This commit is contained in:
Kovid Goyal 2017-11-15 11:11:06 +05:30
parent 7ba3aa0c6f
commit 82d17c8a59
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GPG Key ID: 06BC317B515ACE7C
6 changed files with 29 additions and 49 deletions

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@ -24,8 +24,7 @@ from .window import load_shader_programs
def initialize_renderer():
load_shader_programs()
cw, ch = viewport_for_window()
layout_sprite_map(cw, ch)
layout_sprite_map()
prerender()
@ -76,10 +75,6 @@ class Boss:
self.tab_manager.init(startup_session)
self.activate_tab_at = self.tab_manager.activate_tab_at
@property
def current_tab_bar_height(self):
return self.tab_manager.tab_bar_height
def __iter__(self):
return iter(self.tab_manager)
@ -138,13 +133,13 @@ class Boss:
if new_size == self.current_font_size:
return
self.current_font_size = new_size
w, h = viewport_for_window()[:-2]
old_cell_width, old_cell_height = viewport_for_window()[-2:]
windows = tuple(filter(None, self.window_id_map.values()))
cw, ch = resize_fonts(self.current_font_size)
layout_sprite_map(cw, ch)
resize_fonts(self.current_font_size)
layout_sprite_map()
prerender()
for window in windows:
window.screen.rescale_images(w, h)
window.screen.rescale_images(old_cell_width, old_cell_height)
self.resize_windows_after_font_size_change()
for window in windows:
window.screen.refresh_sprite_positions()

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@ -5,12 +5,12 @@
from collections import namedtuple
from itertools import islice
from .constants import WindowGeometry, get_boss
from .constants import WindowGeometry
from .utils import pt_to_px
from .fast_data_types import viewport_for_window
viewport_width = viewport_height = 400
viewport_width = viewport_height = available_height = 400
cell_width = cell_height = 20
@ -76,25 +76,21 @@ class Layout:
pass
def __call__(self, os_window_id, windows, active_window_idx):
global viewport_width, viewport_height, cell_width, cell_height
viewport_width, viewport_height, cell_width, cell_height = viewport_for_window(os_window_id)
global viewport_width, viewport_height, cell_width, cell_height, available_height
viewport_width, viewport_height, available_height, cell_width, cell_height = viewport_for_window(os_window_id)
self.do_layout(windows, active_window_idx)
def do_layout(self, windows, active_window_idx):
raise NotImplementedError()
def available_height():
return viewport_height - get_boss().current_tab_bar_height
def window_geometry(xstart, xnum, ystart, ynum):
return WindowGeometry(left=xstart, top=ystart, xnum=xnum, ynum=ynum, right=xstart + cell_width * xnum, bottom=ystart + cell_height * ynum)
def layout_single_window(margin_length, padding_length):
xstart, xnum = next(layout_dimension(viewport_width, cell_width, margin_length=margin_length, padding_length=padding_length))
ystart, ynum = next(layout_dimension(available_height(), cell_height, margin_length=margin_length, padding_length=padding_length))
ystart, ynum = next(layout_dimension(available_height, cell_height, margin_length=margin_length, padding_length=padding_length))
return window_geometry(xstart, xnum, ystart, ynum)
@ -114,13 +110,13 @@ def top_blank_rect(w, rects, vh):
def bottom_blank_rect(w, rects, vh):
if w.geometry.bottom < available_height():
if w.geometry.bottom < available_height:
rects.append(Rect(0, w.geometry.bottom, viewport_width, vh))
def blank_rects_for_window(w):
ans = []
vh = available_height()
vh = available_height
left_blank_rect(w, ans, vh), top_blank_rect(w, ans, vh), right_blank_rect(w, ans, vh), bottom_blank_rect(w, ans, vh)
return ans
@ -160,13 +156,13 @@ class Tall(Layout):
margin_length=self.margin_width, padding_length=self.padding_width)
xstart, xnum = next(xlayout)
ystart, ynum = next(layout_dimension(
available_height(), cell_height, 1, self.border_width, left_align=True,
available_height, cell_height, 1, self.border_width, left_align=True,
margin_length=self.margin_width, padding_length=self.padding_width))
windows[0].set_geometry(0, window_geometry(xstart, xnum, ystart, ynum))
vh = available_height()
vh = available_height
xstart, xnum = next(xlayout)
ylayout = layout_dimension(
available_height(), cell_height, len(windows) - 1, self.border_width, left_align=True,
available_height, cell_height, len(windows) - 1, self.border_width, left_align=True,
margin_length=self.margin_width, padding_length=self.padding_width)
for i, (w, (ystart, ynum)) in enumerate(zip(islice(windows, 1, None), ylayout)):
w.set_geometry(i + 1, window_geometry(xstart, xnum, ystart, ynum))

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@ -15,7 +15,6 @@ enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT };
// Sprites {{{
typedef struct {
int xnum, ynum, x, y, z, last_num_of_layers, last_ynum;
unsigned int cell_width, cell_height;
GLuint texture_id;
GLenum texture_unit;
GLint max_texture_size, max_array_texture_layers;
@ -63,12 +62,12 @@ realloc_sprite_texture() {
unsigned int xnum, ynum, z, znum, width, height, src_ynum;
sprite_tracker_current_layout(&xnum, &ynum, &z);
znum = z + 1;
width = xnum * sprite_map.cell_width; height = ynum * sprite_map.cell_height;
width = xnum * global_state.cell_width; height = ynum * global_state.cell_height;
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R8, width, height, znum);
if (sprite_map.texture_id) {
// need to re-alloc
src_ynum = MAX(1, sprite_map.last_ynum);
copy_image_sub_data(sprite_map.texture_id, tex, width, src_ynum * sprite_map.cell_height, sprite_map.last_num_of_layers);
copy_image_sub_data(sprite_map.texture_id, tex, width, src_ynum * global_state.cell_height, sprite_map.last_num_of_layers);
glDeleteTextures(1, &sprite_map.texture_id);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
@ -95,8 +94,8 @@ send_sprite_to_gpu(unsigned int x, unsigned int y, unsigned int z, uint8_t *buf)
if ((int)znum >= sprite_map.last_num_of_layers || (znum == 0 && (int)ynum > sprite_map.last_ynum)) realloc_sprite_texture();
glBindTexture(GL_TEXTURE_2D_ARRAY, sprite_map.texture_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
x *= sprite_map.cell_width; y *= sprite_map.cell_height;
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, x, y, z, sprite_map.cell_width, sprite_map.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, buf);
x *= global_state.cell_width; y *= global_state.cell_height;
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, x, y, z, global_state.cell_width, global_state.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, buf);
Py_DECREF(buf);
}
@ -115,18 +114,13 @@ send_image_to_gpu(GLuint *tex_id, const void* data, GLsizei width, GLsizei heigh
static bool limits_updated = false;
static void
layout_sprite_map(unsigned int cell_width, unsigned int cell_height) {
sprite_map.cell_width = MAX(1, cell_width);
sprite_map.cell_height = MAX(1, cell_height);
global_state.cell_width = sprite_map.cell_width;
global_state.cell_height = sprite_map.cell_height;
layout_sprite_map() {
if (!limits_updated) {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &(sprite_map.max_texture_size));
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &(sprite_map.max_array_texture_layers));
sprite_tracker_set_limits(sprite_map.max_texture_size, sprite_map.max_array_texture_layers);
limits_updated = true;
}
sprite_tracker_set_layout(sprite_map.cell_width, sprite_map.cell_height);
if (sprite_map.texture_id) { glDeleteTextures(1, &(sprite_map.texture_id)); sprite_map.texture_id = 0; }
realloc_sprite_texture();
}
@ -515,12 +509,7 @@ NO_ARG(init_borders_program)
NO_ARG(init_cell_program)
NO_ARG(destroy_sprite_map)
PYWRAP1(layout_sprite_map) {
unsigned int cell_width, cell_height;
PA("II", &cell_width, &cell_height);
layout_sprite_map(cell_width, cell_height);
Py_RETURN_NONE;
}
NO_ARG(layout_sprite_map)
#define M(name, arg_type) {#name, (PyCFunction)name, arg_type, NULL}
#define MW(name, arg_type) {#name, (PyCFunction)py##name, arg_type, NULL}

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@ -334,7 +334,9 @@ PYWRAP1(viewport_for_window) {
id_type os_window_id = 0;
PA("|K", &os_window_id);
WITH_OS_WINDOW(os_window_id)
return Py_BuildValue("iiII", os_window->viewport_width, os_window->viewport_height, global_state.cell_width, global_state.cell_height);
int available_height = os_window->viewport_height;
if (os_window->num_tabs > 1) available_height -= global_state.cell_height;
return Py_BuildValue("iiiII", os_window->viewport_width, os_window->viewport_height, available_height, global_state.cell_width, global_state.cell_height);
END_WITH_OS_WINDOW
return Py_BuildValue("iiII", 400, 400, global_state.cell_width, global_state.cell_height);
}

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@ -8,7 +8,7 @@ from functools import partial
from .borders import Borders
from .child import Child
from .config import build_ansi_color_table
from .constants import WindowGeometry, appname, cell_size, get_boss, shell_path
from .constants import WindowGeometry, appname, get_boss, shell_path
from .fast_data_types import (
DECAWM, Screen, add_tab, glfw_post_empty_event, remove_tab, remove_window,
set_active_tab, set_active_window, set_tab_bar_render_data, swap_tabs,
@ -347,10 +347,6 @@ class TabManager: # {{{
def active_tab(self):
return self.tabs[self.active_tab_idx] if self.tabs else None
@property
def tab_bar_height(self):
return 0 if len(self.tabs) < 2 else cell_size.height
def move_tab(self, delta=1):
if len(self.tabs) > 1:
idx = self.active_tab_idx
@ -383,7 +379,8 @@ class TabManager: # {{{
@property
def tab_bar_layout_data(self):
return viewport_for_window(self.os_window_id)
vw, vh, ah, cw, ch = viewport_for_window(self.os_window_id)
return vw, vh, cw, ch
@property
def tab_bar_data(self):

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@ -108,7 +108,8 @@ class Window:
wakeup()
def update_position(self, window_geometry):
self.screen_geometry = sg = calculate_gl_geometry(window_geometry, *viewport_for_window(self.os_window_id))
vw, vh, ah, cw, ch = viewport_for_window(self.os_window_id)
self.screen_geometry = sg = calculate_gl_geometry(window_geometry, vw, vh, cw, ch)
return sg
def set_geometry(self, window_idx, new_geometry):