API to handle DBus user notification activation
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36
glfw/linux_notify.c
vendored
36
glfw/linux_notify.c
vendored
@@ -21,6 +21,13 @@ typedef struct {
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void *data;
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} NotificationCreatedData;
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static GLFWDBusnotificationactivatedfun activated_handler = NULL;
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void
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glfw_dbus_set_user_notification_activated_handler(GLFWDBusnotificationactivatedfun handler) {
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activated_handler = handler;
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}
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void
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notification_created(DBusMessage *msg, const char* errmsg, void *data) {
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if (errmsg) {
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@@ -33,10 +40,39 @@ notification_created(DBusMessage *msg, const char* errmsg, void *data) {
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if (ncd->callback) ncd->callback(ncd->next_id, notification_id, ncd->data);
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}
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static DBusHandlerResult
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message_handler(DBusConnection *conn, DBusMessage *msg, void *user_data) {
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(void)(user_data);
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switch(glfw_dbus_match_signal(msg, NOTIFICATIONS_IFACE, "ActionInvoked", NULL)) {
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case 0:
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{
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uint32_t notification_id;
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const char *action;
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if (glfw_dbus_get_args(msg, "Failed to get args from ActionInvoked notification signal",
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DBUS_TYPE_UINT32, ¬ification_id, DBUS_TYPE_STRING, &action, DBUS_TYPE_INVALID)) {
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if (activated_handler) {
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activated_handler(notification_id, action);
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}
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}
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}
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break;
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default:
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break;
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}
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return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
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}
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notification_id_type
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glfw_dbus_send_user_notification(const char *app_name, const char* icon, const char *summary, const char *body, int32_t timeout, GLFWDBusnotificationcreatedfun callback, void *user_data) {
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DBusConnection *session_bus = glfw_dbus_session_bus();
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static DBusConnection *added_signal_match = NULL;
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if (!session_bus) return 0;
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if (added_signal_match != session_bus) {
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dbus_bus_add_match(session_bus, "type='signal',interface='org.freedesktop.Notifications.ActionInvoked'", NULL);
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static DBusObjectPathVTable vtable = {.message_function = message_handler};
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dbus_connection_try_register_object_path(session_bus, NOTIFICATIONS_PATH, &vtable, NULL, NULL);
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}
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NotificationCreatedData *data = malloc(sizeof(NotificationCreatedData));
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data->next_id = ++notification_id;
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data->callback = callback; data->data = user_data;
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