpu(unsigned int x, unsigned int y, unsigned int z, uint8_t *buf)
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if ((int)znum >= sprite_map.last_num_of_layers || (znum == 0 && (int)ynum > sprite_map.last_ynum)) realloc_sprite_texture();
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glBindTexture(GL_TEXTURE_2D_ARRAY, sprite_map.texture_id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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x *= sprite_map.cell_width; y *= sprite_map.cell_height;
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glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, x, y, z, sprite_map.cell_width, sprite_map.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, buf);
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x *= global_state.cell_width; y *= global_state.cell_height;
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glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, x, y, z, global_state.cell_width, global_state.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, buf);
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Py_DECREF(buf);
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}
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@ -115,18 +114,13 @@ send_image_to_gpu(GLuint *tex_id, const void* data, GLsizei width, GLsizei heigh
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static bool limits_updated = false;
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static void
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layout_sprite_map(unsigned int cell_width, unsigned int cell_height) {
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sprite_map.cell_width = MAX(1, cell_width);
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sprite_map.cell_height = MAX(1, cell_height);
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global_state.cell_width = sprite_map.cell_width;
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global_state.cell_height = sprite_map.cell_height;
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layout_sprite_map() {
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if (!limits_updated) {
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &(sprite_map.max_texture_size));
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &(sprite_map.max_array_texture_layers));
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sprite_tracker_set_limits(sprite_map.max_texture_size, sprite_map.max_array_texture_layers);
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limits_updated = true;
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}
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sprite_tracker_set_layout(sprite_map.cell_width, sprite_map.cell_height);
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if (sprite_map.texture_id) { glDeleteTextures(1, &(sprite_map.texture_id)); sprite_map.texture_id = 0; }
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realloc_sprite_texture();
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}
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@ -515,12 +509,7 @@ NO_ARG(init_borders_program)
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NO_ARG(init_cell_program)
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NO_ARG(destroy_sprite_map)
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PYWRAP1(layout_sprite_map) {
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unsigned int cell_width, cell_height;
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PA("II", &cell_width, &cell_height);
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layout_sprite_map(cell_width, cell_height);
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Py_RETURN_NONE;
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}
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NO_ARG(layout_sprite_map)
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#define M(name, arg_type) {#name, (PyCFunction)name, arg_type, NULL}
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#define MW(name, arg_type) {#name, (PyCFunction)py##name, arg_type, NULL}
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@ -334,7 +334,9 @@ PYWRAP1(viewport_for_window) {
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id_type os_window_id = 0;
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PA("|K", &os_window_id);
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WITH_OS_WINDOW(os_window_id)
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return Py_BuildValue("iiII", os_window->viewport_width, os_window->viewport_height, global_state.cell_width, global_state.cell_height);
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int available_height = os_window->viewport_height;
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if (os_window->num_tabs > 1) available_height -= global_state.cell_height;
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return Py_BuildValue("iiiII", os_window->viewport_width, os_window->viewport_height, available_height, global_state.cell_width, global_state.cell_height);
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END_WITH_OS_WINDOW
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return Py_BuildValue("iiII", 400, 400, global_state.cell_width, global_state.cell_height);
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}
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@ -8,7 +8,7 @@ from functools import partial
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from .borders import Borders
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from .child import Child
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from .config import build_ansi_color_table
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from .constants import WindowGeometry, appname, cell_size, get_boss, shell_path
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from .constants import WindowGeometry, appname, get_boss, shell_path
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from .fast_data_types import (
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DECAWM, Screen, add_tab, glfw_post_empty_event, remove_tab, remove_window,
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set_active_tab, set_active_window, set_tab_bar_render_data, swap_tabs,
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@ -347,10 +347,6 @@ class TabManager: # {{{
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def active_tab(self):
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return self.tabs[self.active_tab_idx] if self.tabs else None
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@property
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def tab_bar_height(self):
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return 0 if len(self.tabs) < 2 else cell_size.height
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def move_tab(self, delta=1):
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if len(self.tabs) > 1:
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idx = self.active_tab_idx
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@ -383,7 +379,8 @@ class TabManager: # {{{
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@property
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def tab_bar_layout_data(self):
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return viewport_for_window(self.os_window_id)
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vw, vh, ah, cw, ch = viewport_for_window(self.os_window_id)
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return vw, vh, cw, ch
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@property
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def tab_bar_data(self):
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@ -108,7 +108,8 @@ class Window:
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wakeup()
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def update_position(self, window_geometry):
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self.screen_geometry = sg = calculate_gl_geometry(window_geometry, *viewport_for_window(self.os_window_id))
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vw, vh, ah, cw, ch = viewport_for_window(self.os_window_id)
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self.screen_geometry = sg = calculate_gl_geometry(window_geometry, vw, vh, cw, ch)
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return sg
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def set_geometry(self, window_idx, new_geometry):
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