Use new minimal borders style for vertical layouts

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Kovid Goyal 2020-08-30 09:17:14 +05:30
parent cf3f9d68b3
commit 7a2c2587ba
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@ -2,14 +2,16 @@
# vim:fileencoding=utf-8
# License: GPLv3 Copyright: 2020, Kovid Goyal <kovid at kovidgoyal.net>
from typing import Dict, Generator
from typing import Dict, Generator, List, Tuple
from kitty.borders import BorderColor
from kitty.constants import Edges
from kitty.typing import WindowType
from kitty.window_list import WindowList
from kitty.window_list import WindowGroup, WindowList
from .base import (
Borders, Layout, LayoutDimension, NeighborsMap, all_borders, no_borders,
variable_bias
BorderLine, Borders, Layout, LayoutData, LayoutDimension, NeighborsMap,
lgd, variable_bias
)
@ -18,6 +20,7 @@ class Vertical(Layout):
name = 'vertical'
main_is_horizontal = False
only_between_border = Borders(False, False, False, True)
no_minimal_window_borders = True
main_axis_layout = Layout.ylayout
perp_axis_layout = Layout.xlayout
@ -26,6 +29,9 @@ class Vertical(Layout):
bias = variable_bias(num_windows, biased_map) if num_windows else None
return self.main_axis_layout(all_windows.iter_all_layoutable_groups(), bias=bias)
def fixed_layout(self, wg: WindowGroup) -> LayoutDimension:
return self.perp_axis_layout(iter((wg,)), border_mult=0 if lgd.draw_minimal_borders else 1)
def remove_all_biases(self) -> bool:
self.biased_map: Dict[int, float] = {}
return True
@ -45,33 +51,60 @@ class Vertical(Layout):
self.biased_map = candidate
return True
def generate_layout_data(self, all_windows: WindowList) -> Generator[Tuple[WindowGroup, LayoutData, LayoutData], None, None]:
ylayout = self.variable_layout(all_windows, self.biased_map)
for wg, yl in zip(all_windows.iter_all_layoutable_groups(), ylayout):
xl = next(self.fixed_layout(wg))
if self.main_is_horizontal:
xl, yl = yl, xl
yield wg, xl, yl
def do_layout(self, all_windows: WindowList) -> None:
window_count = all_windows.num_groups
if window_count == 1:
self.layout_single_window_group(next(all_windows.iter_all_layoutable_groups()))
return
ylayout = self.variable_layout(all_windows, self.biased_map)
for i, (wg, yl) in enumerate(zip(all_windows.iter_all_layoutable_groups(), ylayout)):
xl = next(self.perp_axis_layout(iter((wg,))))
if self.main_is_horizontal:
xl, yl = yl, xl
for wg, xl, yl in self.generate_layout_data(all_windows):
self.set_window_group_geometry(wg, xl, yl)
def minimal_borders(self, all_windows: WindowList, needs_borders_map: Dict[int, bool]) -> Generator[Borders, None, None]:
last_i = all_windows.num_groups - 1
def window_independent_borders(self, all_windows: WindowList) -> Generator[BorderLine, None, None]:
window_count = all_windows.num_groups
if window_count == 1 or not lgd.draw_minimal_borders:
return
groups = tuple(all_windows.iter_all_layoutable_groups())
for i, wg in enumerate(groups):
if needs_borders_map[wg.id]:
yield all_borders
continue
if i == last_i:
yield no_borders
break
if needs_borders_map[groups[i+1].id]:
yield no_borders
needs_borders_map = all_windows.compute_needs_borders_map(lgd.draw_active_borders)
bw = groups[0].effective_border()
if not bw:
return
borders: List[BorderLine] = []
active_group = all_windows.active_group
for wg, xl, yl in self.generate_layout_data(all_windows):
if self.main_is_horizontal:
e1 = Edges(
xl.content_pos - xl.space_before, yl.content_pos - yl.space_before,
xl.content_pos - xl.space_before + bw, yl.content_pos + yl.content_size + yl.space_after
)
e2 = Edges(
xl.content_pos + xl.content_size + xl.space_after - bw, yl.content_pos - yl.space_before,
xl.content_pos + xl.content_size + xl.space_after, yl.content_pos + yl.content_size + yl.space_after
)
else:
yield self.only_between_border
e1 = Edges(
xl.content_pos - xl.space_before, yl.content_pos - yl.space_before,
xl.content_pos + xl.content_size + xl.space_after, yl.content_pos - yl.space_before + bw
)
e2 = Edges(
xl.content_pos - xl.space_before, yl.content_pos + yl.content_size + yl.space_after - bw,
xl.content_pos + xl.content_size + xl.space_after, yl.content_pos + yl.content_size + yl.space_after
)
color = BorderColor.inactive
if needs_borders_map.get(wg.id):
color = BorderColor.active if wg is active_group else BorderColor.bell
borders.append(BorderLine(e1, color))
borders.append(BorderLine(e2, color))
for x in borders[1:-1]:
yield x
def neighbors_for_window(self, window: WindowType, all_windows: WindowList) -> NeighborsMap:
wg = all_windows.group_for_window(window)