Forgot to fill bitmap offset data when rendering colored glyphs
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@ -460,6 +460,8 @@ render_color_bitmap(Face *self, int glyph_id, ProcessedBitmap *ans, unsigned int
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ans->rows = bitmap->rows;
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ans->pixel_mode = bitmap->pixel_mode;
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if (ans->width > num_cells * cell_width + 2) downsample_bitmap(ans, num_cells * cell_width, cell_height);
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ans->bitmap_top = (float)self->face->glyph->bitmap_top / ans->factor;
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ans->bitmap_left = (float)self->face->glyph->bitmap_left / ans->factor;
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detect_right_edge(ans);
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return true;
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}
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