Better code when using a stack cursor
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parent
ad27452275
commit
80b2df2ef4
17
glfw/wl_window.c
vendored
17
glfw/wl_window.c
vendored
@ -683,8 +683,14 @@ static bool createXdgSurface(_GLFWwindow* window)
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}
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}
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static void
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static void
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setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland, bool is_stack_cursor)
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setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland)
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{
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{
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_GLFWcursorWayland defaultCursor = {.shape = GLFW_ARROW_CURSOR};
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bool isDefaultCursor = false;
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if (!cursorWayland) {
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cursorWayland = &defaultCursor;
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isDefaultCursor = true;
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}
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struct wl_cursor_image* image = NULL;
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struct wl_cursor_image* image = NULL;
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struct wl_buffer* buffer = NULL;
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struct wl_buffer* buffer = NULL;
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struct wl_surface* surface = _glfw.wl.cursorSurface;
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struct wl_surface* surface = _glfw.wl.cursorSurface;
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@ -708,7 +714,7 @@ setCursorImage(_GLFWwindow* window, _GLFWcursorWayland* cursorWayland, bool is_s
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return;
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return;
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image = cursorWayland->cursor->images[cursorWayland->currentImage];
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image = cursorWayland->cursor->images[cursorWayland->currentImage];
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buffer = wl_cursor_image_get_buffer(image);
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buffer = wl_cursor_image_get_buffer(image);
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if (image->delay && !is_stack_cursor) {
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if (image->delay && !isDefaultCursor) {
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changeTimerInterval(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, ms_to_monotonic_t(image->delay));
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changeTimerInterval(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, ms_to_monotonic_t(image->delay));
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, 1);
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, 1);
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} else {
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} else {
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@ -744,7 +750,7 @@ incrementCursorImage(_GLFWwindow* window)
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{
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{
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cursor->wl.currentImage += 1;
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cursor->wl.currentImage += 1;
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cursor->wl.currentImage %= cursor->wl.cursor->image_count;
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cursor->wl.currentImage %= cursor->wl.cursor->image_count;
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setCursorImage(window, &cursor->wl, false);
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setCursorImage(window, &cursor->wl);
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, cursor->wl.cursor->image_count > 1);
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toggleTimer(&_glfw.wl.eventLoopData, _glfw.wl.cursorAnimationTimer, cursor->wl.cursor->image_count > 1);
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return;
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return;
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}
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}
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@ -1494,11 +1500,10 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
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if (window->cursorMode == GLFW_CURSOR_NORMAL)
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if (window->cursorMode == GLFW_CURSOR_NORMAL)
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{
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{
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if (cursor)
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if (cursor)
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setCursorImage(window, &cursor->wl, false);
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setCursorImage(window, &cursor->wl);
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else
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else
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{
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{
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_GLFWcursorWayland cursorWayland = {.shape = GLFW_ARROW_CURSOR};
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setCursorImage(window, NULL);
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setCursorImage(window, &cursorWayland, true);
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}
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}
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}
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}
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else if (window->cursorMode == GLFW_CURSOR_DISABLED)
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else if (window->cursorMode == GLFW_CURSOR_DISABLED)
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