Bound width and height for render_curosr
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@ -197,7 +197,7 @@ def render_cursor(which, cell_width=0, cell_height=0, dpi_x=0, dpi_y=0):
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ans = CharTexture()
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ans = CharTexture()
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def vert(edge, width_pt=1):
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def vert(edge, width_pt=1):
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width = max(1, int(round(width_pt * dpi_x / 72.0)))
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width = max(1, min(int(round(width_pt * dpi_x / 72.0)), cell_width))
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left = 0 if edge == 'left' else max(0, cell_width - width)
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left = 0 if edge == 'left' else max(0, cell_width - width)
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for y in range(cell_height):
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for y in range(cell_height):
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offset = y * cell_width + left
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offset = y * cell_width + left
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@ -205,7 +205,7 @@ def render_cursor(which, cell_width=0, cell_height=0, dpi_x=0, dpi_y=0):
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ans[x] = 255
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ans[x] = 255
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def horz(edge, height_pt=1):
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def horz(edge, height_pt=1):
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height = max(1, int(round(height_pt * dpi_y / 72.0)))
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height = max(1, min(int(round(height_pt * dpi_y / 72.0)), cell_height))
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top = 0 if edge == 'top' else max(0, cell_height - height)
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top = 0 if edge == 'top' else max(0, cell_height - height)
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for y in range(top, top + height):
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for y in range(top, top + height):
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offset = y * cell_width
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offset = y * cell_width
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