Remove unused code

This commit is contained in:
Kovid Goyal 2017-09-12 06:40:37 +05:30
parent 9eea178890
commit 1246032b67
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GPG Key ID: 06BC317B515ACE7C
2 changed files with 2 additions and 5 deletions

View File

@ -466,7 +466,7 @@ draw_cells(ssize_t vao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat
glUniform4ui(UL(default_colors), COLOR(default_fg), COLOR(default_bg), COLOR(highlight_fg), COLOR(highlight_bg));
check_gl();
#undef COLOR
glUniform1i(UL(sprites), 0);
glUniform1i(UL(sprites), 0); // the sprite map is bound to GL_TEXTURE0
check_gl();
unsigned int x, y, z;
sprite_map_current_layout(&x, &y, &z);

View File

@ -29,14 +29,11 @@ class Sprites:
def __init__(self):
self.xnum = self.ynum = 1
self.first_cell_cache = {}
self.second_cell_cache = {}
self.x = self.y = self.z = 0
self.texture_id = None
self.last_num_of_layers = 1
self.last_ynum = -1
self.sampler_num = 0
self.texture_unit = GL_TEXTURE0 + self.sampler_num
self.texture_unit = GL_TEXTURE0
sprite_map_set_limits(glGetIntegerv(GL_MAX_TEXTURE_SIZE), glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS))
def do_layout(self, cell_width=1, cell_height=1):