Fix white background color not allowing transparency
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@ -101,7 +101,7 @@ void main() {
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#else
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// SIMPLE
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#ifdef TRANSPARENT
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final_color = alpha_blend_premul(fg.rgb, fg.a, background, bg_alpha);
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final_color = alpha_blend_premul(fg.rgb, fg.a, background * bg_alpha, bg_alpha);
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final_color = vec4(final_color.rgb, final_color.a);
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#else
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// since background alpha is 1.0, it is effectively pre-multiplied
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