This commit is contained in:
Kovid Goyal 2021-05-07 07:42:39 +05:30
parent 3b76d657bd
commit 7301c56753
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GPG Key ID: 06BC317B515ACE7C

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@ -640,22 +640,22 @@ static GlyphRenderScratch global_glyph_render_scratch = {0};
static inline void
render_group(FontGroup *fg, unsigned int num_cells, unsigned int num_glyphs, CPUCell *cpu_cells, GPUCell *gpu_cells, hb_glyph_info_t *info, hb_glyph_position_t *positions, Font *font, glyph_index *glyphs, unsigned glyph_count, bool center_glyph) {
#define sprite_positions global_glyph_render_scratch.sprite_positions
#define sp global_glyph_render_scratch.sprite_positions
int error = 0;
bool all_rendered = true;
bool is_infinite_ligature = num_cells > 9 && num_glyphs == num_cells;
for (unsigned i = 0, ligature_index = 0; i < num_cells; i++) {
bool is_repeat_glyph = is_infinite_ligature && i > 1 && i + 1 < num_cells && glyphs[i] == glyphs[i-1] && glyphs[i] == glyphs[i-2] && glyphs[i] == glyphs[i+1];
if (is_repeat_glyph) {
sprite_positions[i] = sprite_positions[i-1];
sp[i] = sp[i-1];
} else {
sprite_positions[i] = sprite_position_for(fg, font, glyphs, glyph_count, ligature_index++, &error);
sp[i] = sprite_position_for(fg, font, glyphs, glyph_count, ligature_index++, &error);
}
if (error != 0) { sprite_map_set_error(error); PyErr_Print(); return; }
if (!sprite_positions[i]->rendered) all_rendered = false;
if (!sp[i]->rendered) all_rendered = false;
}
if (all_rendered) {
for (unsigned i = 0; i < num_cells; i++) { set_cell_sprite(gpu_cells + i, sprite_positions[i]); }
for (unsigned i = 0; i < num_cells; i++) { set_cell_sprite(gpu_cells + i, sp[i]); }
return;
}
@ -665,15 +665,15 @@ render_group(FontGroup *fg, unsigned int num_cells, unsigned int num_glyphs, CPU
if (PyErr_Occurred()) PyErr_Print();
for (unsigned i = 0; i < num_cells; i++) {
if (!sprite_positions[i]->rendered) {
sprite_positions[i]->rendered = true;
sprite_positions[i]->colored = was_colored;
if (!sp[i]->rendered) {
sp[i]->rendered = true;
sp[i]->colored = was_colored;
pixel *buf = num_cells == 1 ? fg->canvas.buf : extract_cell_from_canvas(fg, i, num_cells);
current_send_sprite_to_gpu((FONTS_DATA_HANDLE)fg, sprite_positions[i]->x, sprite_positions[i]->y, sprite_positions[i]->z, buf);
current_send_sprite_to_gpu((FONTS_DATA_HANDLE)fg, sp[i]->x, sp[i]->y, sp[i]->z, buf);
}
set_cell_sprite(gpu_cells + i, sprite_positions[i]);
set_cell_sprite(gpu_cells + i, sp[i]);
}
#undef sprite_positions
#undef sp
}
typedef struct {