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@ -640,22 +640,22 @@ static GlyphRenderScratch global_glyph_render_scratch = {0};
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static inline void
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render_group(FontGroup *fg, unsigned int num_cells, unsigned int num_glyphs, CPUCell *cpu_cells, GPUCell *gpu_cells, hb_glyph_info_t *info, hb_glyph_position_t *positions, Font *font, glyph_index *glyphs, unsigned glyph_count, bool center_glyph) {
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#define sprite_positions global_glyph_render_scratch.sprite_positions
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#define sp global_glyph_render_scratch.sprite_positions
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int error = 0;
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bool all_rendered = true;
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bool is_infinite_ligature = num_cells > 9 && num_glyphs == num_cells;
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for (unsigned i = 0, ligature_index = 0; i < num_cells; i++) {
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bool is_repeat_glyph = is_infinite_ligature && i > 1 && i + 1 < num_cells && glyphs[i] == glyphs[i-1] && glyphs[i] == glyphs[i-2] && glyphs[i] == glyphs[i+1];
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if (is_repeat_glyph) {
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sprite_positions[i] = sprite_positions[i-1];
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sp[i] = sp[i-1];
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} else {
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sprite_positions[i] = sprite_position_for(fg, font, glyphs, glyph_count, ligature_index++, &error);
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sp[i] = sprite_position_for(fg, font, glyphs, glyph_count, ligature_index++, &error);
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}
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if (error != 0) { sprite_map_set_error(error); PyErr_Print(); return; }
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if (!sprite_positions[i]->rendered) all_rendered = false;
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if (!sp[i]->rendered) all_rendered = false;
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}
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if (all_rendered) {
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for (unsigned i = 0; i < num_cells; i++) { set_cell_sprite(gpu_cells + i, sprite_positions[i]); }
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for (unsigned i = 0; i < num_cells; i++) { set_cell_sprite(gpu_cells + i, sp[i]); }
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return;
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}
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@ -665,15 +665,15 @@ render_group(FontGroup *fg, unsigned int num_cells, unsigned int num_glyphs, CPU
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if (PyErr_Occurred()) PyErr_Print();
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for (unsigned i = 0; i < num_cells; i++) {
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if (!sprite_positions[i]->rendered) {
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sprite_positions[i]->rendered = true;
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sprite_positions[i]->colored = was_colored;
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if (!sp[i]->rendered) {
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sp[i]->rendered = true;
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sp[i]->colored = was_colored;
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pixel *buf = num_cells == 1 ? fg->canvas.buf : extract_cell_from_canvas(fg, i, num_cells);
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current_send_sprite_to_gpu((FONTS_DATA_HANDLE)fg, sprite_positions[i]->x, sprite_positions[i]->y, sprite_positions[i]->z, buf);
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current_send_sprite_to_gpu((FONTS_DATA_HANDLE)fg, sp[i]->x, sp[i]->y, sp[i]->z, buf);
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}
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set_cell_sprite(gpu_cells + i, sprite_positions[i]);
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set_cell_sprite(gpu_cells + i, sp[i]);
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}
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#undef sprite_positions
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#undef sp
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}
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typedef struct {
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