Fix exceptions during shutdown
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6e003b0901
commit
7cc39404c8
@ -6,6 +6,7 @@ import argparse
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import tempfile
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import os
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import sys
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from queue import Empty
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from gettext import gettext as _
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@ -73,6 +74,16 @@ def run_app(opts, args):
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tabs.render()
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window.swap_buffers()
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glfw_wait_events()
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try:
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func, args = tabs.pending_ui_thread_calls.get_nowait()
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except Empty:
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pass
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else:
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try:
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func(*args)
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except Exception:
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import traceback
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traceback.print_exc()
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finally:
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tabs.destroy()
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del window
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@ -9,11 +9,11 @@ import signal
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import struct
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from collections import deque
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from functools import partial
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from threading import Thread
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from threading import Thread, current_thread
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from queue import Queue, Empty
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from .child import Child
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from .constants import viewport_size, shell_path, appname, set_tab_manager, tab_manager, wakeup, cell_size, MODIFIER_KEYS
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from .constants import viewport_size, shell_path, appname, set_tab_manager, tab_manager, wakeup, cell_size, MODIFIER_KEYS, main_thread
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from .fast_data_types import (
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glViewport, glBlendFunc, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GLFW_PRESS,
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GLFW_REPEAT, GLFW_MOUSE_BUTTON_1, glfw_post_empty_event
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@ -113,6 +113,7 @@ class TabManager(Thread):
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self.read_dispatch_map = {self.signal_fd: self.signal_received, self.read_wakeup_fd: self.on_wakeup}
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self.all_writers = []
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self.timers = Timers()
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self.pending_ui_thread_calls = Queue()
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self.write_dispatch_map = {}
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set_tab_manager(self)
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cell_size.width, cell_size.height = set_font_family(opts.font_family, opts.font_size)
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@ -144,13 +145,9 @@ class TabManager(Thread):
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if data:
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signals = struct.unpack('%uB' % len(data), data)
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if signal.SIGINT in signals or signal.SIGTERM in signals:
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self.shutdown()
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def shutdown(self):
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if not self.shutting_down:
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self.shutting_down = True
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self.glfw_window.set_should_close(True)
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glfw_post_empty_event()
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if not self.shutting_down:
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self.glfw_window.set_should_close(True)
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glfw_post_empty_event()
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def __iter__(self):
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yield from iter(self.tabs)
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@ -192,20 +189,18 @@ class TabManager(Thread):
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except Exception:
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pass
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def queue_ui_action(self, func, *args):
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self.pending_ui_thread_calls.put((func, args))
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glfw_post_empty_event()
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def close_window(self, window):
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self.remove_child_fd(window.child_fd)
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for tab in self.tabs:
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if window in tab:
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break
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' Can be called in either thread, will first kill the child (with SIGHUP), then remove the window from the gui '
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if current_thread() is main_thread:
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self.queue_action(self.close_window, window)
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else:
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return
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tab.remove_window(window)
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window.destroy()
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if len(tab) == 0:
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self.tabs.remove(tab)
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tab.destroy()
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if len(self.tabs) == 0:
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self.shutdown()
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self.remove_child_fd(window.child_fd)
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window.destroy()
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self.queue_ui_action(self.gui_close_window, window)
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def run(self):
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if self.args.profile:
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@ -338,6 +333,21 @@ class TabManager(Thread):
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with self.cursor_program:
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active.char_grid.render_cursor(rd, self.cursor_program)
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def gui_close_window(self, window):
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for tab in self.tabs:
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if window in tab:
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break
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else:
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return
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tab.remove_window(window)
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if len(tab) == 0:
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self.tabs.remove(tab)
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tab.destroy()
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if len(self.tabs) == 0:
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if not self.shutting_down:
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self.glfw_window.set_should_close(True)
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glfw_post_empty_event()
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def destroy(self):
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# Must be called in the main thread as it manipulates signal handlers
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signal.signal(signal.SIGINT, signal.SIG_DFL)
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@ -61,6 +61,9 @@ class Window:
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def destroy(self):
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self.child.hangup()
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self.child.get_child_status() # Ensure child does not become zombie
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# At this point this window can still render to screen using its
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# existing buffers in char_grid. The rest of the cleanup must be
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# performed in the GUI thread.
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def read_ready(self):
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if self.read_bytes(self.screen, self.child_fd) is False:
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