Fix broken scrolling
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bc1de92534
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0307497e06
@ -146,9 +146,6 @@ on_key_input(int key, int scancode, int action, int mods) {
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Window *w = active_window();
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if (!w) return;
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Screen *screen = w->render_data.screen;
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if (screen->scrolled_by && action == GLFW_PRESS && !is_modifier_key(key)) {
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screen_history_scroll(screen, SCROLL_FULL, false); // scroll back to bottom
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}
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int lkey = get_localized_key(key, scancode);
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if (action == GLFW_PRESS || action == GLFW_REPEAT) {
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uint16_t qkey = key_map[lkey];
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@ -168,6 +165,9 @@ on_key_input(int key, int scancode, int action, int mods) {
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}
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}
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}
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if (screen->scrolled_by && action == GLFW_PRESS && !is_modifier_key(key)) {
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screen_history_scroll(screen, SCROLL_FULL, false); // scroll back to bottom
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}
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if (
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action == GLFW_PRESS ||
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(action == GLFW_REPEAT && screen->modes.mDECARM) ||
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@ -249,30 +249,24 @@ class Window:
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def scroll_line_up(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_LINE, True)
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glfw_post_empty_event()
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def scroll_line_down(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_LINE, False)
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glfw_post_empty_event()
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def scroll_page_up(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_PAGE, True)
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glfw_post_empty_event()
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def scroll_page_down(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_PAGE, False)
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glfw_post_empty_event()
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def scroll_home(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_FULL, True)
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glfw_post_empty_event()
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def scroll_end(self):
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if self.screen.is_main_linebuf():
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self.screen.scroll(SCROLL_FULL, False)
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glfw_post_empty_event()
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# }}}
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