Avoid unnecessary draw calls with multiple OS Windows
Do not ask the GPU to draw and swap buffers for OS Windows that are not dirtied. See #313
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@ -564,8 +564,13 @@ simple_render_screen(PyObject UNUSED *self, PyObject *args) {
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Py_RETURN_NONE;
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Py_RETURN_NONE;
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}
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}
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static inline void
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static inline bool
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render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id) {
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prepare_to_render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id) {
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#define TD os_window->tab_bar_render_data
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bool needs_render = false;
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if (TD.screen && os_window->num_tabs > 1) {
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if (send_cell_data_to_gpu(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx, TD.dy, TD.screen, os_window)) needs_render = true;
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}
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if (OPT(mouse_hide_wait) > 0 && now - os_window->last_mouse_activity_at > OPT(mouse_hide_wait)) hide_mouse(os_window);
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if (OPT(mouse_hide_wait) > 0 && now - os_window->last_mouse_activity_at > OPT(mouse_hide_wait)) hide_mouse(os_window);
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Tab *tab = os_window->tabs + os_window->active_tab;
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Tab *tab = os_window->tabs + os_window->active_tab;
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for (unsigned int i = 0; i < tab->num_windows; i++) {
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for (unsigned int i = 0; i < tab->num_windows; i++) {
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@ -577,6 +582,7 @@ render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id
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if (drag_scroll(w, os_window)) {
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if (drag_scroll(w, os_window)) {
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w->last_drag_scroll_at = now;
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w->last_drag_scroll_at = now;
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set_maximum_wait(0.02);
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set_maximum_wait(0.02);
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needs_render = true;
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} else w->last_drag_scroll_at = 0;
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} else w->last_drag_scroll_at = 0;
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} else set_maximum_wait(now - w->last_drag_scroll_at);
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} else set_maximum_wait(now - w->last_drag_scroll_at);
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}
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}
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@ -586,6 +592,23 @@ render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id
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collect_cursor_info(&WD.screen->cursor_render_info, w, now, os_window);
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collect_cursor_info(&WD.screen->cursor_render_info, w, now, os_window);
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update_window_title(w, os_window);
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update_window_title(w, os_window);
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} else WD.screen->cursor_render_info.is_visible = false;
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} else WD.screen->cursor_render_info.is_visible = false;
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if (send_cell_data_to_gpu(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window)) needs_render = true;
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if (WD.screen->start_visual_bell_at != 0) needs_render = true;
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}
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}
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return needs_render;
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}
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static inline void
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render_os_window(OSWindow *os_window, double now, unsigned int active_window_id) {
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Tab *tab = os_window->tabs + os_window->active_tab;
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BorderRects *br = &tab->border_rects;
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draw_borders(br->vao_idx, br->num_border_rects, br->rect_buf, br->is_dirty, os_window->viewport_width, os_window->viewport_height);
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if (TD.screen && os_window->num_tabs > 1) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx, TD.dy, TD.screen, os_window, true);
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for (unsigned int i = 0; i < tab->num_windows; i++) {
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Window *w = tab->windows + i;
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if (w->visible && WD.screen) {
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bool is_active_window = i == tab->active_window;
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draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window, is_active_window);
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draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx, WD.dy, WD.screen, os_window, is_active_window);
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if (is_active_window && WD.screen->cursor_render_info.is_visible && (!WD.screen->cursor_render_info.is_focused || WD.screen->cursor_render_info.shape != CURSOR_BLOCK)) {
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if (is_active_window && WD.screen->cursor_render_info.is_visible && (!WD.screen->cursor_render_info.is_focused || WD.screen->cursor_render_info.shape != CURSOR_BLOCK)) {
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draw_cursor(&WD.screen->cursor_render_info, os_window->is_focused);
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draw_cursor(&WD.screen->cursor_render_info, os_window->is_focused);
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@ -596,7 +619,12 @@ render_os_window(OSWindow *os_window, double now, unsigned int *active_window_id
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}
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}
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}
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}
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}
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}
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swap_window_buffers(os_window);
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br->is_dirty = false;
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os_window->last_active_tab = os_window->active_tab; os_window->last_num_tabs = os_window->num_tabs; os_window->last_active_window_id = active_window_id;
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os_window->focused_at_last_render = os_window->is_focused;
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#undef WD
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#undef WD
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#undef TD
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}
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}
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static inline void
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static inline void
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@ -606,26 +634,22 @@ render(double now) {
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set_maximum_wait(OPT(repaint_delay) - time_since_last_render);
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set_maximum_wait(OPT(repaint_delay) - time_since_last_render);
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return;
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return;
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}
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}
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#define TD w->tab_bar_render_data
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for (size_t i = 0; i < global_state.num_os_windows; i++) {
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for (size_t i = 0; i < global_state.num_os_windows; i++) {
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OSWindow *w = global_state.os_windows + i;
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OSWindow *w = global_state.os_windows + i;
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if (!w->num_tabs || !should_os_window_be_rendered(w)) continue;
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if (!w->num_tabs || !should_os_window_be_rendered(w)) continue;
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bool needs_render = w->is_focused;
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make_os_window_context_current(w);
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make_os_window_context_current(w);
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if (w->viewport_size_dirty) {
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if (w->viewport_size_dirty) {
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w->clear_count = 0;
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w->clear_count = 0;
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update_surface_size(w->viewport_width, w->viewport_height, w->offscreen_texture_id);
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update_surface_size(w->viewport_width, w->viewport_height, w->offscreen_texture_id);
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w->viewport_size_dirty = false;
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w->viewport_size_dirty = false;
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needs_render = true;
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}
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}
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unsigned int active_window_id = 0;
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unsigned int active_window_id = 0;
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Tab *active_tab = w->tabs + w->active_tab;
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if (prepare_to_render_os_window(w, now, &active_window_id)) needs_render = true;
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BorderRects *br = &active_tab->border_rects;
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if (w->last_active_window_id != active_window_id || w->last_active_tab != w->active_tab || w->focused_at_last_render != w->is_focused) needs_render = true;
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draw_borders(br->vao_idx, br->num_border_rects, br->rect_buf, br->is_dirty, w->viewport_width, w->viewport_height);
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if (needs_render) render_os_window(w, now, active_window_id);
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if (TD.screen && w->num_tabs > 1) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx, TD.dy, TD.screen, w, true);
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render_os_window(w, now, &active_window_id);
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swap_window_buffers(w);
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w->last_active_tab = w->active_tab; w->last_num_tabs = w->num_tabs; w->last_active_window_id = active_window_id;
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br->is_dirty = false;
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}
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}
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last_render_at = now;
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last_render_at = now;
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#undef TD
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#undef TD
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@ -252,11 +252,12 @@ cell_update_uniform_block(ssize_t vao_idx, Screen *screen, int uniform_buffer, G
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unmap_vao_buffer(vao_idx, uniform_buffer); rd = NULL;
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unmap_vao_buffer(vao_idx, uniform_buffer); rd = NULL;
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}
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}
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static inline void
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static inline bool
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cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy) {
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cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy) {
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size_t sz;
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size_t sz;
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CELL_BUFFERS;
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CELL_BUFFERS;
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void *address;
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void *address;
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bool changed = false;
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ensure_sprite_map();
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ensure_sprite_map();
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@ -265,6 +266,7 @@ cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloa
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address = alloc_and_map_vao_buffer(vao_idx, sz, cell_data_buffer, GL_STREAM_DRAW, GL_WRITE_ONLY);
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address = alloc_and_map_vao_buffer(vao_idx, sz, cell_data_buffer, GL_STREAM_DRAW, GL_WRITE_ONLY);
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screen_update_cell_data(screen, address, sz);
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screen_update_cell_data(screen, address, sz);
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unmap_vao_buffer(vao_idx, cell_data_buffer); address = NULL;
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unmap_vao_buffer(vao_idx, cell_data_buffer); address = NULL;
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changed = true;
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}
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}
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if (screen_is_selection_dirty(screen)) {
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if (screen_is_selection_dirty(screen)) {
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@ -272,6 +274,7 @@ cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloa
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address = alloc_and_map_vao_buffer(vao_idx, sz, selection_buffer, GL_STREAM_DRAW, GL_WRITE_ONLY);
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address = alloc_and_map_vao_buffer(vao_idx, sz, selection_buffer, GL_STREAM_DRAW, GL_WRITE_ONLY);
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screen_apply_selection(screen, address, sz);
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screen_apply_selection(screen, address, sz);
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unmap_vao_buffer(vao_idx, selection_buffer); address = NULL;
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unmap_vao_buffer(vao_idx, selection_buffer); address = NULL;
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changed = true;
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}
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}
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if (gvao_idx && grman_update_layers(screen->grman, screen->scrolled_by, xstart, ystart, dx, dy, screen->columns, screen->lines)) {
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if (gvao_idx && grman_update_layers(screen->grman, screen->scrolled_by, xstart, ystart, dx, dy, screen->columns, screen->lines)) {
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@ -279,13 +282,9 @@ cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloa
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GLfloat *a = alloc_and_map_vao_buffer(gvao_idx, sz, 0, GL_STREAM_DRAW, GL_WRITE_ONLY);
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GLfloat *a = alloc_and_map_vao_buffer(gvao_idx, sz, 0, GL_STREAM_DRAW, GL_WRITE_ONLY);
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for (size_t i = 0; i < screen->grman->count; i++, a += 16) memcpy(a, screen->grman->render_data[i].vertices, sizeof(screen->grman->render_data[0].vertices));
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for (size_t i = 0; i < screen->grman->count; i++, a += 16) memcpy(a, screen->grman->render_data[i].vertices, sizeof(screen->grman->render_data[0].vertices));
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unmap_vao_buffer(gvao_idx, 0); a = NULL;
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unmap_vao_buffer(gvao_idx, 0); a = NULL;
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changed = true;
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}
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}
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bool inverted = screen_invert_colors(screen);
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return changed;
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cell_update_uniform_block(vao_idx, screen, uniform_buffer, xstart, ystart, dx, dy, &screen->cursor_render_info, inverted);
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bind_vao_uniform_buffer(vao_idx, uniform_buffer, cell_program_layouts[CELL_PROGRAM].render_data.index);
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bind_vertex_array(vao_idx);
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}
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}
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static void
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static void
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@ -412,17 +411,32 @@ set_cell_uniforms(float current_inactive_text_alpha) {
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}
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}
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}
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}
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void
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bool
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draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window) {
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send_cell_data_to_gpu(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window) {
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bool changed = false;
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if (os_window->clear_count < 2) {
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if (os_window->clear_count < 2) {
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os_window->clear_count++;
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os_window->clear_count++;
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#define C(shift) (((GLfloat)((OPT(background) >> shift) & 0xFF)) / 255.0f)
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#define C(shift) (((GLfloat)((OPT(background) >> shift) & 0xFF)) / 255.0f)
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glClearColor(C(16), C(8), C(0), os_window->is_semi_transparent ? OPT(background_opacity) : 1.0f);
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glClearColor(C(16), C(8), C(0), os_window->is_semi_transparent ? OPT(background_opacity) : 1.0f);
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#undef C
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#undef C
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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changed = true;
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}
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}
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if (cell_prepare_to_render(vao_idx, gvao_idx, screen, xstart, ystart, dx, dy)) changed = true;
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return changed;
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}
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void
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draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window) {
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CELL_BUFFERS;
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bool inverted = screen_invert_colors(screen);
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cell_update_uniform_block(vao_idx, screen, uniform_buffer, xstart, ystart, dx, dy, &screen->cursor_render_info, inverted);
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bind_vao_uniform_buffer(vao_idx, uniform_buffer, cell_program_layouts[CELL_PROGRAM].render_data.index);
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bind_vertex_array(vao_idx);
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cell_prepare_to_render(vao_idx, gvao_idx, screen, xstart, ystart, dx, dy);
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float current_inactive_text_alpha = screen->cursor_render_info.is_focused && is_active_window ? 1.0 : OPT(inactive_text_alpha);
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float current_inactive_text_alpha = screen->cursor_render_info.is_focused && is_active_window ? 1.0 : OPT(inactive_text_alpha);
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set_cell_uniforms(current_inactive_text_alpha);
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set_cell_uniforms(current_inactive_text_alpha);
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GLfloat w = (GLfloat)screen->columns * dx, h = (GLfloat)screen->lines * dy;
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GLfloat w = (GLfloat)screen->columns * dx, h = (GLfloat)screen->lines * dy;
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@ -98,6 +98,7 @@ typedef struct {
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double viewport_x_ratio, viewport_y_ratio;
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double viewport_x_ratio, viewport_y_ratio;
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Tab *tabs;
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Tab *tabs;
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unsigned int active_tab, num_tabs, capacity, last_active_tab, last_num_tabs, last_active_window_id;
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unsigned int active_tab, num_tabs, capacity, last_active_tab, last_num_tabs, last_active_window_id;
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bool focused_at_last_render;
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ScreenRenderData tab_bar_render_data;
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ScreenRenderData tab_bar_render_data;
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bool is_focused;
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bool is_focused;
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double cursor_blink_zero_time, last_mouse_activity_at;
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double cursor_blink_zero_time, last_mouse_activity_at;
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@ -168,6 +169,7 @@ void draw_borders(ssize_t vao_idx, unsigned int num_border_rects, BorderRect *re
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ssize_t create_cell_vao();
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ssize_t create_cell_vao();
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ssize_t create_graphics_vao();
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ssize_t create_graphics_vao();
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ssize_t create_border_vao();
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ssize_t create_border_vao();
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bool send_cell_data_to_gpu(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *);
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void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool);
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void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool);
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void draw_cursor(CursorRenderInfo *, bool);
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void draw_cursor(CursorRenderInfo *, bool);
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void update_surface_size(int, int, uint32_t);
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void update_surface_size(int, int, uint32_t);
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