Clear noth the front and back buffers on startup

This commit is contained in:
Kovid Goyal 2016-11-28 20:40:47 +05:30
parent 627225def7
commit 28c51b11ef
2 changed files with 13 additions and 6 deletions

View File

@ -13,7 +13,7 @@ from .config import load_config
from .constants import appname, str_version, config_dir, viewport_size
from .tabs import TabManager
from .shaders import GL_VERSION
from .fast_data_types import glewInit, enable_automatic_opengl_error_checking
from .fast_data_types import glewInit, enable_automatic_opengl_error_checking, glClear, glClearColor, GL_COLOR_BUFFER_BIT
import glfw
import glfw_constants
@ -43,6 +43,16 @@ def setup_opengl():
glfw.glfwWindowHint(glfw_constants.GLFW_SAMPLES, 0)
def clear_buffers(window, opts):
bg = opts.background
glClearColor(bg.red / 255, bg.green / 255, bg.blue / 255, 1)
glfw.glfwSwapInterval(0)
glClear(GL_COLOR_BUFFER_BIT)
glfw.glfwSwapBuffers(window)
glClear(GL_COLOR_BUFFER_BIT)
glfw.glfwSwapInterval(1)
def run_app(opts, args):
setup_opengl()
window = glfw.glfwCreateWindow(
@ -53,7 +63,7 @@ def run_app(opts, args):
try:
glfw.glfwMakeContextCurrent(window)
glewInit()
glfw.glfwSwapInterval(1)
clear_buffers(window, opts)
tabs = TabManager(window, opts, args)
tabs.start()
try:

View File

@ -18,7 +18,7 @@ import glfw
import glfw_constants
from .child import Child
from .constants import viewport_size, shell_path, appname, set_tab_manager, tab_manager, wakeup, cell_size
from .fast_data_types import glViewport, glBlendFunc, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, glClearColor, glClear, GL_COLOR_BUFFER_BIT
from .fast_data_types import glViewport, glBlendFunc, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
from .fonts import set_font_family
from .borders import Borders, BordersProgram
from .char_grid import cursor_shader, cell_shader
@ -135,9 +135,6 @@ class TabManager(Thread):
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
self.sprites.do_layout(cell_size.width, cell_size.height)
self.queue_action(self.active_tab.new_window, False)
bg = opts.background
glClearColor(bg.red / 255, bg.green / 255, bg.blue / 255, 1)
glClear(GL_COLOR_BUFFER_BIT)
def signal_received(self):
try: