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@ -618,7 +618,7 @@ load_hb_buffer(CPUCell *first_cpu_cell, GPUCell *first_gpu_cell, index_type num_
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static inline void
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set_cell_sprite(GPUCell *cell, SpritePosition *sp) {
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set_cell_sprite(GPUCell *cell, const SpritePosition *sp) {
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cell->sprite_x = sp->x; cell->sprite_y = sp->y; cell->sprite_z = sp->z;
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if (sp->colored) cell->sprite_z |= 0x4000;
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}
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