Remove un-needed binding of the sprite_map buffer

This commit is contained in:
Kovid Goyal 2017-08-21 15:51:55 +05:30
parent 4f22fcdaac
commit 21874339f1
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@ -161,7 +161,6 @@ class Sprites:
def set_sprite_map(self, buf_id, data, usage=GL_STREAM_DRAW):
prev_sz, self.prev_sprite_map_sz = self.prev_sprite_map_sz, sizeof(data)
replace_or_create_buffer(buf_id, self.prev_sprite_map_sz, prev_sz, addressof(data), usage)
self.bind_sprite_map(buf_id)
if False:
verify_data = type(data)()
glGetBufferSubData(buf_id, self.prev_sprite_map_sz, 0, addressof(verify_data))