Implement double/triple clicks to select word/line
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@ -2,6 +2,7 @@
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# vim:fileencoding=utf-8
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# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
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import re
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from collections import namedtuple
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from ctypes import addressof, memmove, sizeof
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from threading import Lock
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@ -264,22 +265,24 @@ class CharGrid:
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return int(x // cell_size.width), int(y // cell_size.height)
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def update_drag(self, is_press, x, y):
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with self.buffer_lock:
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x, y = self.cell_for_pos(x, y)
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if is_press:
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self.current_selection.start_x = self.current_selection.end_x = x
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self.current_selection.start_y = self.current_selection.end_y = y
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self.current_selection.start_scrolled_by = self.current_selection.end_scrolled_by = self.scrolled_by
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self.current_selection.in_progress = True
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elif self.current_selection.in_progress:
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self.current_selection.end_x = x
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self.current_selection.end_y = y
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self.current_selection.end_scrolled_by = self.scrolled_by
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if is_press is False:
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self.current_selection.in_progress = False
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text = self.text_for_selection()
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if text and text.strip():
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set_primary_selection(text)
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x, y = self.cell_for_pos(x, y)
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if 0 <= x < self.screen.columns and 0 <= y < self.screen.lines:
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ps = None
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with self.buffer_lock:
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if is_press:
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self.current_selection.start_x = self.current_selection.end_x = x
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self.current_selection.start_y = self.current_selection.end_y = y
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self.current_selection.start_scrolled_by = self.current_selection.end_scrolled_by = self.scrolled_by
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self.current_selection.in_progress = True
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elif self.current_selection.in_progress:
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self.current_selection.end_x = x
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self.current_selection.end_y = y
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self.current_selection.end_scrolled_by = self.scrolled_by
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if is_press is False:
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self.current_selection.in_progress = False
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ps = self.text_for_selection()
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if ps and ps.strip():
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set_primary_selection(ps)
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def screen_line(self, y):
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' Return the Line object corresponding to the yth line on the rendered screen '
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@ -291,6 +294,39 @@ class CharGrid:
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else:
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return self.screen.line(y)
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def multi_click(self, count, x, y):
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x, y = self.cell_for_pos(x, y)
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line = self.screen_line(y)
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if line is not None and 0 <= x < self.screen.columns and count in (2, 3):
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s = self.current_selection
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s.start_scrolled_by = s.end_scrolled_by = self.scrolled_by
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s.start_y = s.end_y = y
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s.in_progress = False
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if count == 3:
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for i in range(self.screen.columns):
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if line[i] != ' ':
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s.start_x = i
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break
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else:
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s.start_x = 0
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for i in range(self.screen.columns):
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c = self.screen.columns - 1 - i
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if line[c] != ' ':
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s.end_x = c
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break
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else:
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s.end_x = self.screen.columns - 1
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elif count == 2:
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i = x
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pat = re.compile(r'\w')
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while i >= 0 and pat.match(line[i]) is not None:
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i -= 1
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s.start_x = i if i == x else i + 1
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i = x
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while i < self.screen.columns and pat.match(line[i]) is not None:
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i += 1
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s.end_x = i if i == x else i - 1
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def text_for_selection(self, sel=None):
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start, end = (sel or self.current_selection).limits(self.scrolled_by)
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lines = []
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@ -46,6 +46,7 @@ type_map = {
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'repaint_delay': int,
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'window_border_width': float,
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'wheel_scroll_multiplier': float,
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'click_interval': float,
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}
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for name in 'foreground background cursor active_border_color inactive_border_color selection_foreground selection_background'.split():
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@ -33,6 +33,9 @@ scrollback_lines 2000
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# Wheel scroll multiplier (modify the amount scrolled by the mouse wheel)
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wheel_scroll_multiplier 5.0
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# The interval between successive clicks to detect double/triple clicks (in seconds)
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click_interval 0.5
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# Delay (in milliseconds) between screen updates. Decreasing it, increases fps
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# at the cost of more CPU usage. The default value yields ~50fps which is more
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# that sufficient for most uses.
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@ -4,7 +4,9 @@
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import os
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import weakref
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from collections import deque
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from functools import partial
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from time import monotonic
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import glfw
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import glfw_constants
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@ -21,6 +23,7 @@ class Window:
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def __init__(self, tab, child, opts, args):
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self.tabref = weakref.ref(tab)
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self.click_queue = deque(maxlen=3)
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self.geometry = WindowGeometry(0, 0, 0, 0, 0, 0)
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self.needs_layout = True
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self.title = appname
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@ -113,11 +116,23 @@ class Window:
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def request_capabilities(self, q):
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self.write_to_child(get_capabilities(q))
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def dispatch_multi_click(self, x, y):
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if len(self.click_queue) > 2 and self.click_queue[-1] - self.click_queue[-3] <= 2 * self.opts.click_interval:
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self.char_grid.multi_click(3, x, y)
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glfw.glfwPostEmptyEvent()
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elif len(self.click_queue) > 1 and self.click_queue[-1] - self.click_queue[-2] <= self.opts.click_interval:
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self.char_grid.multi_click(2, x, y)
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glfw.glfwPostEmptyEvent()
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def on_mouse_button(self, window, button, action, mods):
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ignore_mouse_mode = mods == glfw_constants.GLFW_MOD_SHIFT or not self.screen.mouse_button_tracking_enabled()
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if button == glfw_constants.GLFW_MOUSE_BUTTON_1 and ignore_mouse_mode:
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x, y = glfw.glfwGetCursorPos(window)
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self.char_grid.update_drag(action == glfw_constants.GLFW_PRESS, max(0, x - self.geometry.left), max(0, y - self.geometry.top))
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x, y = max(0, x - self.geometry.left), max(0, y - self.geometry.top)
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self.char_grid.update_drag(action == glfw_constants.GLFW_PRESS, x, y)
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if action == glfw_constants.GLFW_RELEASE:
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self.click_queue.append(monotonic())
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self.dispatch_multi_click(x, y)
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if action == glfw_constants.GLFW_RELEASE:
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if button == glfw_constants.GLFW_MOUSE_BUTTON_MIDDLE:
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self.paste_from_selection()
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