Merge branch 'dankamongmen/deflate-docs' of https://github.com/dankamongmen/kitty
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3c1c8ecd20
@ -194,15 +194,16 @@ Compression
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~~~~~~~~~~~~~
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The client can send compressed image data to the terminal emulator, by specifying the
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``o`` key. Currently, only zlib based deflate compression is supported, which is specified using
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``o=z``. For example::
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``o`` key. Currently, only RFC1950-style zlib based deflate compression is
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supported, which is specified using ``o=z``. For example::
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<ESC>_Gf=24,s=10,v=20,o=z;<payload><ESC>\
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This is the same as the example from the RGB data section, except that the
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payload is now compressed using deflate. The terminal emulator will decompress
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it before rendering. You can specify compression for any format. The terminal
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emulator will decompress before interpreting the pixel data.
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payload is now compressed using deflate (this occurs prior to base64-encoding).
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The terminal emulator will decompress it before rendering. You can specify
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compression for any format. The terminal emulator will decompress before
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interpreting the pixel data.
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The transmission medium
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