Fix spelling of var name

This commit is contained in:
Kovid Goyal 2017-11-14 17:29:29 +05:30
parent c69145b6bc
commit 47446975ac
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GPG Key ID: 06BC317B515ACE7C
4 changed files with 6 additions and 6 deletions

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@ -483,7 +483,7 @@ update_window_title(Window *w, OSWindow *os_window) {
os_window->window_title = w->title;
set_os_window_title(os_window, PyUnicode_AsUTF8(w->title));
#ifdef __APPLE__
if (os_window == global_state.focussed_os_window) cocoa_update_title(w->title);
if (os_window == global_state.focused_os_window) cocoa_update_title(w->title);
#endif
return true;
}
@ -527,7 +527,7 @@ render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id
} else WD.screen->current_cursor_render_info.is_visible = false;
if (draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window)) {
if (is_active_window && WD.screen->current_cursor_render_info.is_visible && WD.screen->current_cursor_render_info.shape != CURSOR_BLOCK) {
draw_cursor(&WD.screen->current_cursor_render_info, os_window == global_state.focussed_os_window);
draw_cursor(&WD.screen->current_cursor_render_info, os_window == global_state.focused_os_window);
}
dirtied = true;
}

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@ -129,8 +129,8 @@ window_focus_callback(GLFWwindow *w, int focused) {
if (!set_callback_window(w)) return;
global_state.callback_os_window->is_focused = focused ? true : false;
if (focused) {
global_state.focussed_os_window = global_state.callback_os_window;
} else if (global_state.focussed_os_window == global_state.callback_os_window) global_state.focussed_os_window = NULL;
global_state.focused_os_window = global_state.callback_os_window;
} else if (global_state.focused_os_window == global_state.callback_os_window) global_state.focused_os_window = NULL;
double now = monotonic();
global_state.callback_os_window->last_mouse_activity_at = now;
global_state.callback_os_window->cursor_blink_zero_time = now;

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@ -43,7 +43,7 @@ static const Window EMPTY_WINDOW = {0};
OSWindow*
current_os_window() {
if (global_state.callback_os_window) return global_state.callback_os_window;
if (global_state.focussed_os_window) return global_state.focussed_os_window;
if (global_state.focused_os_window) return global_state.focused_os_window;
return global_state.os_windows;
}

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@ -100,7 +100,7 @@ typedef struct {
PyObject *boss;
OSWindow os_windows[MAX_CHILDREN];
size_t num_os_windows;
OSWindow *callback_os_window, *focussed_os_window;
OSWindow *callback_os_window, *focused_os_window;
bool close_all_windows;
} GlobalState;