diff --git a/kitty/blit_vertex.glsl b/kitty/blit_vertex.glsl index fa585f9e2..7899a7043 100644 --- a/kitty/blit_vertex.glsl +++ b/kitty/blit_vertex.glsl @@ -1,30 +1,20 @@ #version GLSL_VERSION -#define vleft -1.0f -#define vtop 1.0f -#define vright 1.0f -#define vbottom -1.0f +#define left -1.0f +#define top 1.0f +#define right 1.0f +#define bottom -1.0f -#define tleft 0.0f -#define ttop 1.0f -#define tright 1.0f -#define tbottom 0.0f - -const vec2 viewport_xpos = vec2(vleft, vright); -const vec2 viewport_ypos = vec2(vtop, vbottom); -const vec2 texture_xpos = vec2(tleft, tright); -const vec2 texture_ypos = vec2(ttop, tbottom); - -const uvec2 pos_map[] = uvec2[4]( - uvec2(1, 0), // right, top - uvec2(1, 1), // right, bottom - uvec2(0, 1), // left, bottom - uvec2(0, 0) // left, top +const vec2 pos_map[] = vec2[4]( + vec2(right, top), + vec2(right, bottom), + vec2(left, bottom), + vec2(left, top) ); out vec2 texcoord; void main() { - uvec2 pos = pos_map[gl_VertexID]; - gl_Position = vec4(viewport_xpos[pos[0]], viewport_ypos[pos[1]], 0, 1); - texcoord = vec2(texture_xpos[pos[0]], texture_ypos[pos[1]]); + vec2 vertex = pos_map[gl_VertexID]; + gl_Position = vec4(vertex, 0, 1); + texcoord = (vertex + 1.0) / 2.0; }