Use the correct blend function for text
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2aa29f1873
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@ -82,7 +82,6 @@ glew_init(PyObject UNUSED *self) {
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ARB_TEST(texture_storage);
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#undef ARB_TEST
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#endif
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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Py_RETURN_NONE;
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}
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@ -334,6 +334,7 @@ cell_prepare_to_render(ssize_t vao_idx, Screen *screen, GLfloat xstart, GLfloat
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static void
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draw_graphics(ImageRenderData *data, GLuint start, GLuint count) {
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bind_program(GRAPHICS_PROGRAM);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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static bool graphics_constants_set = false;
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if (!graphics_constants_set) {
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glUniform1i(glGetUniformLocation(program_id(GRAPHICS_PROGRAM), "image"), GRAPHICS_UNIT); check_gl();
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@ -378,6 +379,7 @@ draw_cells_interleaved(Screen *screen) {
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns); check_gl();
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bind_program(CELL_FOREGROUND_PROGRAM);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns); check_gl();
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if (screen->grman->num_of_positive_refs) draw_graphics(screen->grman->render_data, screen->grman->num_of_negative_refs, screen->grman->num_of_positive_refs);
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