Start work on the graphics program

This commit is contained in:
Kovid Goyal 2017-10-04 17:22:00 +05:30
parent e1650d5df7
commit 138a37ccac
No known key found for this signature in database
GPG Key ID: 06BC317B515ACE7C
5 changed files with 56 additions and 12 deletions

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@ -338,11 +338,9 @@ add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
}
static void
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
VAO *vao = vaos + vao_idx;
if (!vao->num_buffers) { fatal("You must create a buffer for this attribute first"); return; }
GLint aloc = attrib_location(p, name);
if (aloc == -1) { fatal("No attribute named: %s found in this program", name); return; }
if (!vao->num_buffers) fatal("You must create a buffer for this attribute first");
ssize_t buf = vao->buffers[vao->num_buffers - 1];
bind_buffer(buf);
glEnableVertexAttribArray(aloc);
@ -366,7 +364,14 @@ add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenu
check_gl();
}
unbind_buffer(buf);
return;
}
static inline void
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
GLint aloc = attrib_location(p, name);
if (aloc == -1) fatal("No attribute named: %s found in this program", name);
add_located_attribute_to_vao(vao_idx, aloc, size, data_type, stride, offset, divisor);
}
static void

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@ -0,0 +1,10 @@
#version 330
uniform sampler2D image;
in vec2 texcoord;
out vec4 color;
void main() {
color = texture2D(image, texcoord);
}

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@ -0,0 +1,19 @@
#version 330
layout(location=8) in vec4 src;
layout(location=9) in vec4 position;
out vec2 texcoord;
const uvec2 pos_map[] = uvec2[4](
uvec2(1, 0), // right, top
uvec2(1, 1), // right, bottom
uvec2(0, 1), // left, bottom
uvec2(0, 0) // left, top
);
void main() {
uvec2 pos = pos_map[gl_VertexID];
gl_Position = vec4(position[pos.x], position[pos.y + uint(2)], 0, 1);
texcoord = vec2(src[pos.x], src[pos.y + uint(2)]);
}

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@ -7,7 +7,7 @@
#include "gl.h"
enum { CELL_PROGRAM, CELL_BACKGROUND_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FOREGROUND_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, NUM_PROGRAMS };
enum { CELL_PROGRAM, CELL_BACKGROUND_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FOREGROUND_PROGRAM, CURSOR_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, NUM_PROGRAMS };
// Sprites {{{
typedef struct {
@ -175,8 +175,6 @@ destroy_sprite_map() {
// Cell {{{
#define CELL_BUFFERS enum { cell_data_buffer, selection_buffer, uniform_buffer };
typedef struct {
UniformBlock render_data;
ArrayInformation color_table;
@ -195,6 +193,8 @@ init_cell_program() {
}
}
#define CELL_BUFFERS enum { cell_data_buffer, selection_buffer, uniform_buffer, graphics_buffer };
static ssize_t
create_cell_vao() {
ssize_t vao_idx = create_vao();
@ -202,17 +202,26 @@ create_cell_vao() {
add_attribute_to_vao(CELL_PROGRAM, vao_idx, #name, \
/*size=*/size, /*dtype=*/dtype, /*stride=*/stride, /*offset=*/offset, /*divisor=*/1);
#define A1(name, size, dtype, offset) A(name, size, dtype, (void*)(offsetof(Cell, offset)), sizeof(Cell))
#define AL(p, name, size, dtype, offset, stride) { GLint aloc = attrib_location(p, name); if (aloc == -1 ) fatal("No attribute named: %s found in this program", name); add_located_attribute_to_vao(vao_idx, aloc, size, dtype, stride, (void*)offset, 1); }
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
A1(sprite_coords, 4, GL_UNSIGNED_SHORT, sprite_x);
A1(colors, 3, GL_UNSIGNED_INT, fg);
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
A(is_selected, 1, GL_FLOAT, NULL, 0);
size_t bufnum = add_buffer_to_vao(vao_idx, GL_UNIFORM_BUFFER);
alloc_vao_buffer(vao_idx, cell_program_layouts[CELL_PROGRAM].render_data.size, bufnum, GL_STREAM_DRAW);
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
AL(GRAPHICS_PROGRAM, "src", 4, GL_FLOAT, 0, sizeof(ImageRenderData));
AL(GRAPHICS_PROGRAM, "position", 4, GL_FLOAT, offsetof(ImageRenderData, dest_rect), sizeof(ImageRenderData));
return vao_idx;
#undef A
#undef A1
#undef AL
}
static inline void
@ -560,7 +569,7 @@ init_shaders_debug(PyObject *module) {
init_shaders(PyObject *module) {
#endif
#define C(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return false; }
C(CELL_PROGRAM); C(CELL_BACKGROUND_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FOREGROUND_PROGRAM); C(CURSOR_PROGRAM); C(BORDERS_PROGRAM);
C(CELL_PROGRAM); C(CELL_BACKGROUND_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FOREGROUND_PROGRAM); C(CURSOR_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM);
C(GLSL_VERSION);
C(GL_VERSION);
C(GL_VENDOR);

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@ -16,9 +16,9 @@ from .constants import (
from .fast_data_types import (
BRACKETED_PASTE_END, BRACKETED_PASTE_START, CELL_BACKGROUND_PROGRAM,
CELL_FOREGROUND_PROGRAM, CELL_PROGRAM, CELL_SPECIAL_PROGRAM,
CURSOR_PROGRAM, SCROLL_FULL, SCROLL_LINE, SCROLL_PAGE, Screen,
compile_program, create_cell_vao, glfw_post_empty_event, init_cell_program,
init_cursor_program, remove_vao, set_window_render_data,
CURSOR_PROGRAM, GRAPHICS_PROGRAM, SCROLL_FULL, SCROLL_LINE, SCROLL_PAGE,
Screen, compile_program, create_cell_vao, glfw_post_empty_event,
init_cell_program, init_cursor_program, remove_vao, set_window_render_data,
update_window_title, update_window_visibility
)
from .rgb import to_color
@ -62,6 +62,7 @@ def load_shader_programs():
init_cell_program()
compile_program(CURSOR_PROGRAM, *load_shaders('cursor'))
init_cursor_program()
compile_program(GRAPHICS_PROGRAM, *load_shaders('graphics'))
class Window: