Add a comment explaining why we do 1,1,1,0
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glfw/glx_context.c
vendored
6
glfw/glx_context.c
vendored
@ -48,7 +48,7 @@ static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
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}
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static GLXFBConfig*
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choose_fb_config(const _GLFWfbconfig* desired, bool trust_window_bit, int *nelements, bool try_ten_bit) {
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choose_fb_config(const _GLFWfbconfig* desired, bool trust_window_bit, int *nelements, bool use_best_color_depth) {
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int attrib_list[64];
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int pos = 0;
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#define ATTR(x, y) { attrib_list[pos++] = x; attrib_list[pos++] = y; }
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@ -59,7 +59,9 @@ choose_fb_config(const _GLFWfbconfig* desired, bool trust_window_bit, int *nelem
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if (_glfw.glx.ARB_multisample && desired->samples > 0) ATTR(GLX_SAMPLES, desired->samples);
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if (desired->depthBits != GLFW_DONT_CARE) ATTR(GLX_DEPTH_SIZE, desired->depthBits);
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if (desired->stencilBits != GLFW_DONT_CARE) ATTR(GLX_STENCIL_SIZE, desired->stencilBits);
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if (try_ten_bit) {
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if (use_best_color_depth) {
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// we just ask for the highest available R+G+B color depth. This hopefully
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// works with 10bit (r=10, g=10, b=19, a=2) visuals
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ATTR(GLX_RED_SIZE, 1); ATTR(GLX_GREEN_SIZE, 1); ATTR(GLX_BLUE_SIZE, 1); ATTR(GLX_ALPHA_SIZE, 0);
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} else {
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if (desired->redBits != GLFW_DONT_CARE) ATTR(GLX_RED_SIZE, desired->redBits);
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