Cocoa: Move app delegate and menu creation to init

From ea7eb2ddab.
This commit is contained in:
Luflosi 2019-07-23 12:57:18 -05:00
parent f9e4e71285
commit 1f8631cc99
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GPG Key ID: 14140F703B7D8362
3 changed files with 240 additions and 239 deletions

View File

@ -31,6 +31,9 @@
#include <sys/param.h> // For MAXPATHLEN
#include <pthread.h>
// Needed for _NSGetProgname
#include <crt_externs.h>
// Change to our application bundle's resources directory, if present
//
static void changeToResourcesDirectory(void)
@ -67,6 +70,111 @@ static void changeToResourcesDirectory(void)
chdir(resourcesPath);
}
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Add a nib to save us this horror.
//
static void createMenuBar(void)
{
size_t i;
NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
// Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{
id name = bundleInfo[nameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
![name isEqualToString:@""])
{
appName = name;
break;
}
}
if (!appName)
{
char** progname = _NSGetProgname();
if (progname && *progname)
appName = @(*progname);
else
appName = @"GLFW Application";
}
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[servicesMenu release];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
[bar release];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
// Create key code translation tables
//
static void createKeyTables(void)
@ -277,6 +385,17 @@ static bool initializeTIS(void)
return updateUnicodeDataNS();
}
static void
display_reconfigured(CGDirectDisplayID display UNUSED, CGDisplayChangeSummaryFlags flags, void *userInfo UNUSED)
{
if (flags & kCGDisplayBeginConfigurationFlag) {
return;
}
if (flags & kCGDisplaySetModeFlag) {
// GPU possibly changed
}
}
@interface GLFWHelper : NSObject
@end
@ -295,6 +414,100 @@ static bool initializeTIS(void)
@end // GLFWHelper
// Delegate for application related notifications {{{
@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
@end
@implementation GLFWApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
(void)sender;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
static GLFWapplicationshouldhandlereopenfun handle_reopen_callback = NULL;
- (BOOL)applicationShouldHandleReopen:(NSApplication *)sender hasVisibleWindows:(BOOL)flag
{
(void)sender;
if (!handle_reopen_callback) return YES;
if (handle_reopen_callback(flag)) return YES;
return NO;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
(void)notification;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS();
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
(void)notification;
if (_glfw.hints.init.ns.menubar)
{
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
// disabled by Kovid
/* if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{
[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
owner:NSApp
topLevelObjects:&_glfw.ns.nibObjects];
}
else */
createMenuBar();
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
(void)notification;
[NSApp stop:nil];
CGDisplayRegisterReconfigurationCallback(display_reconfigured, NULL);
_glfwCocoaPostEmptyEvent();
}
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
(void)aNotification;
CGDisplayRemoveReconfigurationCallback(display_reconfigured, NULL);
}
- (void)applicationDidHide:(NSNotification *)notification
{
(void)notification;
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
}
@end // GLFWApplicationDelegate
// }}}
@interface GLFWApplication : NSApplication
- (void)tick_callback;
- (void)render_frame_received:(id)displayIDAsID;
@ -336,6 +549,12 @@ is_cmd_period(NSEvent *event, NSEventModifierFlags modifierFlags) {
return false;
}
GLFWAPI GLFWapplicationshouldhandlereopenfun glfwSetApplicationShouldHandleReopen(GLFWapplicationshouldhandlereopenfun callback) {
GLFWapplicationshouldhandlereopenfun previous = handle_reopen_callback;
handle_reopen_callback = callback;
return previous;
}
int _glfwPlatformInit(void)
{
@autoreleasepool {
@ -348,6 +567,16 @@ int _glfwPlatformInit(void)
[GLFWApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
return false;
}
[NSApp setDelegate:_glfw.ns.delegate];
NSEvent* (^keydown_block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
{
NSEventModifierFlags modifierFlags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
@ -386,6 +615,10 @@ int _glfwPlatformInit(void)
if (_glfw.hints.init.ns.chdir)
changeToResourcesDirectory();
// Press and Hold prevents some keys from emitting repeated characters
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
[[NSNotificationCenter defaultCenter]
addObserver:_glfw.ns.helper
selector:@selector(selectedKeyboardInputSourceChanged:)

View File

@ -153,6 +153,7 @@ typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
bool finishedLaunching;
bool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
@ -160,6 +161,7 @@ typedef struct _GLFWlibraryNS
id helper;
id keyUpMonitor;
id keyDownMonitor;
id nibObjects;
char keyName[64];
char text[256];

View File

@ -32,9 +32,6 @@
#include <float.h>
#include <string.h>
// Needed for _NSGetProgname
#include <crt_externs.h>
#define PARAGRAPH_UTF_8 0xc2a7 // §
#define MASCULINE_UTF_8 0xc2ba // º
@ -481,17 +478,6 @@ static int translateKey(unsigned int key, bool apply_keymap)
return _glfw.ns.keycodes[key];
}
static void
display_reconfigured(CGDirectDisplayID display UNUSED, CGDisplayChangeSummaryFlags flags, void *userInfo UNUSED)
{
if (flags & kCGDisplayBeginConfigurationFlag) {
return;
}
if (flags & kCGDisplaySetModeFlag) {
// GPU possibly changed
}
}
// Translate a GLFW keycode to a Cocoa modifier flag
//
static NSUInteger translateKeyToModifierFlag(int key)
@ -665,75 +651,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
@end // }}}
// Delegate for application related notifications {{{
@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
@end
@implementation GLFWApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
(void)sender;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
static GLFWapplicationshouldhandlereopenfun handle_reopen_callback = NULL;
- (BOOL)applicationShouldHandleReopen:(NSApplication *)sender hasVisibleWindows:(BOOL)flag
{
(void)sender;
if (!handle_reopen_callback) return YES;
if (handle_reopen_callback(flag)) return YES;
return NO;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
(void)notification;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS();
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
(void)notification;
[NSApp stop:nil];
CGDisplayRegisterReconfigurationCallback(display_reconfigured, NULL);
_glfwCocoaPostEmptyEvent();
}
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
(void)aNotification;
CGDisplayRemoveReconfigurationCallback(display_reconfigured, NULL);
}
- (void)applicationDidHide:(NSNotification *)notification
{
(void)notification;
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
}
@end
// }}}
// Content view class for the GLFW window {{{
@interface GLFWContentView : NSView <NSTextInputClient>
@ -1408,154 +1325,6 @@ void _glfwPlatformUpdateIMEState(_GLFWwindow *w, int which, int a, int b, int c,
@end
// }}}
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Add a nib to save us this horror.
//
static void createMenuBar(void)
{
size_t i;
NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
// Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{
id name = bundleInfo[nameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
![name isEqualToString:@""])
{
appName = name;
break;
}
}
if (!appName)
{
char** progname = _NSGetProgname();
if (progname && *progname)
appName = @(*progname);
else
appName = @"GLFW Application";
}
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[servicesMenu release];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
[bar release];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
// Initialize the Cocoa Application Kit
//
static bool initializeAppKit(void)
{
if (_glfw.ns.delegate)
return true;
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
return false;
}
[NSApp setDelegate:_glfw.ns.delegate];
if (_glfw.hints.init.ns.menubar)
{
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
// disabled by Kovid
/* if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) */
/* [NSApp loadMainMenu]; */
/* else */
createMenuBar();
}
[NSApp run];
// Press and Hold prevents some keys from emitting repeated characters
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
return true;
}
// Create the Cocoa window
//
@ -1660,8 +1429,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWfbconfig* fbconfig)
{
window->ns.deadKeyState = 0;
if (!initializeAppKit())
return false;
if (!_glfw.ns.finishedLaunching)
{
[NSApp run];
_glfw.ns.finishedLaunching = true;
}
if (!createNativeWindow(window, wndconfig, fbconfig))
return false;
@ -2403,12 +2175,6 @@ GLFWAPI GLFWcocoatogglefullscreenfun glfwSetCocoaToggleFullscreenIntercept(GLFWw
return previous;
}
GLFWAPI GLFWapplicationshouldhandlereopenfun glfwSetApplicationShouldHandleReopen(GLFWapplicationshouldhandlereopenfun callback) {
GLFWapplicationshouldhandlereopenfun previous = handle_reopen_callback;
handle_reopen_callback = callback;
return previous;
}
GLFWAPI void glfwCocoaRequestRenderFrame(GLFWwindow *w, GLFWcocoarenderframefun callback) {
requestRenderFrame((_GLFWwindow*)w, callback);
}