Finish OpenGL shader bindings

This commit is contained in:
Kovid Goyal 2016-11-03 16:34:01 +05:30
parent 99f788ead5
commit 436fedccea
3 changed files with 60 additions and 9 deletions

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@ -9,6 +9,7 @@
#include <stdint.h> #include <stdint.h>
#define PY_SSIZE_T_CLEAN
#include <Python.h> #include <Python.h>
#define UNUSED __attribute__ ((unused)) #define UNUSED __attribute__ ((unused))
#define MAX(x, y) (((x) > (y)) ? (x) : (y)) #define MAX(x, y) (((x) > (y)) ? (x) : (y))

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@ -383,6 +383,56 @@ BindTexture(PyObject UNUSED *self, PyObject *args) {
Py_RETURN_NONE; Py_RETURN_NONE;
} }
static PyObject*
TexStorage3D(PyObject UNUSED *self, PyObject *args) {
int target, fmt;
unsigned int levels, width, height, depth;
if (!PyArg_ParseTuple(args, "iIiIII", &target, &levels, &fmt, &width, &height, &depth)) return NULL;
glTexStorage3D(target, levels, fmt, width, height, depth);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
CopyImageSubData(PyObject UNUSED *self, PyObject *args) {
int src_target, src_level, srcX, srcY, srcZ, dest_target, dest_level, destX, destY, destZ;
unsigned int src, dest, width, height, depth;
if (!PyArg_ParseTuple(args, "IiiiiiIiiiiiIII",
&src, &src_target, &src_level, &srcX, &srcY, &srcZ,
&dest, &dest_target, &dest_level, &destX, &destY, &destZ,
&width, &height, &depth
)) return NULL;
glCopyImageSubData(src, src_target, src_level, srcX, srcY, srcZ, dest, dest_target, dest_level, destX, destY, destZ, width, height, depth);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexSubImage3D(PyObject UNUSED *self, PyObject *args) {
int target, level, x, y, z, fmt, type;
unsigned int width, height, depth;
PyObject *pixels;
if (!PyArg_ParseTuple(args, "iiiiiIIIiiO!", &target, &level, &x, &y, &z, &width, &height, &depth, &fmt, &type, &PyLong_Type, &pixels)) return NULL;
void *data = PyLong_AsVoidPtr(pixels);
if (data == NULL) { PyErr_SetString(PyExc_TypeError, "Not a valid data pointer"); return NULL; }
glTexSubImage3D(target, level, x, y, z, width, height, depth, fmt, type, data);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
BufferData(PyObject UNUSED *self, PyObject *args) {
int target, usage;
unsigned long size;
PyObject *address;
if (!PyArg_ParseTuple(args, "ikO!i", &target, &size, &PyLong_Type, &address, &usage)) return NULL;
void *data = PyLong_AsVoidPtr(address);
if (data == NULL) { PyErr_SetString(PyExc_TypeError, "Not a valid data pointer"); return NULL; }
glBufferData(target, size, data, usage);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject* static PyObject*
TexParameteri(PyObject UNUSED *self, PyObject *args) { TexParameteri(PyObject UNUSED *self, PyObject *args) {
int target, name, param; int target, name, param;
@ -495,4 +545,8 @@ int add_module_gl_constants(PyObject *module) {
METH(PixelStorei, METH_VARARGS) \ METH(PixelStorei, METH_VARARGS) \
METH(BindBuffer, METH_VARARGS) \ METH(BindBuffer, METH_VARARGS) \
METH(TexBuffer, METH_VARARGS) \ METH(TexBuffer, METH_VARARGS) \
METH(TexStorage3D, METH_VARARGS) \
METH(CopyImageSubData, METH_VARARGS) \
METH(TexSubImage3D, METH_VARARGS) \
METH(BufferData, METH_VARARGS) \

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@ -2,13 +2,9 @@
# vim:fileencoding=utf-8 # vim:fileencoding=utf-8
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net> # License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
from ctypes import addressof, sizeof
from functools import lru_cache from functools import lru_cache
import OpenGL.GL as gl
from OpenGL.arrays import ArrayDatatype
from OpenGL.GL.ARB.copy_image import glCopyImageSubData # only present in opengl core >= 4.3
from OpenGL.GL.ARB.texture_storage import glTexStorage3D # only present in opengl core >= 4.2
from .fonts import render_cell from .fonts import render_cell
from .data_types import ITALIC_MASK, BOLD_MASK from .data_types import ITALIC_MASK, BOLD_MASK
from .fast_data_types import ( from .fast_data_types import (
@ -18,13 +14,13 @@ from .fast_data_types import (
glCreateShader, glShaderSource, glCompileShader, glGetShaderiv, glCreateShader, glShaderSource, glCompileShader, glGetShaderiv,
GL_COMPILE_STATUS, glGetShaderInfoLog, glGetUniformLocation, GL_COMPILE_STATUS, glGetShaderInfoLog, glGetUniformLocation,
glGetAttribLocation, glUseProgram, glBindVertexArray, GL_TEXTURE0, glGetAttribLocation, glUseProgram, glBindVertexArray, GL_TEXTURE0,
GL_TEXTURE1, glGetIntegerv, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_TEXTURE1, glGetIntegerv, GL_MAX_ARRAY_TEXTURE_LAYERS, glBufferData,
GL_MAX_TEXTURE_SIZE, glDeleteTexture, GL_TEXTURE_2D_ARRAY, glGenTextures, GL_MAX_TEXTURE_SIZE, glDeleteTexture, GL_TEXTURE_2D_ARRAY, glGenTextures,
glBindTexture, glTexParameteri, GL_LINEAR, GL_CLAMP_TO_EDGE, glBindTexture, glTexParameteri, GL_LINEAR, GL_CLAMP_TO_EDGE,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, glGenBuffers, GL_R8, GL_RED, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_TEXTURE_WRAP_T, glGenBuffers, GL_R8, GL_RED, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE,
GL_STATIC_DRAW, GL_TEXTURE_BUFFER, GL_RGB32UI, glBindBuffer, glPixelStorei, GL_STATIC_DRAW, GL_TEXTURE_BUFFER, GL_RGB32UI, glBindBuffer, glPixelStorei,
glTexBuffer, glActiveTexture glTexBuffer, glActiveTexture, glTexStorage3D, glCopyImageSubData, glTexSubImage3D
) )
GL_VERSION = (3, 3) GL_VERSION = (3, 3)
@ -105,7 +101,7 @@ class Sprites:
glBindTexture(tgt, self.texture_id) glBindTexture(tgt, self.texture_id)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1) glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
x, y = self.x * self.cell_width, self.y * self.cell_height x, y = self.x * self.cell_width, self.y * self.cell_height
gl.glTexSubImage3D(tgt, 0, x, y, self.z, self.cell_width, self.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, buf) glTexSubImage3D(tgt, 0, x, y, self.z, self.cell_width, self.cell_height, 1, GL_RED, GL_UNSIGNED_BYTE, addressof(buf))
glBindTexture(tgt, 0) glBindTexture(tgt, 0)
# co-ordinates for this sprite in the sprite sheet # co-ordinates for this sprite in the sprite sheet
@ -126,7 +122,7 @@ class Sprites:
def set_sprite_map(self, data): def set_sprite_map(self, data):
tgt = GL_TEXTURE_BUFFER tgt = GL_TEXTURE_BUFFER
glBindBuffer(tgt, self.buffer_id) glBindBuffer(tgt, self.buffer_id)
gl.glBufferData(tgt, ArrayDatatype.arrayByteCount(data), data, GL_STATIC_DRAW) glBufferData(tgt, sizeof(data), addressof(data), GL_STATIC_DRAW)
glBindBuffer(tgt, 0) glBindBuffer(tgt, 0)
def primary_sprite_position(self, key): def primary_sprite_position(self, key):