Split out GL API wrapping code into its own header
This commit is contained in:
parent
7863857b2c
commit
2909fddaa2
@ -1,2 +1,2 @@
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#!/bin/bash
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cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py') kitty
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cloc --exclude-list-file <(echo -e 'kitty/wcwidth9.h\nkitty/glfw.c\nkitty/keys.h\nkitty/charsets.c\nkitty/key_encoding.py\nkitty/rgb.py\nkitty/gl.h') kitty
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411
kitty/gl.h
Normal file
411
kitty/gl.h
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@ -0,0 +1,411 @@
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/*
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* Copyright (C) 2017 Kovid Goyal <kovid at kovidgoyal.net>
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*
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* Distributed under terms of the GPL3 license.
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*/
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#pragma once
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#include "state.h"
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#include "screen.h"
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#include "sprites.h"
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#else
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#include <GL/glew.h>
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#endif
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#include <string.h>
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#include <stddef.h>
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static char glbuf[4096];
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// GL setup and error handling {{{
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// Required minimum OpenGL version
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#define REQUIRED_VERSION_MAJOR 3
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#define REQUIRED_VERSION_MINOR 3
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#define GLSL_VERSION (REQUIRED_VERSION_MAJOR * 100 + REQUIRED_VERSION_MINOR * 10)
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#ifndef GL_STACK_UNDERFLOW
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#define GL_STACK_UNDERFLOW 0x0504
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#endif
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#ifndef GL_STACK_OVERFLOW
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#define GL_STACK_OVERFLOW 0x0503
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#endif
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#ifdef ENABLE_DEBUG_GL
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static void
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check_for_gl_error(int line) {
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#define f(msg) fatal("%s (at line: %d)", msg, line); break;
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int code = glGetError();
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switch(code) {
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case GL_NO_ERROR: break;
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case GL_INVALID_ENUM:
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f("An enum value is invalid (GL_INVALID_ENUM)");
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case GL_INVALID_VALUE:
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f("An numeric value is invalid (GL_INVALID_VALUE)");
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case GL_INVALID_OPERATION:
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f("This operation is invalid (GL_INVALID_OPERATION)");
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
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case GL_OUT_OF_MEMORY:
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f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
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case GL_STACK_UNDERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
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case GL_STACK_OVERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_OVERFLOW)");
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default:
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fatal("An unknown OpenGL error occurred with code: %d (at line: %d)", code, line);
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break;
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}
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}
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#define check_gl() { check_for_gl_error(__LINE__); }
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#else
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#define check_gl() {}
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#endif
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static PyObject*
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glew_init(PyObject UNUSED *self) {
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#ifndef __APPLE__
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GLenum err = glewInit();
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if (err != GLEW_OK) {
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PyErr_Format(PyExc_RuntimeError, "GLEW init failed: %s", glewGetErrorString(err));
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return NULL;
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}
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#define ARB_TEST(name) \
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if (!GLEW_ARB_##name) { \
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PyErr_Format(PyExc_RuntimeError, "The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
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return NULL; \
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}
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ARB_TEST(texture_storage);
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#undef ARB_TEST
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#endif
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Py_RETURN_NONE;
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}
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static void
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update_viewport_size_impl(int w, int h) {
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glViewport(0, 0, w, h); check_gl();
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}
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// }}}
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// Programs {{{
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enum ProgramNames { CELL_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, NUM_PROGRAMS };
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typedef struct {
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GLint size, index;
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} UniformBlock;
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typedef struct {
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GLint offset, stride, size;
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} ArrayInformation;
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typedef struct {
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char name[256];
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GLint size, location, idx;
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GLenum type;
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} Uniform;
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typedef struct {
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GLuint id;
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Uniform uniforms[256];
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GLint num_of_uniforms;
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} Program;
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static Program programs[NUM_PROGRAMS] = {{0}};
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static inline GLuint
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compile_shader(GLenum shader_type, const char *source) {
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GLuint shader_id = glCreateShader(shader_type);
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check_gl();
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glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
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check_gl();
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glCompileShader(shader_id);
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check_gl();
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GLint ret = GL_FALSE;
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glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
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if (ret != GL_TRUE) {
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GLsizei len;
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glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
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fprintf(stderr, "Failed to compile GLSL shader!\n%s", glbuf);
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glDeleteShader(shader_id);
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PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
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return 0;
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}
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return shader_id;
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}
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static inline GLuint
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program_id(int program) { return programs[program].id; }
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static inline void
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init_uniforms(int program) {
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Program *p = programs + program;
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glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
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check_gl();
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for (GLint i = 0; i < p->num_of_uniforms; i++) {
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Uniform *u = p->uniforms + i;
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glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
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check_gl();
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u->location = glGetUniformLocation(p->id, u->name);
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u->idx = i;
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}
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}
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static inline GLint
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get_uniform_information(int program, const char *name, GLenum information_type) {
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GLint q; GLuint t;
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static const char* names[] = {""};
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names[0] = name;
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GLuint pid = program_id(program);
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glGetUniformIndices(pid, 1, (void*)names, &t);
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glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
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return q;
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}
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static inline GLint
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attrib_location(int program, const char *name) {
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GLint ans = glGetAttribLocation(programs[program].id, name);
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check_gl();
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return ans;
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}
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static inline GLuint
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block_index(int program, const char *name) {
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GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
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check_gl();
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if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
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return ans;
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}
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static inline GLint
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block_size(int program, GLuint block_index) {
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GLint ans;
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glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
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check_gl();
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return ans;
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}
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static inline void
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bind_program(int program) {
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glUseProgram(programs[program].id);
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check_gl();
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}
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static inline void
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unbind_program() {
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glUseProgram(0);
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check_gl();
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}
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// }}}
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// Buffers {{{
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typedef struct {
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GLuint id;
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GLsizeiptr size;
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GLenum usage;
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} Buffer;
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static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
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static ssize_t
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create_buffer(GLenum usage) {
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GLuint buffer_id;
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glGenBuffers(1, &buffer_id);
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check_gl();
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for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
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if (buffers[i].id == 0) {
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buffers[i].id = buffer_id;
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buffers[i].size = 0;
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buffers[i].usage = usage;
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return i;
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}
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}
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glDeleteBuffers(1, &buffer_id);
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fatal("too many buffers");
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return -1;
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}
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static void
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delete_buffer(ssize_t buf_idx) {
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glDeleteBuffers(1, &(buffers[buf_idx].id));
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check_gl();
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buffers[buf_idx].id = 0;
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buffers[buf_idx].size = 0;
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}
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static GLuint
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bind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
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check_gl();
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return buffers[buf_idx].id;
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}
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static void
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unbind_buffer(ssize_t buf_idx) {
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glBindBuffer(buffers[buf_idx].usage, 0);
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check_gl();
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}
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static inline void
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alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
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Buffer *b = buffers + idx;
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if (b->size == size) return;
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b->size = size;
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glBufferData(b->usage, size, NULL, usage);
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check_gl();
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}
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static inline void*
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map_buffer(ssize_t idx, GLenum access) {
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void *ans = glMapBuffer(buffers[idx].usage, access);
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check_gl();
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return ans;
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}
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static inline void
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unmap_buffer(ssize_t idx) {
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glUnmapBuffer(buffers[idx].usage);
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check_gl();
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}
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// }}}
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// Vertex Array Objects (VAO) {{{
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typedef struct {
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GLuint id;
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size_t num_buffers;
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ssize_t buffers[10];
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} VAO;
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static VAO vaos[2*MAX_CHILDREN + 10] = {{0}};
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static ssize_t
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create_vao() {
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GLuint vao_id;
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glGenVertexArrays(1, &vao_id);
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check_gl();
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for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
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if (!vaos[i].id) {
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vaos[i].id = vao_id;
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vaos[i].num_buffers = 0;
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glBindVertexArray(vao_id);
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check_gl();
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return i;
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}
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}
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glDeleteVertexArrays(1, &vao_id);
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fatal("too many VAOs");
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return -1;
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}
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static size_t
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add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
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VAO* vao = vaos + vao_idx;
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if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
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fatal("too many buffers in a single VAO");
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}
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ssize_t buf = create_buffer(usage);
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vao->buffers[vao->num_buffers++] = buf;
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return vao->num_buffers - 1;
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}
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static void
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add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
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VAO *vao = vaos + vao_idx;
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if (!vao->num_buffers) { fatal("You must create a buffer for this attribute first"); return; }
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GLint aloc = attrib_location(p, name);
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if (aloc == -1) { fatal("No attribute named: %s found in this program", name); return; }
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ssize_t buf = vao->buffers[vao->num_buffers - 1];
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bind_buffer(buf);
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glEnableVertexAttribArray(aloc);
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check_gl();
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switch(data_type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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glVertexAttribIPointer(aloc, size, data_type, stride, offset);
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break;
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default:
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glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
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break;
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}
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check_gl();
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if (divisor) {
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glVertexAttribDivisor(aloc, divisor);
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check_gl();
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}
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unbind_buffer(buf);
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return;
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}
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static void
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remove_vao(ssize_t vao_idx) {
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VAO *vao = vaos + vao_idx;
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while (vao->num_buffers) {
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vao->num_buffers--;
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delete_buffer(vao->buffers[vao->num_buffers]);
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}
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glDeleteVertexArrays(1, &(vao->id));
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check_gl();
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vaos[vao_idx].id = 0;
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}
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static void
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bind_vertex_array(ssize_t vao_idx) {
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glBindVertexArray(vaos[vao_idx].id);
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check_gl();
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}
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static void
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unbind_vertex_array() {
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glBindVertexArray(0);
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check_gl();
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}
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static ssize_t
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alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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alloc_buffer(buf_idx, size, usage);
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return buf_idx;
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}
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static void*
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map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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bind_buffer(buf_idx);
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return map_buffer(buf_idx, access);
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}
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static void*
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alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
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ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
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return map_buffer(buf_idx, access);
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}
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static void
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bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
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check_gl();
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}
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static void
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unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
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ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
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unmap_buffer(buf_idx);
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unbind_buffer(buf_idx);
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}
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// }}}
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404
kitty/shaders.c
404
kitty/shaders.c
@ -5,409 +5,7 @@
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* Distributed under terms of the GPL3 license.
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*/
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#include "state.h"
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#include "screen.h"
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#include "sprites.h"
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#else
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#include <GL/glew.h>
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#endif
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#include <string.h>
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#include <stddef.h>
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static char glbuf[4096];
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// GL setup and error handling {{{
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// Required minimum OpenGL version
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#define REQUIRED_VERSION_MAJOR 3
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#define REQUIRED_VERSION_MINOR 3
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#define GLSL_VERSION (REQUIRED_VERSION_MAJOR * 100 + REQUIRED_VERSION_MINOR * 10)
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#ifndef GL_STACK_UNDERFLOW
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#define GL_STACK_UNDERFLOW 0x0504
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#endif
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#ifndef GL_STACK_OVERFLOW
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#define GL_STACK_OVERFLOW 0x0503
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#endif
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#ifdef ENABLE_DEBUG_GL
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static void
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check_for_gl_error(int line) {
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#define f(msg) fatal("%s (at line: %d)", msg, line); break;
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int code = glGetError();
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switch(code) {
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case GL_NO_ERROR: break;
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case GL_INVALID_ENUM:
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f("An enum value is invalid (GL_INVALID_ENUM)");
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case GL_INVALID_VALUE:
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f("An numeric value is invalid (GL_INVALID_VALUE)");
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case GL_INVALID_OPERATION:
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f("This operation is invalid (GL_INVALID_OPERATION)");
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
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case GL_OUT_OF_MEMORY:
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f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
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case GL_STACK_UNDERFLOW:
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f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
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case GL_STACK_OVERFLOW:
|
||||
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_OVERFLOW)");
|
||||
default:
|
||||
fatal("An unknown OpenGL error occurred with code: %d (at line: %d)", code, line);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#define check_gl() { check_for_gl_error(__LINE__); }
|
||||
#else
|
||||
#define check_gl() {}
|
||||
#endif
|
||||
|
||||
static PyObject*
|
||||
glew_init(PyObject UNUSED *self) {
|
||||
#ifndef __APPLE__
|
||||
GLenum err = glewInit();
|
||||
if (err != GLEW_OK) {
|
||||
PyErr_Format(PyExc_RuntimeError, "GLEW init failed: %s", glewGetErrorString(err));
|
||||
return NULL;
|
||||
}
|
||||
#define ARB_TEST(name) \
|
||||
if (!GLEW_ARB_##name) { \
|
||||
PyErr_Format(PyExc_RuntimeError, "The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
|
||||
return NULL; \
|
||||
}
|
||||
ARB_TEST(texture_storage);
|
||||
#undef ARB_TEST
|
||||
#endif
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
static void
|
||||
update_viewport_size_impl(int w, int h) {
|
||||
glViewport(0, 0, w, h); check_gl();
|
||||
}
|
||||
// }}}
|
||||
|
||||
// Programs {{{
|
||||
enum ProgramNames { CELL_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, NUM_PROGRAMS };
|
||||
|
||||
typedef struct {
|
||||
GLint size, index;
|
||||
} UniformBlock;
|
||||
|
||||
typedef struct {
|
||||
GLint offset, stride, size;
|
||||
} ArrayInformation;
|
||||
|
||||
typedef struct {
|
||||
char name[256];
|
||||
GLint size, location, idx;
|
||||
GLenum type;
|
||||
} Uniform;
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
Uniform uniforms[256];
|
||||
GLint num_of_uniforms;
|
||||
} Program;
|
||||
|
||||
static Program programs[NUM_PROGRAMS] = {{0}};
|
||||
|
||||
static inline GLuint
|
||||
compile_shader(GLenum shader_type, const char *source) {
|
||||
GLuint shader_id = glCreateShader(shader_type);
|
||||
check_gl();
|
||||
glShaderSource(shader_id, 1, (const GLchar **)&source, NULL);
|
||||
check_gl();
|
||||
glCompileShader(shader_id);
|
||||
check_gl();
|
||||
GLint ret = GL_FALSE;
|
||||
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
|
||||
if (ret != GL_TRUE) {
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
|
||||
fprintf(stderr, "Failed to compile GLSL shader!\n%s", glbuf);
|
||||
glDeleteShader(shader_id);
|
||||
PyErr_SetString(PyExc_ValueError, "Failed to compile shader");
|
||||
return 0;
|
||||
}
|
||||
return shader_id;
|
||||
}
|
||||
|
||||
static inline GLuint
|
||||
program_id(int program) { return programs[program].id; }
|
||||
|
||||
static inline void
|
||||
init_uniforms(int program) {
|
||||
Program *p = programs + program;
|
||||
glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
|
||||
check_gl();
|
||||
for (GLint i = 0; i < p->num_of_uniforms; i++) {
|
||||
Uniform *u = p->uniforms + i;
|
||||
glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
|
||||
check_gl();
|
||||
u->location = glGetUniformLocation(p->id, u->name);
|
||||
u->idx = i;
|
||||
}
|
||||
}
|
||||
|
||||
static inline GLint
|
||||
get_uniform_information(int program, const char *name, GLenum information_type) {
|
||||
GLint q; GLuint t;
|
||||
static const char* names[] = {""};
|
||||
names[0] = name;
|
||||
GLuint pid = program_id(program);
|
||||
glGetUniformIndices(pid, 1, (void*)names, &t);
|
||||
glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
|
||||
return q;
|
||||
}
|
||||
|
||||
static inline GLint
|
||||
attrib_location(int program, const char *name) {
|
||||
GLint ans = glGetAttribLocation(programs[program].id, name);
|
||||
check_gl();
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline GLuint
|
||||
block_index(int program, const char *name) {
|
||||
GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
|
||||
check_gl();
|
||||
if (ans == GL_INVALID_INDEX) { fatal("Could not find block index"); }
|
||||
return ans;
|
||||
}
|
||||
|
||||
|
||||
static inline GLint
|
||||
block_size(int program, GLuint block_index) {
|
||||
GLint ans;
|
||||
glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
|
||||
check_gl();
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline void
|
||||
bind_program(int program) {
|
||||
glUseProgram(programs[program].id);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static inline void
|
||||
unbind_program() {
|
||||
glUseProgram(0);
|
||||
check_gl();
|
||||
}
|
||||
// }}}
|
||||
|
||||
// Buffers {{{
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
GLsizeiptr size;
|
||||
GLenum usage;
|
||||
} Buffer;
|
||||
|
||||
|
||||
static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
|
||||
|
||||
static ssize_t
|
||||
create_buffer(GLenum usage) {
|
||||
GLuint buffer_id;
|
||||
glGenBuffers(1, &buffer_id);
|
||||
check_gl();
|
||||
for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
|
||||
if (buffers[i].id == 0) {
|
||||
buffers[i].id = buffer_id;
|
||||
buffers[i].size = 0;
|
||||
buffers[i].usage = usage;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
glDeleteBuffers(1, &buffer_id);
|
||||
fatal("too many buffers");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
delete_buffer(ssize_t buf_idx) {
|
||||
glDeleteBuffers(1, &(buffers[buf_idx].id));
|
||||
check_gl();
|
||||
buffers[buf_idx].id = 0;
|
||||
buffers[buf_idx].size = 0;
|
||||
}
|
||||
|
||||
static GLuint
|
||||
bind_buffer(ssize_t buf_idx) {
|
||||
glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
|
||||
check_gl();
|
||||
return buffers[buf_idx].id;
|
||||
}
|
||||
|
||||
static void
|
||||
unbind_buffer(ssize_t buf_idx) {
|
||||
glBindBuffer(buffers[buf_idx].usage, 0);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static inline void
|
||||
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
|
||||
Buffer *b = buffers + idx;
|
||||
if (b->size == size) return;
|
||||
b->size = size;
|
||||
glBufferData(b->usage, size, NULL, usage);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static inline void*
|
||||
map_buffer(ssize_t idx, GLenum access) {
|
||||
void *ans = glMapBuffer(buffers[idx].usage, access);
|
||||
check_gl();
|
||||
return ans;
|
||||
}
|
||||
|
||||
static inline void
|
||||
unmap_buffer(ssize_t idx) {
|
||||
glUnmapBuffer(buffers[idx].usage);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
// }}}
|
||||
|
||||
// Vertex Array Objects (VAO) {{{
|
||||
|
||||
typedef struct {
|
||||
GLuint id;
|
||||
size_t num_buffers;
|
||||
ssize_t buffers[10];
|
||||
} VAO;
|
||||
|
||||
static VAO vaos[2*MAX_CHILDREN + 10] = {{0}};
|
||||
|
||||
static ssize_t
|
||||
create_vao() {
|
||||
GLuint vao_id;
|
||||
glGenVertexArrays(1, &vao_id);
|
||||
check_gl();
|
||||
for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
|
||||
if (!vaos[i].id) {
|
||||
vaos[i].id = vao_id;
|
||||
vaos[i].num_buffers = 0;
|
||||
glBindVertexArray(vao_id);
|
||||
check_gl();
|
||||
return i;
|
||||
}
|
||||
}
|
||||
glDeleteVertexArrays(1, &vao_id);
|
||||
fatal("too many VAOs");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static size_t
|
||||
add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
|
||||
VAO* vao = vaos + vao_idx;
|
||||
if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
|
||||
fatal("too many buffers in a single VAO");
|
||||
}
|
||||
ssize_t buf = create_buffer(usage);
|
||||
vao->buffers[vao->num_buffers++] = buf;
|
||||
return vao->num_buffers - 1;
|
||||
}
|
||||
|
||||
static void
|
||||
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
|
||||
VAO *vao = vaos + vao_idx;
|
||||
if (!vao->num_buffers) { fatal("You must create a buffer for this attribute first"); return; }
|
||||
GLint aloc = attrib_location(p, name);
|
||||
if (aloc == -1) { fatal("No attribute named: %s found in this program", name); return; }
|
||||
ssize_t buf = vao->buffers[vao->num_buffers - 1];
|
||||
bind_buffer(buf);
|
||||
glEnableVertexAttribArray(aloc);
|
||||
check_gl();
|
||||
switch(data_type) {
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
glVertexAttribIPointer(aloc, size, data_type, stride, offset);
|
||||
break;
|
||||
default:
|
||||
glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
|
||||
break;
|
||||
}
|
||||
check_gl();
|
||||
if (divisor) {
|
||||
glVertexAttribDivisor(aloc, divisor);
|
||||
check_gl();
|
||||
}
|
||||
unbind_buffer(buf);
|
||||
return;
|
||||
}
|
||||
|
||||
static void
|
||||
remove_vao(ssize_t vao_idx) {
|
||||
VAO *vao = vaos + vao_idx;
|
||||
while (vao->num_buffers) {
|
||||
vao->num_buffers--;
|
||||
delete_buffer(vao->buffers[vao->num_buffers]);
|
||||
}
|
||||
glDeleteVertexArrays(1, &(vao->id));
|
||||
check_gl();
|
||||
vaos[vao_idx].id = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
bind_vertex_array(ssize_t vao_idx) {
|
||||
glBindVertexArray(vaos[vao_idx].id);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static void
|
||||
unbind_vertex_array() {
|
||||
glBindVertexArray(0);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static ssize_t
|
||||
alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
bind_buffer(buf_idx);
|
||||
alloc_buffer(buf_idx, size, usage);
|
||||
return buf_idx;
|
||||
}
|
||||
|
||||
static void*
|
||||
map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
bind_buffer(buf_idx);
|
||||
return map_buffer(buf_idx, access);
|
||||
}
|
||||
|
||||
static void*
|
||||
alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
|
||||
ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
|
||||
return map_buffer(buf_idx, access);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
|
||||
check_gl();
|
||||
}
|
||||
|
||||
static void
|
||||
unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
|
||||
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
|
||||
unmap_buffer(buf_idx);
|
||||
unbind_buffer(buf_idx);
|
||||
}
|
||||
|
||||
// }}}
|
||||
#include "gl.h"
|
||||
|
||||
// Sprites {{{
|
||||
typedef struct {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user