Migrate tabs to also use the new buffer mapping API

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Kovid Goyal 2017-09-08 19:42:14 +05:30
parent 029ff84f09
commit 51231b7eb2
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@ -3,7 +3,7 @@
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
from collections import deque, namedtuple
from ctypes import addressof
from ctypes import sizeof
from functools import partial
from .borders import Borders
@ -207,8 +207,9 @@ class TabBar:
def __init__(self, opts):
self.num_tabs = 1
self.cell_width = 1
self.data_buffer_size = 0
self.vao_id = None
self.render_buf = self.selection_buf = None
self.selection_buf = None
self.selection_buf_changed = True
self.dirty = True
self.screen = s = Screen(None, 1, 10)
@ -232,8 +233,8 @@ class TabBar:
ncells = viewport_width // cell_width
s.resize(1, ncells)
s.reset_mode(DECAWM)
self.render_buf = (GLuint * (s.lines * s.columns * DATA_CELL_SIZE))()
self.selection_buf = (GLuint * (s.lines * s.columns))()
self.data_buffer_size = sizeof(GLuint) * s.lines * s.columns * DATA_CELL_SIZE
self.selection_buf_changed = True
margin = (viewport_width - ncells * cell_width) // 2
self.window_geometry = g = WindowGeometry(
@ -245,7 +246,7 @@ class TabBar:
self.screen_geometry = calculate_gl_geometry(g, viewport_width, viewport_height, cell_width, cell_height)
def update(self, data):
if self.render_buf is None:
if self.selection_buf is None:
return
s = self.screen
s.cursor.x = 0
@ -271,17 +272,17 @@ class TabBar:
s.draw('')
break
s.erase_in_line(0, False) # Ensure no long titles bleed after the last tab
s.update_cell_data(addressof(self.render_buf), True)
self.cell_ranges = cr
self.dirty = True
glfw_post_empty_event()
def render(self, cell_program, sprites):
if self.render_buf is not None:
if self.selection_buf is not None:
if self.vao_id is None:
self.vao_id = cell_program.create_sprite_map()
if self.dirty:
cell_program.send_vertex_data(self.vao_id, self.render_buf)
with cell_program.mapped_vertex_data(self.vao_id, self.data_buffer_size) as address:
self.screen.update_cell_data(address, 0, True)
if self.selection_buf_changed:
cell_program.send_vertex_data(self.vao_id, self.selection_buf, bufnum=1)
self.selection_buf_changed = False