Fix inactive_text_alpha also applying to the tab bar

Fixes #612
This commit is contained in:
Kovid Goyal 2018-06-07 20:19:29 +05:30
parent 223fe85449
commit 6c72c93b02
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GPG Key ID: 06BC317B515ACE7C
4 changed files with 7 additions and 5 deletions

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@ -73,6 +73,8 @@ Changelog
- Linux: Fix fonts not being correctly read from TrueType Collection
(.ttc) files (:iss:`577`)
- Fix :opt:`inactive_text_alpha` also applying to the tab bar (:iss:`612`)
- :doc:`hints kitten <kittens/hints>`: Fix a regression that caused some blank lines to be not
be displayed.

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@ -604,12 +604,12 @@ render_os_window(OSWindow *os_window, double now, unsigned int active_window_id,
Tab *tab = os_window->tabs + os_window->active_tab;
BorderRects *br = &tab->border_rects;
draw_borders(br->vao_idx, br->num_border_rects, br->rect_buf, br->is_dirty, os_window->viewport_width, os_window->viewport_height, active_window_bg, num_visible_windows, os_window);
if (TD.screen && os_window->num_tabs > 1) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx, TD.dy, TD.screen, os_window, true);
if (TD.screen && os_window->num_tabs > 1) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx, TD.dy, TD.screen, os_window, true, false);
for (unsigned int i = 0; i < tab->num_windows; i++) {
Window *w = tab->windows + i;
if (w->visible && WD.screen) {
bool is_active_window = i == tab->active_window;
draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window, is_active_window);
draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window, is_active_window, true);
if (is_active_window && WD.screen->cursor_render_info.is_visible && (!WD.screen->cursor_render_info.is_focused || WD.screen->cursor_render_info.shape != CURSOR_BLOCK)) {
draw_cursor(&WD.screen->cursor_render_info, os_window->is_focused);
}

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@ -435,7 +435,7 @@ send_cell_data_to_gpu(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat
}
void
draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window) {
draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window, bool can_be_focused) {
CELL_BUFFERS;
bool inverted = screen_invert_colors(screen);
@ -444,7 +444,7 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
bind_vao_uniform_buffer(vao_idx, uniform_buffer, cell_program_layouts[CELL_PROGRAM].render_data.index);
bind_vertex_array(vao_idx);
float current_inactive_text_alpha = screen->cursor_render_info.is_focused && is_active_window ? 1.0 : OPT(inactive_text_alpha);
float current_inactive_text_alpha = (!can_be_focused || screen->cursor_render_info.is_focused) && is_active_window ? 1.0 : OPT(inactive_text_alpha);
set_cell_uniforms(current_inactive_text_alpha);
GLfloat w = (GLfloat)screen->columns * dx, h = (GLfloat)screen->lines * dy;
#define SCALE(w, x) ((GLfloat)(os_window->viewport_##w) * (GLfloat)(x))

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@ -179,7 +179,7 @@ ssize_t create_cell_vao();
ssize_t create_graphics_vao();
ssize_t create_border_vao();
bool send_cell_data_to_gpu(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *);
void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool);
void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool, bool);
void draw_cursor(CursorRenderInfo *, bool);
void update_surface_size(int, int, uint32_t);
void free_texture(uint32_t*);