Add typing to box_drawing
This commit is contained in:
parent
9b973ef99c
commit
353db678a2
@ -10,24 +10,26 @@
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import math
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from functools import partial as p
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from itertools import repeat
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from typing import cast, Callable
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from typing import (
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Callable, Dict, Generator, Iterable, List, Optional, Sequence, Tuple, cast
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)
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scale = (0.001, 1, 1.5, 2)
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scale = (0.001, 1., 1.5, 2.)
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_dpi = 96.0
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BufType = bytearray
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def set_scale(new_scale):
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def set_scale(new_scale: Sequence[float]) -> None:
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global scale
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scale = tuple(new_scale)
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scale = (new_scale[0], new_scale[1], new_scale[2], new_scale[3])
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def thickness(level=1, horizontal=True):
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def thickness(level: int = 1, horizontal: bool = True) -> int:
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pts = scale[level]
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return int(math.ceil(pts * (_dpi / 72.0)))
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def draw_hline(buf, width, x1, x2, y, level):
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def draw_hline(buf: BufType, width: int, x1: int, x2: int, y: int, level: int) -> None:
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' Draw a horizontal line between [x1, x2) centered at y with the thickness given by level '
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sz = thickness(level=level, horizontal=False)
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start = y - sz // 2
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@ -37,7 +39,7 @@ def draw_hline(buf, width, x1, x2, y, level):
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buf[offset + x] = 255
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def draw_vline(buf, width, y1, y2, x, level):
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def draw_vline(buf: BufType, width: int, y1: int, y2: int, x: int, level: int) -> None:
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' Draw a vertical line between [y1, y2) centered at x with the thickness given by level '
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sz = thickness(level=level, horizontal=True)
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start = x - sz // 2
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@ -46,25 +48,25 @@ def draw_vline(buf, width, y1, y2, x, level):
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buf[x + y * width] = 255
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def half_hline(buf, width, height, level=1, which='left', extend_by=0):
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def half_hline(buf: BufType, width: int, height: int, level: int = 1, which: str = 'left', extend_by: int = 0):
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x1, x2 = (0, extend_by + width // 2) if which == 'left' else (width // 2 - extend_by, width)
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draw_hline(buf, width, x1, x2, height // 2, level)
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def half_vline(buf, width, height, level=1, which='top', extend_by=0):
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def half_vline(buf: BufType, width: int, height: int, level: int = 1, which: str = 'top', extend_by: int = 0):
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y1, y2 = (0, height // 2 + extend_by) if which == 'top' else (height // 2 - extend_by, height)
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draw_vline(buf, width, y1, y2, width // 2, level)
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def get_holes(sz, hole_sz, num):
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def get_holes(sz: int, hole_sz: int, num: int) -> List[Tuple[int, ...]]:
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if num == 1:
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pts = [sz // 2]
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elif num == 2:
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ssz = (sz - 2 * hole_sz) // 3
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pts = (ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz)
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pts = [ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz]
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elif num == 3:
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ssz = (sz - 3 * hole_sz) // 4
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pts = (ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz, 3 * ssz + 2 * hole_sz + hole_sz // 2)
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pts = [ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz, 3 * ssz + 2 * hole_sz + hole_sz // 2]
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holes = []
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for c in pts:
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holes.append(tuple(range(c - hole_sz // 2, c - hole_sz // 2 + hole_sz)))
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@ -74,7 +76,7 @@ def get_holes(sz, hole_sz, num):
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hole_factor = 8
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def add_hholes(buf, width, height, level=1, num=1):
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def add_hholes(buf: BufType, width: int, height: int, level: int = 1, num: int = 1) -> None:
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line_sz = thickness(level=level, horizontal=True)
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hole_sz = width // hole_factor
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start = height // 2 - line_sz // 2
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@ -86,7 +88,7 @@ def add_hholes(buf, width, height, level=1, num=1):
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buf[offset + x] = 0
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def add_vholes(buf, width, height, level=1, num=1):
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def add_vholes(buf: BufType, width: int, height: int, level: int = 1, num: int = 1) -> None:
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line_sz = thickness(level=level, horizontal=False)
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hole_sz = height // hole_factor
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start = width // 2 - line_sz // 2
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@ -97,77 +99,77 @@ def add_vholes(buf, width, height, level=1, num=1):
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buf[x + width * y] = 0
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def hline(*a, level=1):
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half_hline(*a, level=level)
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half_hline(*a, level=level, which='right')
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def hline(buf: BufType, width: int, height: int, level: int = 1) -> None:
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half_hline(buf, width, height, level=level)
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half_hline(buf, width, height, level=level, which='right')
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def vline(*a, level=1):
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half_vline(*a, level=level)
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half_vline(*a, level=level, which='bottom')
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def vline(buf: BufType, width: int, height: int, level=1) -> None:
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half_vline(buf, width, height, level=level)
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half_vline(buf, width, height, level=level, which='bottom')
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def hholes(*a, level=1, num=1):
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hline(*a, level=level)
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add_hholes(*a, level=level, num=num)
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def hholes(buf: BufType, width: int, height: int, level=1, num=1) -> None:
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hline(buf, width, height, level=level)
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add_hholes(buf, width, height, level=level, num=num)
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def vholes(*a, level=1, num=1):
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vline(*a, level=level)
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add_vholes(*a, level=level, num=num)
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def vholes(buf: BufType, width: int, height: int, level=1, num=1) -> None:
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vline(buf, width, height, level=level)
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add_vholes(buf, width, height, level=level, num=num)
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def corner(*a, hlevel=1, vlevel=1, which=None):
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def corner(buf: BufType, width: int, height: int, hlevel=1, vlevel=1, which=None) -> None:
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wh = 'right' if which in '┌└' else 'left'
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half_hline(*a, level=hlevel, which=wh, extend_by=thickness(vlevel, horizontal=True) // 2)
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half_hline(buf, width, height, level=hlevel, which=wh, extend_by=thickness(vlevel, horizontal=True) // 2)
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wv = 'top' if which in '└┘' else 'bottom'
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half_vline(*a, level=vlevel, which=wv)
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half_vline(buf, width, height, level=vlevel, which=wv)
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def vert_t(*args, a=1, b=1, c=1, which=None):
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half_vline(*args, level=a, which='top')
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half_hline(*args, level=b, which='left' if which == '┤' else 'right')
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half_vline(*args, level=c, which='bottom')
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def vert_t(buf: BufType, width: int, height: int, a=1, b=1, c=1, which=None) -> None:
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half_vline(buf, width, height, level=a, which='top')
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half_hline(buf, width, height, level=b, which='left' if which == '┤' else 'right')
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half_vline(buf, width, height, level=c, which='bottom')
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def horz_t(*args, a=1, b=1, c=1, which=None):
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half_hline(*args, level=a, which='left')
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half_hline(*args, level=b, which='right')
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half_vline(*args, level=c, which='top' if which == '┴' else 'bottom')
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def horz_t(buf: BufType, width: int, height: int, a=1, b=1, c=1, which=None) -> None:
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half_hline(buf, width, height, level=a, which='left')
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half_hline(buf, width, height, level=b, which='right')
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half_vline(buf, width, height, level=c, which='top' if which == '┴' else 'bottom')
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def cross(*s, a=1, b=1, c=1, d=1):
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half_hline(*s, level=a)
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half_hline(*s, level=b, which='right')
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half_vline(*s, level=c)
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half_vline(*s, level=d, which='bottom')
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def cross(buf: BufType, width: int, height: int, a=1, b=1, c=1, d=1) -> None:
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half_hline(buf, width, height, level=a)
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half_hline(buf, width, height, level=b, which='right')
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half_vline(buf, width, height, level=c)
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half_vline(buf, width, height, level=d, which='bottom')
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def fill_region(buf, width, height, xlimits):
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def fill_region(buf: BufType, width: int, height: int, xlimits: Iterable[Iterable[float]]) -> None:
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for y in range(height):
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offset = y * width
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for x, (upper, lower) in enumerate(xlimits):
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buf[x + offset] = 255 if upper <= y <= lower else 0
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# Anti-alias the boundary, simple y-axis anti-aliasing
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for x, limits in enumerate(xlimits):
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for y in limits:
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for ypx in range(int(math.floor(y)), int(math.ceil(y)) + 1):
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for yf in limits:
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for ypx in range(int(math.floor(yf)), int(math.ceil(yf)) + 1):
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if 0 <= ypx < height:
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off = ypx * width + x
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buf[off] = min(255, buf[off] + int((1 - abs(y - ypx)) * 255))
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buf[off] = min(255, buf[off] + int((1 - abs(yf - ypx)) * 255))
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def line_equation(x1, y1, x2, y2):
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def line_equation(x1: int, y1: int, x2: int, y2: int) -> Callable[[int], float]:
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m = (y2 - y1) / (x2 - x1)
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c = y1 - m * x1
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def y(x):
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def y(x: int) -> float:
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return m * x + c
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return y
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def triangle(buf, width, height, left=True):
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def triangle(buf: BufType, width: int, height: int, left: bool = True) -> None:
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ay1, by1, y2 = 0, height - 1, height // 2
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if left:
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x1, x2 = 0, width - 1
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@ -179,23 +181,23 @@ def triangle(buf, width, height, left=True):
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fill_region(buf, width, height, xlimits)
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def corner_triangle(buf, width, height, corner):
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def corner_triangle(buf: BufType, width: int, height: int, corner: str) -> None:
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if corner == 'top-right' or corner == 'bottom-left':
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diagonal_y = line_equation(0, 0, width - 1, height - 1)
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if corner == 'top-right':
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xlimits = [(0, diagonal_y(x)) for x in range(width)]
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xlimits = [(0., diagonal_y(x)) for x in range(width)]
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elif corner == 'bottom-left':
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xlimits = [(diagonal_y(x), height - 1) for x in range(width)]
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xlimits = [(diagonal_y(x), height - 1.) for x in range(width)]
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else:
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diagonal_y = line_equation(width - 1, 0, 0, height - 1)
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if corner == 'top-left':
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xlimits = [(0, diagonal_y(x)) for x in range(width)]
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xlimits = [(0., diagonal_y(x)) for x in range(width)]
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elif corner == 'bottom-right':
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xlimits = [(diagonal_y(x), height - 1) for x in range(width)]
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xlimits = [(diagonal_y(x), height - 1.) for x in range(width)]
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fill_region(buf, width, height, xlimits)
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def antialiased_1px_line(buf, width, height, p1, p2):
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def antialiased_1px_line(buf: BufType, width: int, height: int, p1: Tuple[int, int], p2: Tuple[int, int]) -> None:
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# Draw an antialiased line using the Wu algorithm
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x1, y1 = p1
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x2, y2 = p2
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@ -206,28 +208,28 @@ def antialiased_1px_line(buf, width, height, p1, p2):
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if steep:
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x1, y1, x2, y2, dx, dy = y1, x1, y2, x2, dy, dx
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def p(x, y):
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def p(x: int, y: int) -> Tuple[int, int]:
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return y, x
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else:
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def p(x, y):
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def p(x: int, y: int) -> Tuple[int, int]:
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return x, y
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if x2 < x1:
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x1, x2, y1, y2 = x2, x1, y2, y1
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def fpart(x):
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def fpart(x: float) -> float:
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return x - int(x)
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def rfpart(x):
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def rfpart(x: float) -> float:
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return 1 - fpart(x)
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def putpixel(p, alpha):
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def putpixel(p: Tuple[int, int], alpha: float) -> None:
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x, y = p
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off = int(x + y * width)
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if 0 <= off < off_limit:
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buf[off] = int(min(buf[off] + (alpha * 255), 255))
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def draw_endpoint(pt):
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def draw_endpoint(pt: Tuple[int, int]) -> int:
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x, y = pt
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xend = round(x)
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yend = y + grad * (xend - x)
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@ -254,7 +256,7 @@ def antialiased_1px_line(buf, width, height, p1, p2):
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intery += grad
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def antialiased_line(buf, width, height, p1, p2, level=1):
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def antialiased_line(buf: BufType, width: int, height: int, p1: Tuple[int, int], p2: Tuple[int, int], level: int = 1) -> None:
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th = thickness(level)
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if th < 2:
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return antialiased_1px_line(buf, width, height, p1, p2)
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@ -265,7 +267,7 @@ def antialiased_line(buf, width, height, p1, p2, level=1):
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antialiased_1px_line(buf, width, height, (x1, y1 + delta), (x2, y2 + delta))
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def cross_line(buf, width, height, left=True, level=1):
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def cross_line(buf: BufType, width: int, height: int, left: bool = True, level: int = 1) -> None:
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if left:
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p1, p2 = (0, 0), (width - 1, height - 1)
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else:
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@ -273,7 +275,7 @@ def cross_line(buf, width, height, left=True, level=1):
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antialiased_line(buf, width, height, p1, p2, level=level)
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def half_cross_line(buf, width, height, which='tl', level=1):
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def half_cross_line(buf: BufType, width: int, height: int, which: str = 'tl', level: int = 1) -> None:
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my = (height - 1) // 2
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if which == 'tl':
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p1 = 0, 0
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@ -290,11 +292,14 @@ def half_cross_line(buf, width, height, which='tl', level=1):
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antialiased_line(buf, width, height, p1, p2, level=level)
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def cubic_bezier(start, end, c1, c2):
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BezierFunc = Callable[[float], float]
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def bezier_eq(p0, p1, p2, p3):
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def f(t):
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def cubic_bezier(start: Tuple[int, int], end: Tuple[int, int], c1: Tuple[int, int], c2: Tuple[int, int]) -> Tuple[BezierFunc, BezierFunc]:
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def bezier_eq(p0: int, p1: int, p2: int, p3: int) -> BezierFunc:
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def f(t: float) -> float:
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tm1 = 1 - t
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tm1_3 = tm1 * tm1 * tm1
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t_3 = t * t * t
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@ -306,7 +311,7 @@ def cubic_bezier(start, end, c1, c2):
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return bezier_x, bezier_y
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def find_bezier_for_D(width, height):
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def find_bezier_for_D(width: int, height: int) -> int:
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cx = last_cx = width - 1
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start = (0, 0)
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end = (0, height - 1)
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@ -320,12 +325,12 @@ def find_bezier_for_D(width, height):
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cx += 1
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def get_bezier_limits(bezier_x, bezier_y):
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start_x = bezier_x(0)
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def get_bezier_limits(bezier_x: BezierFunc, bezier_y: BezierFunc) -> Generator[Tuple[float, float], None, int]:
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start_x = int(bezier_x(0))
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max_x = int(bezier_x(0.5))
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last_t, t_limit = 0, 0.5
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last_t, t_limit = 0., 0.5
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def find_t_for_x(x, start_t):
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def find_t_for_x(x: int, start_t: float) -> float:
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if abs(bezier_x(start_t) - x) < 0.1:
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return start_t
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increment = t_limit - start_t
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@ -354,7 +359,7 @@ def get_bezier_limits(bezier_x, bezier_y):
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yield upper, lower
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def D(buf, width, height, left=True):
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def D(buf: BufType, width: int, height: int, left: bool = True) -> None:
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c1x = find_bezier_for_D(width, height)
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start = (0, 0)
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end = (0, height - 1)
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@ -374,7 +379,7 @@ def D(buf, width, height, left=True):
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buf[offset + dest_x] = mbuf[offset + src_x]
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def half_dhline(buf, width, height, level=1, which='left', only=None):
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def half_dhline(buf: BufType, width: int, height: int, level: int = 1, which: str = 'left', only: Optional[str] = None) -> Tuple[int, int]:
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x1, x2 = (0, width // 2) if which == 'left' else (width // 2, width)
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gap = thickness(level + 1, horizontal=False)
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if only != 'bottom':
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@ -384,7 +389,7 @@ def half_dhline(buf, width, height, level=1, which='left', only=None):
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return height // 2 - gap, height // 2 + gap
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def half_dvline(buf, width, height, level=1, which='top', only=None):
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def half_dvline(buf: BufType, width: int, height: int, level: int = 1, which: str = 'top', only: Optional[str] = None) -> Tuple[int, int]:
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y1, y2 = (0, height // 2) if which == 'top' else (height // 2, height)
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gap = thickness(level + 1, horizontal=True)
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if only != 'right':
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@ -394,33 +399,33 @@ def half_dvline(buf, width, height, level=1, which='top', only=None):
|
||||
return width // 2 - gap, width // 2 + gap
|
||||
|
||||
|
||||
def dvline(*s, only=None, level=1):
|
||||
half_dvline(*s, only=only, level=level)
|
||||
return half_dvline(*s, only=only, which='bottom', level=level)
|
||||
def dvline(buf: BufType, width: int, height: int, only=None, level=1):
|
||||
half_dvline(buf, width, height, only=only, level=level)
|
||||
return half_dvline(buf, width, height, only=only, which='bottom', level=level)
|
||||
|
||||
|
||||
def dhline(*s, only=None, level=1):
|
||||
half_dhline(*s, only=only, level=level)
|
||||
return half_dhline(*s, only=only, which='bottom', level=level)
|
||||
def dhline(buf: BufType, width: int, height: int, only=None, level=1):
|
||||
half_dhline(buf, width, height, only=only, level=level)
|
||||
return half_dhline(buf, width, height, only=only, which='bottom', level=level)
|
||||
|
||||
|
||||
def dvcorner(*s, level=1, which='╒'):
|
||||
def dvcorner(buf: BufType, width: int, height: int, level=1, which='╒'):
|
||||
hw = 'right' if which in '╒╘' else 'left'
|
||||
half_dhline(*s, which=hw)
|
||||
half_dhline(buf, width, height, which=hw)
|
||||
vw = 'top' if which in '╘╛' else 'bottom'
|
||||
gap = thickness(level + 1, horizontal=False)
|
||||
half_vline(*s, which=vw, extend_by=gap // 2 + thickness(level, horizontal=False))
|
||||
half_vline(buf, width, height, which=vw, extend_by=gap // 2 + thickness(level, horizontal=False))
|
||||
|
||||
|
||||
def dhcorner(*s, level=1, which='╓'):
|
||||
def dhcorner(buf: BufType, width: int, height: int, level=1, which='╓'):
|
||||
vw = 'top' if which in '╙╜' else 'bottom'
|
||||
half_dvline(*s, which=vw)
|
||||
half_dvline(buf, width, height, which=vw)
|
||||
hw = 'right' if which in '╓╙' else 'left'
|
||||
gap = thickness(level + 1, horizontal=True)
|
||||
half_hline(*s, which=hw, extend_by=gap // 2 + thickness(level, horizontal=True))
|
||||
half_hline(buf, width, height, which=hw, extend_by=gap // 2 + thickness(level, horizontal=True))
|
||||
|
||||
|
||||
def dcorner(buf, width, height, level=1, which='╔'):
|
||||
def dcorner(buf: BufType, width: int, height: int, level: int = 1, which: str = '╔') -> None:
|
||||
hw = 'right' if which in '╔╚' else 'left'
|
||||
vw = 'top' if which in '╚╝' else 'bottom'
|
||||
hgap = thickness(level + 1, horizontal=False)
|
||||
@ -452,18 +457,18 @@ def dcorner(buf, width, height, level=1, which='╔'):
|
||||
draw_vline(buf, width, y1, y2, width // 2 + xdelta, level)
|
||||
|
||||
|
||||
def dpip(*a, level=1, which='╟'):
|
||||
def dpip(buf: BufType, width: int, height: int, level: int = 1, which: str = '╟') -> None:
|
||||
if which in '╟╢':
|
||||
left, right = dvline(*a)
|
||||
x1, x2 = (0, left) if which == '╢' else (right, a[1])
|
||||
draw_hline(a[0], a[1], x1, x2, a[2] // 2, level)
|
||||
left, right = dvline(buf, width, height)
|
||||
x1, x2 = (0, left) if which == '╢' else (right, width)
|
||||
draw_hline(buf, width, x1, x2, height // 2, level)
|
||||
else:
|
||||
top, bottom = dhline(*a)
|
||||
y1, y2 = (0, top) if which == '╧' else (bottom, a[2])
|
||||
draw_vline(a[0], a[1], y1, y2, a[1] // 2, level)
|
||||
top, bottom = dhline(buf, width, height)
|
||||
y1, y2 = (0, top) if which == '╧' else (bottom, height)
|
||||
draw_vline(buf, width, y1, y2, width // 2, level)
|
||||
|
||||
|
||||
def inner_corner(buf, width, height, which='tl', level=1):
|
||||
def inner_corner(buf: BufType, width: int, height: int, which: str = 'tl', level: int = 1) -> None:
|
||||
hgap = thickness(level + 1, horizontal=True)
|
||||
vgap = thickness(level + 1, horizontal=False)
|
||||
vthick = thickness(level, horizontal=True) // 2
|
||||
@ -475,7 +480,7 @@ def inner_corner(buf, width, height, which='tl', level=1):
|
||||
draw_vline(buf, width, y1, y2, width // 2 + (xd * hgap), level)
|
||||
|
||||
|
||||
def vblock(buf, width, height, frac=1, gravity='top'):
|
||||
def vblock(buf: BufType, width: int, height: int, frac: float = 1., gravity: str = 'top') -> None:
|
||||
num_rows = min(height, round(frac * height))
|
||||
start = 0 if gravity == 'top' else height - num_rows
|
||||
for r in range(start, start + num_rows):
|
||||
@ -484,7 +489,7 @@ def vblock(buf, width, height, frac=1, gravity='top'):
|
||||
buf[c] = 255
|
||||
|
||||
|
||||
def hblock(buf, width, height, frac=1, gravity='left'):
|
||||
def hblock(buf: BufType, width: int, height: int, frac: float = 1., gravity: str = 'left') -> None:
|
||||
num_cols = min(width, round(frac * width))
|
||||
start = 0 if gravity == 'left' else width - num_cols
|
||||
for r in range(height):
|
||||
@ -493,7 +498,7 @@ def hblock(buf, width, height, frac=1, gravity='left'):
|
||||
buf[c] = 255
|
||||
|
||||
|
||||
def shade(buf, width, height, light=False, invert=False):
|
||||
def shade(buf: BufType, width: int, height: int, light: bool = False, invert: bool = False) -> None:
|
||||
square_sz = max(1, width // 12)
|
||||
number_of_rows = height // square_sz
|
||||
number_of_cols = width // square_sz
|
||||
@ -544,7 +549,7 @@ def quad(buf, width, height, x=0, y=0):
|
||||
buf[off + c] = 255
|
||||
|
||||
|
||||
box_chars = {
|
||||
box_chars: Dict[str, List[Callable]] = {
|
||||
'─': [hline],
|
||||
'━': [p(hline, level=3)],
|
||||
'│': [vline],
|
||||
@ -660,7 +665,7 @@ for chars, func_ in (('╒╕╘╛', dvcorner), ('╓╖╙╜', dhcorner), ('
|
||||
box_chars[ch] = [p(cast(Callable, func_), which=ch)]
|
||||
|
||||
|
||||
def render_box_char(ch, buf, width, height, dpi=96.0):
|
||||
def render_box_char(ch: str, buf: BufType, width: int, height: int, dpi: float = 96.0) -> BufType:
|
||||
global _dpi
|
||||
_dpi = dpi
|
||||
for func in box_chars[ch]:
|
||||
@ -668,7 +673,7 @@ def render_box_char(ch, buf, width, height, dpi=96.0):
|
||||
return buf
|
||||
|
||||
|
||||
def render_missing_glyph(buf, width, height):
|
||||
def render_missing_glyph(buf: BufType, width: int, height: int) -> None:
|
||||
hgap = thickness(level=0, horizontal=True) + 1
|
||||
vgap = thickness(level=0, horizontal=False) + 1
|
||||
draw_hline(buf, width, hgap, width - hgap + 1, vgap, 0)
|
||||
@ -677,7 +682,7 @@ def render_missing_glyph(buf, width, height):
|
||||
draw_vline(buf, width, vgap, height - vgap + 1, width - hgap, 0)
|
||||
|
||||
|
||||
def test_char(ch, sz=48):
|
||||
def test_char(ch: str, sz: int = 48) -> None:
|
||||
# kitty +runpy "from kitty.fonts.box_drawing import test_char; test_char('XXX')"
|
||||
from .render import display_bitmap, setup_for_testing
|
||||
from kitty.fast_data_types import concat_cells, set_send_sprite_to_gpu
|
||||
@ -697,7 +702,7 @@ def test_char(ch, sz=48):
|
||||
set_send_sprite_to_gpu(None)
|
||||
|
||||
|
||||
def test_drawing(sz=48, family='monospace'):
|
||||
def test_drawing(sz: int = 48, family: str = 'monospace') -> None:
|
||||
from .render import display_bitmap, setup_for_testing
|
||||
from kitty.fast_data_types import concat_cells, set_send_sprite_to_gpu
|
||||
|
||||
|
||||
@ -50,11 +50,11 @@ class Rendering(BaseTest):
|
||||
|
||||
def test_box_drawing(self):
|
||||
prerendered = len(self.sprites)
|
||||
s = self.create_screen(cols=len(box_chars), lines=1, scrollback=0)
|
||||
s = self.create_screen(cols=len(box_chars) + 1, lines=1, scrollback=0)
|
||||
s.draw(''.join(box_chars))
|
||||
line = s.line(0)
|
||||
test_render_line(line)
|
||||
self.assertEqual(len(self.sprites), prerendered + len(box_chars))
|
||||
self.assertEqual(len(self.sprites) - prerendered, len(box_chars))
|
||||
|
||||
def test_font_rendering(self):
|
||||
render_string('ab\u0347\u0305你好|\U0001F601|\U0001F64f|\U0001F63a|')
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user