Support drawing individual border widths

This commit is contained in:
Kovid Goyal 2018-07-05 19:46:58 +05:30
parent 472a3bc69f
commit 5af6d88ffb
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@ -9,6 +9,8 @@ from .fast_data_types import (
BORDERS_PROGRAM, add_borders_rect, compile_program, init_borders_program BORDERS_PROGRAM, add_borders_rect, compile_program, init_borders_program
) )
from .utils import load_shaders from .utils import load_shaders
from .window import Widths
try: try:
from enum import IntFlag from enum import IntFlag
except Exception: except Exception:
@ -32,11 +34,19 @@ def edge(func, os_window_id, tab_id, color, sz, a, b):
return partial(func, os_window_id, tab_id, color, sz, a, b) return partial(func, os_window_id, tab_id, color, sz, a, b)
def border(os_window_id, tab_id, color, sz, left, top, right, bottom): def border(os_window_id, tab_id, color, widths, geometry, base_width=0):
horz = edge(horizontal_edge, os_window_id, tab_id, color, sz, left, right) left = geometry.left - (widths.left + base_width)
horz(top), horz(bottom - sz) # top, bottom edges top = geometry.top - (widths.top + base_width)
vert = edge(vertical_edge, os_window_id, tab_id, color, sz, top, bottom) right = geometry.right + (widths.right + base_width)
vert(left), vert(right - sz) # left, right edges bottom = geometry.bottom + (widths.bottom + base_width)
if widths.top > 0:
edge(horizontal_edge, os_window_id, tab_id, color, widths.top, left, right)(top)
if widths.bottom > 0:
edge(horizontal_edge, os_window_id, tab_id, color, widths.bottom, left, right)(geometry.bottom + base_width)
if widths.left > 0:
edge(vertical_edge, os_window_id, tab_id, color, widths.left, top, bottom)(left)
if widths.right > 0:
edge(vertical_edge, os_window_id, tab_id, color, widths.right, top, bottom)(geometry.right + base_width)
def load_borders_program(): def load_borders_program():
@ -65,24 +75,18 @@ class Borders:
for br in chain(current_layout.blank_rects, extra_blank_rects): for br in chain(current_layout.blank_rects, extra_blank_rects):
add_borders_rect(self.os_window_id, self.tab_id, *br, BorderColor.default_bg) add_borders_rect(self.os_window_id, self.tab_id, *br, BorderColor.default_bg)
bw, pw = self.border_width, self.padding_width bw, pw = self.border_width, self.padding_width
fw = bw + pw
if fw > 0: if bw + pw <= 0:
return
for w in windows: for w in windows:
g = w.geometry g = w.geometry
if bw > 0 and draw_window_borders: if bw > 0 and draw_window_borders:
# Draw the border rectangles # Draw the border rectangles
color = BorderColor.active if w is active_window else (BorderColor.bell if w.needs_attention else BorderColor.inactive) color = BorderColor.active if w is active_window else (BorderColor.bell if w.needs_attention else BorderColor.inactive)
border( border(self.os_window_id, self.tab_id, color, w.border_widths, g, base_width=pw)
self.os_window_id, self.tab_id,
color, bw, g.left - fw, g.top - fw, g.right + fw,
g.bottom + fw
)
if pw > 0: if pw > 0:
widths = Widths(pw)
# Draw the background rectangles over the padding region # Draw the background rectangles over the padding region
color = w.screen.color_profile.default_bg color = w.screen.color_profile.default_bg
border( border(
self.os_window_id, self.tab_id, self.os_window_id, self.tab_id, (color << 8) | BorderColor.window_bg, widths, g)
(color << 8) | BorderColor.window_bg, pw, g.left - pw, g.top - pw, g.right + pw,
g.bottom + pw
)